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Coding Help
Discussion on Coding Help within the CO2 Private Server forum part of the Conquer Online 2 category.
10/08/2008, 03:20
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#1
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Coding Help
If you are currently working on a script for your server, and need help with it, feel free to ask for some help.
Be advised, I won't code the whole thing for you, but I will help you along the way.
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10/08/2008, 07:38
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#2
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Quote:
Originally Posted by kinshi88
If you are currently working on a script for your server, and need help with it, feel free to ask for some help.
Be advised, I won't code the whole thing for you, but I will help you along the way.
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When you are 2nd reborn, you got the effect, When you use Tornado or something like that, It will spawn the Effect again, So ya got 10 2nd reborn effects or more, You know how to fix this?
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10/08/2008, 09:18
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#3
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Quote:
Originally Posted by YukiXian
When you are 2nd reborn, you got the effect, When you use Tornado or something like that, It will spawn the Effect again, So ya got 10 2nd reborn effects or more, You know how to fix this?
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its not an effect its a flag in the spawnpacket
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10/08/2008, 15:16
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#4
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Quote:
Originally Posted by © Haydz
its not an effect its a flag in the spawnpacket
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Well, How to fix it?
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10/08/2008, 16:44
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#5
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Rewrite effect packet
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10/08/2008, 21:36
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#6
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Quote:
Originally Posted by emildayan1
Rewrite effect packet
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No, the flag for reborn is in the spawn/characterinfo packets. If you include it in there, the clients will do the effect for you.
Off the top of my head, in spawn entity, i THINK reborn goes in the next byte after direction.
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10/09/2008, 14:59
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#7
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But,look into the effect packet,dont you think its badly written?
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10/09/2008, 17:03
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#8
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Quote:
Originally Posted by emildayan1
But,look into the effect packet,dont you think its badly written?
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this problem has completely nothing to do with the effect packet.
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10/11/2008, 05:58
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#9
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Quote:
Originally Posted by YukiXian
When you are 2nd reborn, you got the effect, When you use Tornado or something like that, It will spawn the Effect again, So ya got 10 2nd reborn effects or more, You know how to fix this?
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I guess one way to fix this, and this is just off the top of my head.
But in Character.cs, in void TimerElapsed(object source, ElapsedEventArgs e), you can make a if statement;
Code:
if (!SecRBEff)
{
SecRBEff = true;
(send effect)
}
Hmm.. donno if that would fix it =P, never actually seen this "bug".
Lol, now that I think about it, it probobly won't.
Maybe I'll look into it more.
But I'm not too keen on "looks", more fundamental "workingness" =P
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10/11/2008, 17:35
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#10
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Quote:
Originally Posted by kinshi88
I guess one way to fix this, and this is just off the top of my head.
But in Character.cs, in void TimerElapsed(object source, ElapsedEventArgs e), you can make a if statement;
Code:
if (!SecRBEff)
{
SecRBEff = true;
(send effect)
}
Hmm.. donno if that would fix it =P, never actually seen this "bug".
Lol, now that I think about it, it probobly won't.
Maybe I'll look into it more.
But I'm not too keen on "looks", more fundamental "workingness" =P
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its not an effect.. don't ever send the 2nd rb effect
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10/11/2008, 18:13
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#11
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What's a good source code base to start with for your own Pserver? Preferrably one that works with the latest CO client.
Quote:
Originally Posted by kinshi88
If you are currently working on a script for your server, and need help with it, feel free to ask for some help.
Be advised, I won't code the whole thing for you, but I will help you along the way.
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10/11/2008, 19:45
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#12
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Quote:
Originally Posted by BoboDundo
What's a good source code base to start with for your own Pserver? Preferrably one that works with the latest CO client.
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You won't find one with that works with the latest client, because to obtain one of those, well; You just won't.
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10/11/2008, 20:17
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#13
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Quote:
Originally Posted by BoboDundo
What's a good source code base to start with for your own Pserver? Preferrably one that works with the latest CO client.
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Gotta code that urself, which you won't.
So, you won't get one.
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10/12/2008, 12:13
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#14
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sorry for double post
remove
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10/12/2008, 12:21
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#15
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Bugs on Pharmacist
How do i fixed this codes problem,to avoid bringing the pharmacist anywhere...
sorry for bad english... thanks in advance ... 
here is the codes below...
Code:
MyChar.Ready = false;
uint ItemID = (uint)((Data[0x0b] << 24) + (Data[0x0a] << 16) + (Data[0x09] << 8) + Data[0x08]);
uint CPsVal = Data[18];
uint Value = (uint)((Data[0x07] << 24) + (Data[0x06] << 16) + (Data[0x05] << 8) + Data[0x04]);
byte Amount = Data[20];
int Money = Data[5];
if (Amount == 0)
Amount = 1;
string TehShop = System.IO.File.ReadAllText(System.Windows.Forms.Application.StartupPath + @"\Shop.dat");
try
{
if (Other.CharExist(Convert.ToString(ItemID), TehShop))
{
foreach (uint[] item in DataBase.Items)
{
if (ItemID == item[0])
{
Value = item[7];
CPsVal = item[15];
}
}
for (int i = 0; i < Amount; i++)
{
if (MyChar.ItemsInInventory > 39)
return;
if (MyChar.Silvers >= Value && CPsVal == 0 || MyChar.CPs > CPsVal && CPsVal != 0)
{
if (CPsVal == 0)
MyChar.Silvers -= Value;
if (CPsVal > 0)
MyChar.CPs -= CPsVal;
if (MyChar.Silvers < 0)
MyChar.Silvers = 0;
if (MyChar.CPs < 0)
MyChar.CPs = 0;
byte WithPlus = 0;
if (ItemID == 730003)
WithPlus = 3;
if (ItemID == 730004)
WithPlus = 4;
if (ItemID == 730005)
WithPlus = 5;
if (ItemID == 730006)
WithPlus = 6;
if (ItemID == 730007)
WithPlus = 7;
MyChar.AddItem(Convert.ToString(ItemID) + "-" + WithPlus + "-0-0-0-0", 0, (uint)General.Rand.Next(10000000));
SendPacket(General.MyPackets.Vital(MyChar.UID, 4, MyChar.Silvers));
SendPacket(General.MyPackets.Vital(MyChar.UID, 30, MyChar.CPs));
}
else
{
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You don't have " + Value + " silvers or " + CPsVal + " CPs.", 2005));
break;
}
}
}
else
{
General.WriteLine("There is no such item in Shop.dat.(" + ItemID + ")");
}
}
catch (Exception Exc) { General.WriteLine(Convert.ToString(Exc)); }
MyChar.Ready = true;
break;
}
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