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Hi I am confuse about this Weapon Master
Discussion on Hi I am confuse about this Weapon Master within the CO2 Private Server forum part of the Conquer Online 2 category.
03/24/2012, 04:04
#1
elite*gold: 0
Join Date: Aug 2010
Posts: 343
Received Thanks: 21
Hi I am confuse about this Weapon Master
all Items can be upgrade to their high level limit except the Bracelet, can not be upgrade the level upto lvl 132 to 137 from 127, I use the impulse one....
can someone check this out please?
PHP Code:
case 7050 :
{
switch ( npcRequest . OptionID )
{
case 0 :
{
dialog . Text ( "My brothers, Magic Artisan and Artisan Wind, both need meteors to upgrade, but I need only dragonballs." );
dialog . Text ( "I upgrade item's level only and I want only one dragonball for my service." );
dialog . Option ( "Upgrade level." , 1 );
dialog . Option ( "I'll just leave" , 255 );
dialog . Send ();
break;
}
case 1 :
{
int aut = npcRequest . OptionID * 10 ;
dialog . Text ( "Select which item's details you want to change?" );
dialog . Option ( "Headgear." , ( byte )( aut + 1 ));
dialog . Option ( "Necklace." , ( byte )( aut + 2 ));
dialog . Option ( "Armor." , ( byte )( aut + 3 ));
dialog . Option ( "Main Weapon." , ( byte )( aut + 4 ));
dialog . Option ( "Left Weapon/Shield." , ( byte )( aut + 5 ));
dialog . Option ( "Ring." , ( byte )( aut + 6 ));
dialog . Option ( "Boots." , ( byte )( aut + 8 ));
dialog . Option ( "I'll just leave" , 255 );
dialog . Send ();
break;
}
case 100 :
{
if ( client . SelectedItem == 0 )
return;
var item = client . Equipment . TryGetItem ( client . SelectedItem );
var itemdetail = Conquer_Online_Server . Database . ConquerItemInformation . BaseInformations [ item . ID ];
Conquer_Online_Server . Database . ConquerItemInformation infos = new Conquer_Online_Server . Database . ConquerItemInformation ( item . ID , item . Plus );
if (! item . ID . ToString (). EndsWith ( "9" ))
{
dialog . Text ( "Sorry you can only levelup Super Items." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 120269 || item . ID == 121269 || item . ID == 150269 || item . ID == 160249 || item . ID == 151269 || item . ID == 152279 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 117309 || item . ID == 118309 || item . ID == 111309 || item . ID == 114309 || item . ID == 112309 || item . ID == 152279 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 120268 || item . ID == 121268 || item . ID == 150268 || item . ID == 160248 || item . ID == 151268 || item . ID == 152278 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 117308 || item . ID == 118308 || item . ID == 111308 || item . ID == 114308 || item . ID == 112308 || item . ID == 152278 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 120267 || item . ID == 121267 || item . ID == 150267 || item . ID == 160247 || item . ID == 151267 || item . ID == 152277 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 117307 || item . ID == 118307 || item . ID == 111307 || item . ID == 114307 || item . ID == 112307 || item . ID == 152277 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 120265 || item . ID == 121265 || item . ID == 150265 || item . ID == 160245 || item . ID == 151265 || item . ID == 152275 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 117305 || item . ID == 118305 || item . ID == 111305 || item . ID == 114305 || item . ID == 112305 || item . ID == 152275 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
switch ( client . UpdateType )
{
case 1 :
case 2 :
{
if (! item . ID . ToString (). EndsWith ( "9" ))
{
dialog . Text ( "Sorry you can only levelup Super Items." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 120269 || item . ID == 121269 || item . ID == 150269 || item . ID == 160249 || item . ID == 151269 || item . ID == 152279 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 117309 || item . ID == 118309 || item . ID == 111309 || item . ID == 114309 || item . ID == 112309 || item . ID == 152279 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 120268 || item . ID == 121268 || item . ID == 150268 || item . ID == 160248 || item . ID == 151268 || item . ID == 152278 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 117308 || item . ID == 118308 || item . ID == 111308 || item . ID == 114308 || item . ID == 112308 || item . ID == 152278 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 120267 || item . ID == 121267 || item . ID == 150267 || item . ID == 160247 || item . ID == 151267 || item . ID == 152277 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 117307 || item . ID == 118307 || item . ID == 111307 || item . ID == 114307 || item . ID == 112307 || item . ID == 152277 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 120265 || item . ID == 121265 || item . ID == 150265 || item . ID == 160245 || item . ID == 151265 || item . ID == 152275 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 117305 || item . ID == 118305 || item . ID == 111305 || item . ID == 114305 || item . ID == 112305 || item . ID == 152275 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
byte cost = ( byte )( itemdetail . Level / 6 );
cost += ( byte )(( item . ID % 10 ) / 3 );
uint id = 1088001 ;
if ( client . UpdateType == 2 )
id ++;
if ( client . Inventory . Contains ( id , cost ))
{
client . Inventory . Remove ( id , cost );
// client.UnloadItemStats(item, false);
if ( client . UpdateType == 1 )
item . ID = infos . CalculateUplevel ();
else
item . ID = infos . CalculateDownlevel ();
if ( infos . BaseInformation . ID == item . ID )
return;
Conquer_Online_Server . Database . ConquerItemTable . UpdateItemID ( item , client );
item . Mode = Conquer_Online_Server . Game . Enums . ItemMode . Update ;
item . Send ( client );
client . LoadItemStats ( item );
client . Equipment . UpdateEntityPacket ();
perfectEffect ( client );
client . CalculateStatBonus ();
client . CalculateHPBonus ();
ClientEquip equips = new ClientEquip ();
equips . DoEquips ( client );
client . Send ( equips );
client . Send ( Conquer_Online_Server . Network . PacketHandler . WindowStats ( client ));
}
break;
}
case 3 :
{
if (! item . ID . ToString (). EndsWith ( "9" ))
{
dialog . Text ( "Sorry you can only levelup Super Items." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 120269 || item . ID == 121269 || item . ID == 150269 || item . ID == 160249 || item . ID == 151269 || item . ID == 152279 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 117309 || item . ID == 118309 || item . ID == 111309 || item . ID == 114309 || item . ID == 112309 || item . ID == 152279 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 120268 || item . ID == 121268 || item . ID == 150268 || item . ID == 160248 || item . ID == 151268 || item . ID == 152278 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 117308 || item . ID == 118308 || item . ID == 111308 || item . ID == 114308 || item . ID == 112308 || item . ID == 152278 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 120267 || item . ID == 121267 || item . ID == 150267 || item . ID == 160247 || item . ID == 151267 || item . ID == 152277 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 117307 || item . ID == 118307 || item . ID == 111307 || item . ID == 114307 || item . ID == 112307 || item . ID == 152277 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 120265 || item . ID == 121265 || item . ID == 150265 || item . ID == 160245 || item . ID == 151265 || item . ID == 152275 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 117305 || item . ID == 118305 || item . ID == 111305 || item . ID == 114305 || item . ID == 112305 || item . ID == 152275 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
byte cost = ( byte )( itemdetail . Level / 30 );
cost += ( byte )(( item . ID % 10 ) / 2 );
uint id = 1088000 ;
if ( client . Inventory . Contains ( id , cost ))
{
client . Inventory . Remove ( id , cost );
// client.UnloadItemStats(item, false);
item . ID ++;
Conquer_Online_Server . Database . ConquerItemTable . UpdateItemID ( item , client );
item . Mode = Conquer_Online_Server . Game . Enums . ItemMode . Update ;
item . Send ( client );
client . LoadItemStats ( item );
client . Equipment . UpdateEntityPacket ();
perfectEffect ( client );
client . CalculateStatBonus ();
client . CalculateHPBonus ();
ClientEquip equips = new ClientEquip ();
equips . DoEquips ( client );
client . Send ( equips );
client . Send ( Conquer_Online_Server . Network . PacketHandler . WindowStats ( client ));
}
break;
}
}
break;
}
default:
{
if ( npcRequest . OptionID == 255 )
break;
byte SelectedItem = ( byte )( npcRequest . OptionID % 10 );
byte NowType = ( byte )( npcRequest . OptionID / 10 );
if ( client . Equipment . Free ( SelectedItem ))
{
dialog . Text ( "You have to be wearing the selected item." );
dialog . Option ( "I'll just leave" , 255 );
dialog . Send ();
return;
}
var item = client . Equipment . TryGetItem ( SelectedItem );
var itemdetail = Conquer_Online_Server . Database . ConquerItemInformation . BaseInformations [ item . ID ];
if (! item . ID . ToString (). EndsWith ( "9" ))
{
dialog . Text ( "Sorry you can only levelup Super Items." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 120269 || item . ID == 121269 || item . ID == 150269 || item . ID == 160249 || item . ID == 151269 || item . ID == 152279 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 117309 || item . ID == 118309 || item . ID == 111309 || item . ID == 114309 || item . ID == 112309 || item . ID == 152279 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 120268 || item . ID == 121268 || item . ID == 150268 || item . ID == 160248 || item . ID == 151268 || item . ID == 152278 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 117308 || item . ID == 118308 || item . ID == 111308 || item . ID == 114308 || item . ID == 112308 || item . ID == 152278 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 120267 || item . ID == 121267 || item . ID == 150267 || item . ID == 160247 || item . ID == 151267 || item . ID == 152277 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 117307 || item . ID == 118307 || item . ID == 111307 || item . ID == 114307 || item . ID == 112307 || item . ID == 152277 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 120265 || item . ID == 121265 || item . ID == 150265 || item . ID == 160245 || item . ID == 151265 || item . ID == 152275 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( item . ID == 117305 || item . ID == 118305 || item . ID == 111305 || item . ID == 114305 || item . ID == 112305 || item . ID == 152275 )
{
dialog . Text ( "This item's level cannot be upgraded anymore." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( NowType == 1 )
{
dialog . Text ( "It will cost you one dragonball. Do you accept the Amount?" );
dialog . Option ( "Yes." , ( byte )( 20 + SelectedItem ));
dialog . Option ( "No thank you." , 255 );
dialog . Send ();
}
else
{
Conquer_Online_Server . Database . ConquerItemInformation infos = new Conquer_Online_Server . Database . ConquerItemInformation ( item . ID , item . Plus );
Conquer_Online_Server . Database . ConquerItemInformation infos2 = new Conquer_Online_Server . Database . ConquerItemInformation ( infos . CalculateUplevel (), item . Plus );
if ( client . Entity . Level < infos2 . BaseInformation . Level )
{
dialog . Text ( "You need level " + infos2 . BaseInformation . Level + " first." );
dialog . Option ( "Ahh sorry." , 255 );
dialog . Send ();
client . SelectedItem = 0 ;
client . UpdateType = 0 ;
return;
}
if ( client . Inventory . Contains ( 1088000 , 1 ))
{
client . Inventory . Remove ( 1088000 , 1 );
// client.UnloadItemStats(item, false);
item . ID = infos . CalculateUplevel ();
Conquer_Online_Server . Database . ConquerItemTable . UpdateItemID ( item , client );
item . Mode = Conquer_Online_Server . Game . Enums . ItemMode . Update ;
item . Send ( client );
client . LoadItemStats ( item );
client . Equipment . UpdateEntityPacket ();
perfectEffect ( client );
client . CalculateStatBonus ();
client . CalculateHPBonus ();
ClientEquip equips = new ClientEquip ();
equips . DoEquips ( client );
client . Send ( equips );
client . Send ( Conquer_Online_Server . Network . PacketHandler . WindowStats ( client ));
}
}
}
break;
}
break;
}
03/24/2012, 08:38
#2
elite*gold: 0
Join Date: Mar 2012
Posts: 286
Received Thanks: 71
All what you have to do is adding the missing bracelet IDs and you're done.
03/24/2012, 15:45
#3
elite*gold: 0
Join Date: Aug 2010
Posts: 343
Received Thanks: 21
I have add it already its 152279 before I post the post above i have check it and add it already you can check it...
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