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Returing to Main Position
Discussion on Returing to Main Position within the CO2 Private Server forum part of the Conquer Online 2 category.
02/02/2012, 05:26
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#1
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Returing to Main Position
well when i was Checking Fang Wiki i Found GameMap decoder So i added The House Floor 5...but there is smthing weird happened when i teleported when i jump inside House 5 i return to the point where i was teleported but its okay when i walk and the same happened when i used CTF Flag So whats wrong with it and y its happining ?
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02/02/2012, 05:41
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#2
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Quote:
Originally Posted by shadowman123
well when i was Checking Fang Wiki i Found GameMap decoder So i added The House Floor 5...but there is smthing weird happened when i teleported when i jump inside House 5 i return to the point where i was teleported but its okay when i walk and the same happened when i used CTF Flag So whats wrong with it and y its happining ?
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You must not be loading the map. If the coordinates aren't loaded, the walk / jump coord check will check nothing, see it as an invalid map, and kick the player back to the previous coord.
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02/02/2012, 07:01
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#3
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Quote:
Originally Posted by Fаng
You must not be loading the map. If the coordinates aren't loaded, the walk / jump coord check will check nothing, see it as an invalid map, and kick the player back to the previous coord.
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Hoestly all i did is adding the id of map in map table in db and i added the Dmap itself in the source..So you said i must load the coords ..like how ive added maps by this way and it works well ..Any hints ?
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02/02/2012, 07:33
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#4
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Quote:
Originally Posted by shadowman123
Hoestly all i did is adding the id of map in map table in db and i added the Dmap itself in the source..So you said i must load the coords ..like how ive added maps by this way and it works well ..Any hints ?
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Depends on your source. It probably requires scene files as well as the dmap file and the id put into the database. Don't ask me though, I don't work on public sources.
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02/03/2012, 11:43
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#5
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Quote:
Originally Posted by Fаng
I don't work on public sources.
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This is what I think every time I see one just asking a question without specifying any codes or a source.
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02/03/2012, 14:55
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#6
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Quote:
Originally Posted by I don't have a username
This is what I think every time I see one just asking a question without specifying any codes or a source.
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if u r really tryin to help im using Kimo SOurce but most of ppls here Dont Even Test Public Sources So Mentioning that wont support much
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02/03/2012, 16:30
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#7
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my 2 cents
on public source everything maybe ready for a new map once u add its id and add its dmaps in client , but another public source it dont go like this
in binaries it was working pretty fine so if not i srsly got no idea how to fix it
but if it was c# public source , u may try to trace the other maps and how its done , figure out what codes mean and if still need help post the codes u think it need to be edited not just the problem (especially it got nothing to do with programming and it makes no sense for who dont use this source (almost everyone)) , goodluck
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02/04/2012, 05:50
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#8
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Quote:
Originally Posted by injection illusion logic
my 2 cents
on public source everything maybe ready for a new map once u add its id and add its dmaps in client , but another public source it dont go like this
in binaries it was working pretty fine so if not i srsly got no idea how to fix it
but if it was c# public source , u may try to trace the other maps and how its done , figure out what codes mean and if still need help post the codes u think it need to be edited not just the problem (especially it got nothing to do with programming and it makes no sense for who dont use this source (almost everyone)) , goodluck
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well i do know how it goes Simply i add the Maps files through database / maps and in Navicat too and these maps r being loaded by dmap loader beside GameMap.ini too so thats how it works so what makes me confused is that when i walk it doesnt return me to the initial point of Map ....Just when i jump it does ...anyways i've asked alot about that issue but seems no1 knows
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02/23/2012, 16:53
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#9
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Well I Solved It Already Long Time Ago and This was caused by changing the Dmap Extension to .map which caused me Problems So the Scene Files Couldnt be Loaded Successfuly As Fang Said
#request Close
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