|
You last visited: Today at 16:33
Advertisement
logging into pirate Client
Discussion on logging into pirate Client within the CO2 Private Server forum part of the Conquer Online 2 category.
02/23/2012, 22:05
|
#1
|
elite*gold: 0
Join Date: Aug 2007
Posts: 1,525
Received Thanks: 230
|
logging into pirate Client
Well i Tried to log on The Pirate Client But what happened is the login bar got freezed at middle of Bar So what does this means ? and how can i Make it logging into this Client ?
|
|
|
02/23/2012, 22:14
|
#2
|
elite*gold: 0
Join Date: Nov 2010
Posts: 371
Received Thanks: 120
|
You need the new game keys and tje new password encryption.
Goodluck with that because it ain't public.
|
|
|
02/23/2012, 22:30
|
#3
|
elite*gold: 0
Join Date: Aug 2007
Posts: 1,525
Received Thanks: 230
|
Quote:
Originally Posted by JobvdH
You need the new game keys and tje new password encryption.
Goodluck with that because it ain't public.
|
Cryptography pass ? i guess if the Cryptography was Wrong it wouldnt even start loading and simply would say "Server maintaince or Network Congested" or what ?
|
|
|
02/23/2012, 22:44
|
#4
|
elite*gold: 0
Join Date: Nov 2010
Posts: 371
Received Thanks: 120
|
Ofcourse not if your ports are open it attempts to connect no mather if the cryptographers are wrong or not.
|
|
|
02/23/2012, 22:46
|
#5
|
elite*gold: 20
Join Date: Jun 2006
Posts: 3,296
Received Thanks: 925
|
The login cryptography stayed the same which is why the bar starts, the game cryptography is what changed and that's why you get stuck.
|
|
|
02/23/2012, 23:22
|
#6
|
elite*gold: 0
Join Date: Aug 2007
Posts: 1,525
Received Thanks: 230
|
Quote:
Originally Posted by Kiyono
The login cryptography stayed the same which is why the bar starts, the game cryptography is what changed and that's why you get stuck.
|
So what u mean is that the Auzorization packet is still the same but what i understood that game cryptography has changed so thats Require knowing its Password and its keys Am i Right ?
|
|
|
02/23/2012, 23:25
|
#7
|
elite*gold: 0
Join Date: Nov 2010
Posts: 371
Received Thanks: 120
|
Auth packets has nothing to do with login encryption
|
|
|
02/24/2012, 00:40
|
#8
|
elite*gold: 0
Join Date: Aug 2007
Posts: 1,525
Received Thanks: 230
|
So what does it do Exactly
|
|
|
02/24/2012, 00:47
|
#9
|
elite*gold: 12
Join Date: Jul 2011
Posts: 8,282
Received Thanks: 4,191
|
Quote:
Originally Posted by JobvdH
Auth packets has nothing to do with login encryption
|
Yah, they do. Packets being sent to the server / client (auth or game) can be used for encryption. Packet 1059 (the key packet) was is used in 5172 - 5532 to set the key for the password cipher. Exchange also uses packets to exchange public keys and prepare the game cipher.
|
|
|
02/24/2012, 11:28
|
#10
|
elite*gold: 0
Join Date: Nov 2010
Posts: 371
Received Thanks: 120
|
Quote:
Originally Posted by Fаng
Yah, they do. Packets being sent to the server / client (auth or game) can be used for encryption. Packet 1059 (the key packet) was is used in 5172 - 5532 to set the key for the password cipher. Exchange also uses packets to exchange public keys and prepare the game cipher.
|
What I ment was that in this situation it won't help to change packets, you'll need the keys.
|
|
|
02/24/2012, 11:49
|
#11
|
elite*gold: 12
Join Date: Jul 2011
Posts: 8,282
Received Thanks: 4,191
|
Quote:
Originally Posted by JobvdH
What I ment was that in this situation it won't help to change packets, you'll need the keys.
|
Well... yes... the keys did change... but uhm... so did the cipher.
|
|
|
02/24/2012, 11:58
|
#12
|
elite*gold: 0
Join Date: Nov 2010
Posts: 371
Received Thanks: 120
|
Yes, I do agree with that point.
|
|
|
02/26/2012, 09:52
|
#13
|
elite*gold: 0
Join Date: Oct 2009
Posts: 768
Received Thanks: 550
|
You wasn't able to connect beacause the authenthincation sequence changed. If you manage to generate packets alike you will be able to get to the game server, obviously not with client's password. Whatever packets you send, the client will always send different things in the auth seq. As for the game crypto, it suffered some change on how the public key is handled. Almost all people that have an it, well most people who know how to code a server... Ask around maybe you get lucky.
|
|
|
02/27/2012, 01:22
|
#14
|
elite*gold: 28
Join Date: Jun 2010
Posts: 2,225
Received Thanks: 868
|
nevermind.
|
|
|
02/27/2012, 01:58
|
#15
|
elite*gold: 12
Join Date: Jul 2011
Posts: 8,282
Received Thanks: 4,191
|
Quote:
Originally Posted by _DreadNought_
(this might be the old auth sequence or the new one)
I thought it was something like:
Auth:
1060
1100
1052
Game:
1051
1001
1052
10010
|
1051 in the game cipher? o.O
I don't think it's ever been like that.
1059 --> client
1060 --> server
1055 --> client
1100 --> server
1052 --> server
was the account server's sequence until recently.
Then the game client went along the lines of...
1052 --> server
1004 --> client (ANSWER_OK)
1006 --> client
10010:74 --> server
10010:74 --> client
etc.
And nah. Your cipher edit is all wrong o.o
|
|
|
Similar Threads
|
Client, Pirate actions PLS Help
01/30/2012 - CO2 Private Server - 4 Replies
Hey Guys, i'm starting on worcking wif clients and i am having a problem...
Well... mi friend are worcking on Pirate class but on client wend ekip a Rapier the rapier stay like a sword
http://img823.imageshack.us/img823/8196/201201271 7h11001.png
Any one can help mi to put like the oficial conquer ?
Ps: Sorry mi bad inglish i'm Braziliam
|
TALES OF PIRATE/PIRATE KING ONLINE
09/03/2011 - Facebook - 0 Replies
Who knows some hack of TALES OF PIRATE/PIRATE KING ONLINE
?????
|
Logging to ZSZC with Swsro Client
03/03/2011 - SRO Private Server - 5 Replies
Can anyone tell which files I should change exactly :)
|
multi client logging in rf-CM
08/04/2008 - RF Online - 5 Replies
i was wondering if theres any way to multi client in the RF online codemasters version
|
Logging on with older client
05/06/2008 - Conquer Online 2 - 1 Replies
is there any way we could logon with a client previous to patch 5022?
|
All times are GMT +1. The time now is 16:33.
|
|