if (client.Guild != null) { if (client.Entity.GuildRank == (ushort)Game.Enums.GuildMemberRank.DeputyLeader) { if (client.Guild.Name == Game.ConquerStructures.Society.GuildWar.Pole.Name || Game.ConquerStructures.Society.GuildWar.IsWar == false) { client.Entity.AddFlag(Update.Flags.TopDeputyLeader); } else { client.Entity.RemoveFlag(Update.Flags.TopDeputyLeader); } } else if (client.Entity.GuildRank == (ushort)Game.Enums.GuildMemberRank.GuildLeader) { if (client.Guild.Name == Game.ConquerStructures.Society.GuildWar.Pole.Name || Game.ConquerStructures.Society.GuildWar.IsWar == false) { client.Entity.AddFlag(Update.Flags.TopGuildLeader); } else { client.Entity.RemoveFlag(Update.Flags.TopGuildLeader); } } }
case "@save": { using (var conn = Database.DataHolder.MySqlConnection) { conn.Open(); var WC = ServerBase.Kernel.GamePool.Values.ToArray(); int total = WC.Length; foreach (Client.GameState client in WC) { client.Account.Save(conn); Database.EntityTable.SaveEntity(client, conn); Database.SkillTable.SaveSkills(client, conn); Database.ArenaTable.SaveArenaStatistics(client.ArenaStatistic, conn); } conn.Close(); new Database.MySqlCommand(Database.MySqlCommandType.UPDATE).Update("configuration") .Set("GuildID", Game.ConquerStructures.Society.Guild.GuildCounter.Now) .Set("ItemUID", Network.GamePackets.ConquerItem.ItemUID.Now) .Set("DetainItemUID", Database.DetainedItemTable.Counter.Now).Set("ClanUID", Game.Clans.ClanCount.Now) .Where("Server", ServerBase.Constants.ServerName).Execute(); } }
Quote: Originally Posted by shadowman123 y dont u reset top halos every Saterday and fix the above code
Quote: Originally Posted by zoro7070 can you help be fix saving skils
Quote: Originally Posted by Sp!!ke pro4never I'm sure him thanked you for the code but can't understand what you trying to explain !