while creating items and npcs
after 18 hrs searching for bugs in the source i found nothing
and after that 18 hrs i found out
some ids works and others dont .....
WHAT IS ******* WRONG
aka 30065056 works as npc id
100001 dont work as npc id
however both r same type , same face(mesh)
first does read action from my source and the second just dont -.-
P.S a smarty notice : the first name in client is white and the second is green
so that suppose to mean that id range decided if ill work(apply the action) or not ?
then what's that id ranges for items and npcs ? i figured out what's wrong but i just dont want to use ++ for the working id everytime , i want to learn
sorry was too ****** writting this thanks folks
edit : another npcs is working too with green names -.- , what will make me burn everything is just , both r exactly same codes in source (sure not id/action collapse -.-)