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Help with Drop Rates
Discussion on Help with Drop Rates within the CO2 Private Server forum part of the Conquer Online 2 category.
09/28/2008, 15:53
#1
elite*gold: 0
Join Date: Sep 2007
Posts: 285
Received Thanks: 78
Help with Drop Rates
I need some help with drop rates
i would like to get it like original CO's so I can know
so plz help me to set it up !
the drop of mets is to big and items is to small and I have no more ideas what to do !
Code:
public bool GetDamage(uint Damage)
{
if (CurHP > Damage)
{
CurHP -= Damage;
return false;
}
else
{
CurHP = 0;
Alive = false;
Revive = false;
uint MoneyDrops = 0;
if (Other.ChanceSuccess(20))
{
int DropTimes = 1;
if (Other.ChanceSuccess(20))
{
DropTimes = General.Rand.Next(1, 6);
}
for (int i = 0; i < DropTimes; i++)
{
MoneyDrops = (uint)General.Rand.Next(1, 10);
if (Other.ChanceSuccess(10))
MoneyDrops = (uint)General.Rand.Next(30, 500);
if (Other.ChanceSuccess(20))
MoneyDrops = (uint)General.Rand.Next(100, 1000);
if (Other.ChanceSuccess(15))
MoneyDrops = (uint)General.Rand.Next(500, 5000);
if (Other.ChanceSuccess(10))
MoneyDrops = (uint)General.Rand.Next(1000, 15000);
MoneyDrops = MoneyDrops / (136 - (uint)Level) * 10;
if (MoneyDrops < 1)
MoneyDrops = 1;
string Item = "";
if (MoneyDrops < 100)
Item = "1090010-0-0-0-0-0";
else if (MoneyDrops < 1000)
Item = "1090020-0-0-0-0-0";
else if (MoneyDrops < 3000)
Item = "1091000-0-0-0-0-0";
else if (MoneyDrops < 10000)
Item = "1091010-0-0-0-0-0";
else
Item = "1091020-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
}
else
{
if (Map == 1043)
{
if (Other.ChanceSuccess(10))
{
string Item = "721010-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
}
if (Map == 1044)
{
if (Other.ChanceSuccess(10))
{
string Item = "721011-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
}
if (Map == 1045)
{
if (Other.ChanceSuccess(10))
{
string Item = "721012-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
}
if (Map == 1046)
{
if (Other.ChanceSuccess(10))
{
string Item = "721013-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
}
if (Map == 1047)
{
if (Other.ChanceSuccess(10))
{
string Item = "721014-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
}
if (Map == 1048)
{
if (Other.ChanceSuccess(10))
{
string Item = "721015-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
}
if (Map != 1043 && Map != 1044 && Map != 1045 && Map != 1046 && Map != 1047 && Map != 1048 && Map != 1049)
{
if (Other.ChanceSuccess(0.1))
{
string Item = "1060101-0-0-0-0-0"; //FireOF Hell
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
if (Other.ChanceSuccess(0.05))//Gemai
{
string Item = "700011-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
if (Other.ChanceSuccess(0.05))
{
string Item = "700021-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
if (Other.ChanceSuccess(0.05))
{
string Item = "700031-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
if (Other.ChanceSuccess(0.05))
{
string Item = "700041-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
if (Other.ChanceSuccess(0.05))
{
string Item = "700051-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
if (Other.ChanceSuccess(0.05))
{
string Item = "700061-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
if (Other.ChanceSuccess(0.05))
{
string Item = "700001-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
if (Other.ChanceSuccess(0.1))
{
string Item = "1060100-0-0-0-0-0"; //BombScroll
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
if (Other.ChanceSuccess(4) || BossMob && Other.ChanceSuccess(25))
{
byte Repeat = 1;
if (BossMob && Other.ChanceSuccess(0))
Repeat = 2;
if (BossMob && Other.ChanceSuccess(0))
Repeat = 3;
if (BossMob && Other.ChanceSuccess(0))
Repeat = 4;
if (BossMob && Other.ChanceSuccess(0))
Repeat = 5;
for (int i = 0; i < Repeat; i++)
{
string Item = "1088001-0-0-0-0-0"; //Meteor
if (Other.ChanceSuccess(0) || BossMob)
Item = "1088000-0-0-0-0-0"; //DragonBall
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
}
if (Name == "UndeadSpearman")
{
string Item = "723085-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
if (Other.ChanceSuccess(1) || BossMob && Other.ChanceSuccess(2)) ;
}
if (SpecialMob && Other.ChanceSuccess(0.04))
{
string Item = "1088001-0-0-0-0-0"; //Metas
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
if (SpecialMob && Other.ChanceSuccess(0.03))
{
string Item = "1088000-0-0-0-0-0"; //DragonBall
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
if (SpecialMob && Other.ChanceSuccess(2))
{
string Item = "721537-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
if (Other.ChanceSuccess(0.05))
{
string Item = "1088000-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
if (SpecialMob2 && Other.ChanceSuccess(2))
{
string Item = "721538-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
if (SpecialMob3 && Other.ChanceSuccess(2))
{
string Item = "721539-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
if (Other.ChanceSuccess(0.1) || BossMob && Other.ChanceSuccess(2))
{
string Item = "730001-1-0-0-0-0";
if (Other.ChanceSuccess(1) || BossMob && Other.ChanceSuccess(2))
Item = "730002-2-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
if (Other.ChanceSuccess(40))
{
byte Quality = (byte)General.Rand.Next(3, 6);
byte Soc1 = 0;
byte Soc2 = 0;
byte Bless = 0;
byte IsPlus = 0;
if (Other.ChanceSuccess(2))
IsPlus = 1;
if (Other.ChanceSuccess(10))
Quality = 6;
if (Other.ChanceSuccess(7))
Quality = 7;
if (Other.ChanceSuccess(3))
Quality = 8;
if (Other.ChanceSuccess(2) || BossMob && Other.ChanceSuccess(5))
Quality = 9;
uint ItemId = Other.GenerateEquip((byte)Level, Quality);
if (Other.ItemType(ItemId) == 4 || Other.ItemType(ItemId) == 5)
{
if (Other.ChanceSuccess(50) || BossMob && Other.ChanceSuccess(80))
{
Soc1 = 255;
if (Other.ChanceSuccess(15) || BossMob && Other.ChanceSuccess(30))
Soc2 = 255;
}
}
if (Other.ChanceSuccess(5) || BossMob && Other.ChanceSuccess(15))
Bless = (byte)General.Rand.Next(1, 8);
if (Other.ChanceSuccess(5))
{
if (ItemId != 0)
{
string Item = ItemId.ToString() + "-" + IsPlus.ToString() + "-" + Bless.ToString() + "-0-" + Soc1.ToString() + "-" + Soc2.ToString();
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, 0);
World.ItemDrops(item);
}
}
}
}
}
return true;
}
}
09/28/2008, 15:57
#2
elite*gold: 1142
Join Date: Aug 2006
Posts: 2,464
Received Thanks: 1,162
It either is the color of my shoes,or people just getting more dumb for every day.
09/28/2008, 17:35
#3
elite*gold: 0
Join Date: Feb 2008
Posts: 240
Received Thanks: 10
Okay first figure out what item you want to change okay like db is 1088000 something like that and in you entires or what ever it will be like sucessfullchange (20 )); change to 20 to what u want it like mine is 0.5 for db drop and mets are like 1
09/28/2008, 18:56
#4
elite*gold: 0
Join Date: Sep 2007
Posts: 285
Received Thanks: 78
here for exmp met drop
string Item = "1088001-0-0-0-0-0"; //Metas
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
if (SpecialMob && Other.ChanceSuccess(0.03))
its seted to 0.03 but it still drops mutch
09/28/2008, 20:44
#5
elite*gold: 20
Join Date: May 2007
Posts: 1,125
Received Thanks: 332
Quote:
Originally Posted by ;1481260
here for exmp met drop
string Item = "1088001-0-0-0-0-0"; //Metas
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
if (SpecialMob && Other.ChanceSuccess(0.03))
its seted to 0.03 but it still drops mutch
no. That would be the item below it.
09/29/2008, 03:30
#6
elite*gold: 0
Join Date: Aug 2006
Posts: 63
Received Thanks: 28
I'm not using that system of drops, i made different drop rates for each kind of mobs
but anyway change that to reduce mets and increase items drops
find and replace
Code:
if ((Other.ChanceSuccess(10) || BossMob) && Other.ChanceSuccess(50))
{
byte Repeat = 1;
if (BossMob && Other.ChanceSuccess(20))
Repeat = 2;
if (BossMob && Other.ChanceSuccess(25))
Repeat = 3;
if (BossMob && Other.ChanceSuccess(30))
Repeat = 4;
if (BossMob && Other.ChanceSuccess(100))
Repeat = 5;
for (int i = 0; i < Repeat; i++)
{
string Item = "1088001-0-0-0-0-0";
if(BossMob && Other.ChanceSuccess(20))
Item = "1088000-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
World.ItemDrops(item);
}
}
Code:
if (Other.ChanceSuccess(70))
{
byte Quality = (byte)General.Rand.Next(3, 6);
byte Soc1 = 0;
byte Soc2 = 0;
byte Bless = 0;
byte IsPlus = 0;
if (Other.ChanceSuccess(2))
IsPlus = 1;
if (Other.ChanceSuccess(25))
Quality = 6;
if (Other.ChanceSuccess(25))
Quality = 7;
if (Other.ChanceSuccess(7))
Quality = 8;
if (Other.ChanceSuccess(1) || BossMob && Other.ChanceSuccess(20))
Quality = 9;
uint ItemId = Other.GenerateEquip((byte)Level, Quality);
if (Other.ItemType(ItemId) == 4 || Other.ItemType(ItemId) == 5)
{
if (Other.ChanceSuccess(50) || BossMob && Other.ChanceSuccess(80))
{
Soc1 = 255;
if (Other.ChanceSuccess(40) || BossMob && Other.ChanceSuccess(60))
Soc2 = 255;
}
}
if (Other.ChanceSuccess(10) || BossMob && Other.ChanceSuccess(30))
Bless = (byte)General.Rand.Next(1, 8);
if (Other.ChanceSuccess(50))
{
if (ItemId != 0)
{
string Item = ItemId.ToString() + "-" + IsPlus.ToString() + "-" + Bless.ToString() + "-0-" + Soc1.ToString() + "-" + Soc2.ToString();
DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, 0);
World.ItemDrops(item);
}
}
}
09/29/2008, 16:05
#7
elite*gold: 0
Join Date: Sep 2007
Posts: 285
Received Thanks: 78
hehe I fond out after my msg xD srr for stupid Questions and new treads
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