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#1: Npc ID which don't work. Are you sure that no other npc is using the same ID? It's a UNIQUE id. Most sources have it as a key in their database meaning you literally cannot add same ID twice.
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pretty sure , searched entire source and the database and there is no such id
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#2: Players showing green name. You are using too low a UID for characters. TQ uses UID ranges to determine what type of object something is. Players are 1 mill + (1000001)
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well i notice that the main npcs in cities is green named (wondering which ini cause this ?)
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Errr, CptSky posted the range that IDs for various entities should be. It's in the programming section. You can also get it from the EO source.
But um, I'm not sure which source you're using so I doubt this will fix the problem.
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i didnt made up the whole source just leeched the base and made up the whole logic on it(most of it) , i dont think it's public but guess it's same as infusion/infinity base
well i found the same problem with items and here is the problem
item name : knightdoll , id : 710858 , usable(action) : no
i made an action for it (it was used to be traded with more dolls for gift from npc)
it dont work , action code is pretty clean with another items
P.S ill check out ranges in source database once more and will search for cptsky post
P.S thanks alot guys <3
cant find Cpt post , any tags to search for ?
also one last question , how to send a effect to some coords ?
this is the last :P , how to create a map and add parts to it ?
cant find Cpt post , any tags to search for ?
also one last question , how to send a effect to some coords ?
this is the last :P , how to create a map and add parts to it ?