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logging into pirate Client

Discussion on logging into pirate Client within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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logging into pirate Client

Well i Tried to log on The Pirate Client But what happened is the login bar got freezed at middle of Bar So what does this means ? and how can i Make it logging into this Client ?
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Old 02/23/2012, 22:14   #2
 
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You need the new game keys and tje new password encryption.
Goodluck with that because it ain't public.
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Old 02/23/2012, 22:30   #3
 
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Quote:
Originally Posted by JobvdH View Post
You need the new game keys and tje new password encryption.
Goodluck with that because it ain't public.
Cryptography pass ? i guess if the Cryptography was Wrong it wouldnt even start loading and simply would say "Server maintaince or Network Congested" or what ?
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Old 02/23/2012, 22:44   #4
 
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Ofcourse not if your ports are open it attempts to connect no mather if the cryptographers are wrong or not.
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Old 02/23/2012, 22:46   #5

 
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The login cryptography stayed the same which is why the bar starts, the game cryptography is what changed and that's why you get stuck.
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Old 02/23/2012, 23:22   #6
 
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Quote:
Originally Posted by Kiyono View Post
The login cryptography stayed the same which is why the bar starts, the game cryptography is what changed and that's why you get stuck.
So what u mean is that the Auzorization packet is still the same but what i understood that game cryptography has changed so thats Require knowing its Password and its keys Am i Right ?
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Old 02/23/2012, 23:25   #7
 
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Auth packets has nothing to do with login encryption
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Old 02/24/2012, 00:40   #8
 
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So what does it do Exactly
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Old 02/24/2012, 00:47   #9
 
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Quote:
Originally Posted by JobvdH View Post
Auth packets has nothing to do with login encryption
Yah, they do. Packets being sent to the server / client (auth or game) can be used for encryption. Packet 1059 (the key packet) was is used in 5172 - 5532 to set the key for the password cipher. Exchange also uses packets to exchange public keys and prepare the game cipher.
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Old 02/24/2012, 11:28   #10
 
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Quote:
Originally Posted by Fаng View Post
Yah, they do. Packets being sent to the server / client (auth or game) can be used for encryption. Packet 1059 (the key packet) was is used in 5172 - 5532 to set the key for the password cipher. Exchange also uses packets to exchange public keys and prepare the game cipher.
What I ment was that in this situation it won't help to change packets, you'll need the keys.
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Old 02/24/2012, 11:49   #11
 
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Quote:
Originally Posted by JobvdH View Post
What I ment was that in this situation it won't help to change packets, you'll need the keys.
Well... yes... the keys did change... but uhm... so did the cipher.
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Old 02/24/2012, 11:58   #12
 
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Yes, I do agree with that point.
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Old 02/26/2012, 09:52   #13
 
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You wasn't able to connect beacause the authenthincation sequence changed. If you manage to generate packets alike you will be able to get to the game server, obviously not with client's password. Whatever packets you send, the client will always send different things in the auth seq. As for the game crypto, it suffered some change on how the public key is handled. Almost all people that have an it, well most people who know how to code a server... Ask around maybe you get lucky.
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Old 02/27/2012, 01:22   #14
 
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nevermind.
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Old 02/27/2012, 01:58   #15
 
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Quote:
Originally Posted by _DreadNought_ View Post
(this might be the old auth sequence or the new one)
I thought it was something like:
Auth:
1060
1100
1052

Game:
1051
1001
1052
10010
1051 in the game cipher? o.O
I don't think it's ever been like that.
1059 --> client
1060 --> server
1055 --> client
1100 --> server
1052 --> server
was the account server's sequence until recently.

Then the game client went along the lines of...
1052 --> server
1004 --> client (ANSWER_OK)
1006 --> client
10010:74 --> server
10010:74 --> client
etc.

And nah. Your cipher edit is all wrong o.o
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