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[HELP]Portals
Discussion on [HELP]Portals within the CO2 Private Server forum part of the Conquer Online 2 category.
09/25/2008, 17:47
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#1
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[HELP]Portals
How can u make custom portals? Just need a point in the right direction to start
Custom portals i mean adding portals any were not editing portals that are
already on the map
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09/26/2008, 12:48
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#2
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Yes, you can. Before asking questions you need to do the following:
1) Lurk Moar
2) ???
3) Profit!
thanks
-Rech
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09/26/2008, 18:39
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#3
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You need to edit the dmap. There's a section after all the coordinate data that has a portal_count and a list of portals. You can hex edit the data in, make sure you update the portal_count. It'd be esier to do with code than trying to do manually though.
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09/26/2008, 20:51
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#4
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Quote:
Originally Posted by unknownone
You need to edit the dmap. There's a section after all the coordinate data that has a portal_count and a list of portals. You can hex edit the data in, make sure you update the portal_count. It'd be esier to do with code than trying to do manually though.
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like brave.dmap?
i dont see any information inside it about portals or counts or coordinates
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09/26/2008, 21:24
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#5
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Read a uint32 at 268 and another at 272. Multiply the first by 6, add 4 to the result, then multiply the result by the second uint32, Finally add 280. This will give you the location in the dmap where the portal data starts. First is a uint32 of the portal_count, then each portal contains a uint32 for it's x, y position, and there's another uint32 that should be set to zero (although can be set to other values for a different kind of portal).
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09/26/2008, 21:41
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#6
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Quote:
Originally Posted by unknownone
Read a uint32 at 268 and another at 272. Multiply the first by 6, add 4 to the result, then multiply the result by the second uint32, Finally add 280. This will give you the location in the dmap where the portal data starts. First is a uint32 of the portal_count, then each portal contains a uint32 for it's x, y position, and there's another uint32 that should be set to zero (although can be set to other values for a different kind of portal).
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just curious what do the other portal types do?...
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09/26/2008, 22:36
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#7
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Quote:
Originally Posted by unknownone
Read a uint32 at 268 and another at 272. Multiply the first by 6, add 4 to the result, then multiply the result by the second uint32, Finally add 280. This will give you the location in the dmap where the portal data starts. First is a uint32 of the portal_count, then each portal contains a uint32 for it's x, y position, and there's another uint32 that should be set to zero (although can be set to other values for a different kind of portal).
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Just to say, HOW THE **** WOULD YOU KNOW THAT FIRST SENTENCE, IT IS LIKE TOTALLY RANDOM?!??
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09/27/2008, 17:24
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#8
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awe come on tao, that makes perfect sense -- however my Hex file reader i made the other night sucks *** and I cant quite add portals with it XD (needs some tweaking.,.. never really worked with hex before)
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09/27/2008, 17:40
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#9
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Quote:
Originally Posted by Rechocto
awe come on tao, that makes perfect sense -- however my Hex file reader i made the other night sucks *** and I cant quite add portals with it XD (needs some tweaking.,.. never really worked with hex before)
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Lol, making your own hex file reader
You using System::IO::BinaryReader?
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Portals moven ??
03/08/2009 - Diablo 2 - 9 Replies
Also es geht um's Ubertristram Portal, das (wegen der dummheit eines Spielers ausm Channel) hinter dem Portal vonner Matronenhöhle is.
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ok fixed the earrors but for som reson portals dont work any help plz?
public static void LoadPortals()
{
try
{
string PortalsC = File.ReadAllLines(System.Windows.Forms.Application .StartupPath + @"\Data\load\portals.ini");
Portals = new ushort;
for (int i = 0; i < PortalsC.Length; i++)
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For people who want to have their own teleport-portals with custom locations:
How to make your own portal
to create your own portal is very easy just follow these steps:
1 decide where you want you're portal to take you
2 when you have decided this go to that place and type .where
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