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[Release] NPC Of Divorce!!
Discussion on [Release] NPC Of Divorce!! within the CO2 Private Server forum part of the Conquer Online 2 category.
10/26/2008, 04:24
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#1
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Join Date: Jul 2007
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[Release] NPC Of Divorce!!
Search for
Code:
if (CharID != 0)
MyChar.MyGuild.KickPlayer(CharID, Name, Pos);
}
Add Below
Code:
if (CurrentNPC == 304)
{
if (Control == 1)
{
if (MyChar.Silvers >= 1000)
{
MyChar.Silvers -= 1000;
MyChar.Spouse = "Nome";
MyChar.SaveSpouse();
SendPacket(General.MyPackets.CharacterInfo(MyChar));
MyChar.SendEquips(false);
SendPacket(General.MyPackets.Vital(MyChar.UID, 26, MyChar.GetStat()));
World.SpawnMeToOthers(MyChar, true);
MyChar.Stamina = 100;
MyChar.MyClient.SendPacket(General.MyPackets.Vital(MyChar.UID, 9, MyChar.Stamina));
MyChar.Teleport(MyChar.LocMap, MyChar.LocX, MyChar.LocY);
SendPacket(General.MyPackets.Vital(MyChar.UID, 4, MyChar.Silvers));
}
else
{
SendPacket(General.MyPackets.NPCSay("You only have " + MyChar.Silvers + " silvers."));
SendPacket(General.MyPackets.NPCLink("Sorry.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
}
And Search for
Code:
if (CurrentNPC == 266)
Add under
Code:
if (CurrentNPC == 304)
{
SendPacket(General.MyPackets.NPCSay("coming to Divorce!!"));
SendPacket(General.MyPackets.NPCLink("Yes", 1));
SendPacket(General.MyPackets.NPCLink("No", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
Working 100%!!
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10/26/2008, 04:34
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#2
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Join Date: Jan 2006
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lol,
MyChar.Spouse = "Nome";
'Nome' also where in that is it divorcing u from your spouse?
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10/26/2008, 04:40
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#3
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use "none" from you private serv lol!!
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10/26/2008, 05:42
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#4
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Quote:
Originally Posted by felipeboladao
use "none" from you private serv lol!!
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still, from what i can tell it'll only divorce u from ure spouse
yet not ure spouse from u
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10/26/2008, 09:48
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#5
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Join Date: Aug 2006
Posts: 2,464
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No,this doesnt even work properly,I just saw by looking at it.
You havent tell them to define SaveSpouse?
Nome isnt even a word
Doesnt divorce your spouse from you
Send unnessecerry things,such as Stamina,LOL?!
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10/26/2008, 13:11
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#6
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added to all-in-1 thread
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10/26/2008, 13:20
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#7
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Quote:
Originally Posted by XxArcherMasterxX
added to all-in-1 thread
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Do you even look at the released code and/or look at the replies in the topic before you go adding a new "guide" to your "All-in-One"?
Quote:
Originally Posted by emildayan1
No,this doesnt even work properly,I just saw by looking at it.
You havent tell them to define SaveSpouse?
Nome isnt even a word
Doesnt divorce your spouse from you
Send unnessecerry things,such as Stamina,LOL?!
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10/26/2008, 13:20
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#8
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Received Thanks: 91
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Not good, maybe you can improve this.
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10/26/2008, 14:08
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#9
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You don't even need to send the char info packet.... ewwww, if I'm not mistaken, that is the biggest packet(of the few I have right now, I haven't even done spawn yet x.x)... which is a waste to send.
String packet type 9.
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10/26/2008, 15:38
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#10
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Character Info packet is only needed on the login rest of the updates are either handle by the update packet or string packet (for strings, du'h)
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10/26/2008, 16:52
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#11
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What is the packet type of spouse?
*Edit: Never Mind i got it from myself
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10/26/2008, 16:58
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#12
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What if I call my character "None" or in this case "Nome"?
Why the .. did you give Stamina?
and what is happening with the old spouse?
And please tell me who is "Nome".
Oh and change the 100% to 33% please.
kthanksbai
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10/26/2008, 17:05
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#13
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Yeah as tane said, character info packet should only EVER be sent once, thats at login...
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10/26/2008, 17:06
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#14
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thanks tao4229 and tanelipe, i got it now.
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10/26/2008, 17:27
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#15
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Quote:
Originally Posted by © Haydz
Yeah as tane said, character info packet should only EVER be sent once, thats at login...
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Haxxx i said it first #02
(Kinda..)
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