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[Request]Guides

Discussion on [Request]Guides within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 09/24/2008, 17:11   #91
 
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Protection for same gender marriage
Code:
                            if (AttackType == 8)//Marriage Proposal
                            {
                                fixed (byte* Ptr = Data)
                                {
                                    uint TargetUID = *(uint*)(Ptr + 12);
                                    Character Target = (Character)World.AllChars[TargetUID];
                                    *(uint*)(Ptr + 8) = MyChar.UID;
                                    {
                                        if (MyChar.Model == 2001 || MyChar.Model == 2002)
                                        {
                                            if (Target.Model == 1003 || Target.Model == 1004)
                                            {
                                                Target.MyClient.SendPacket(Data);
                                            }
                                            else
                                            {
                                                SendPacket(General.MyPackets.NPCSay("Only girl and boy can be marriage."));
                                                SendPacket(General.MyPackets.NPCLink("I see.", 255));
                                                SendPacket(General.MyPackets.NPCSetFace(30));
                                                SendPacket(General.MyPackets.NPCFinish());
                                            }
                                        }
                                        if (MyChar.Model == 1003 || MyChar.Model == 1004)
                                        {
                                            if (Target.Model == 2001 || Target.Model == 2002)
                                            {
                                                Target.MyClient.SendPacket(Data);
                                            }
                                            else
                                            {
                                                SendPacket(General.MyPackets.NPCSay("Only girl and boy can be marriage."));
                                                SendPacket(General.MyPackets.NPCLink("I see.", 255));
                                                SendPacket(General.MyPackets.NPCSetFace(30));
                                                SendPacket(General.MyPackets.NPCFinish());
                                            }
                                        }
                                    }
                                }
                            }
                            if (AttackType == 9)//Marriage Accept
                            {
                                fixed (byte* Ptr = Data)
                                {
                                    uint UID = *(uint*)(Ptr + 12);
                                    Character Char = (Character)World.AllChars[UID];
                                    {
                                        if (Char.Model == 2001 || Char.Model == 2002)
                                        {
                                            if (MyChar.Model == 1003 || MyChar.Model == 1004)
                                            {
                                                Char.Spouse = MyChar.Name;
                                                MyChar.Spouse = Char.Name;
                                                MyChar.SaveSpouse();
                                            }
                                            else
                                            {
                                                SendPacket(General.MyPackets.NPCSay("Only girl and boy can be marriage."));
                                                SendPacket(General.MyPackets.NPCLink("I see.", 255));
                                                SendPacket(General.MyPackets.NPCSetFace(30));
                                                SendPacket(General.MyPackets.NPCFinish());
                                            }
                                        }
                                        if (Char.Model == 1003 || Char.Model == 1004)
                                        {
                                            if (MyChar.Model == 2001 || MyChar.Model == 2002)
                                            {
                                                Char.Spouse = MyChar.Name;
                                                MyChar.Spouse = Char.Name;
                                                MyChar.SaveSpouse();
                                            }
                                            else
                                            {
                                                SendPacket(General.MyPackets.NPCSay("Only girl and boy can be marriage."));
                                                SendPacket(General.MyPackets.NPCLink("I see.", 255));
                                                SendPacket(General.MyPackets.NPCSetFace(30));
                                                SendPacket(General.MyPackets.NPCFinish());
                                            }
                                        }
                                    }
                                }
                            }
hope this is valid
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Old 09/24/2008, 17:24   #92
 
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I'm french, for understant how i can put the code, i need a detail where this code i can put.

Example :
Quote:
Originally Posted by Hayz
public static byte[] MarriageMouse(uint CharUID)
{
byte[] Mouse = new byte[24];
fixed (byte* Ptr = Mouse)
{
*(ushort*)(Ptr + 0) = 24;
*(ushort*)(Ptr + 2) = 1010;
*(uint*)(Ptr + 8) = CharUID;
*(uint*)(Ptr + 12) = 1067;
*(uint*)(Ptr + 22) = 116;
return Mouse;
}
}
Where ? in packet.cs ? Client.cs ?

And that : Client.Send(Packets.MarriageMouse(Client.Char.UID) ); i dont know where ^^

Thank u for helping
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Old 09/24/2008, 17:53   #93
 
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@Kratos59
thats in the Packet.cs and the one is in the Client.cs

im still looking how can a player see his/her spouse in the Status option
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Old 09/24/2008, 18:03   #94
 
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Quote:
Originally Posted by pauldexter View Post
@Kratos59
thats in the Packet.cs and the one is in the Client.cs

im still looking how can a player see his/her spouse in the Status option
Search the Source for string Spuse = "None"; and thats your problem... i explained all the char info packets will need changing cause they are locally defined as "None"; instead of Client.Char.Spouse
so change it to that :P
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Old 09/24/2008, 18:20   #95
 
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Ah i see ^^

i have add : public static byte[] MarriageMouse(uint CharUID)
{
byte[] Mouse = new byte[24];
fixed (byte* Ptr = Mouse)
{
*(ushort*)(Ptr + 0) = 24;
*(ushort*)(Ptr + 2) = 1010;
*(uint*)(Ptr + 8) = CharUID;
*(uint*)(Ptr + 12) = 1067;
*(uint*)(Ptr + 22) = 116;
return Mouse;
}
}

in packet.cs it's good.

But a error code : Client.Send(Packets.MarriageMouse(Client.Char.UID) ); in client cs.

then for fast ^^ you can juste modify for me and it's fix ^^ :

if (Control == 2)
{
SendPacket(General.MyPackets.NPCSay("Cliquez a votre amoureux(se) pour demander le mariage."));
SendPacket(General.MyPackets.NPCLink("OK", 4));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 4)
/*Marriage Packet
const uint dwUnknown = 0x0000042B;
DataPacket Data = new DataPacket(null);
Data.ID = DataIDs.MarriageMouse;
Data.UID = Client.Entity.UID;
Data.lParam = dwUnknown;
MarriageMouse = 0x74;
PacketType = 0x3f2;*/

In control 4 for mouse packet ^^

thank u for helping
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Old 09/24/2008, 18:33   #96
 
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i found string Spouse = "None" in Packet.cs but still no happen when i changed it
i already add an row in the character table name Spouse

thats only my problem and the firework effect after the marriage, hehe
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Old 09/24/2008, 19:12   #97
 
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Quote:
Originally Posted by pauldexter View Post
i found string Spouse = "None" in Packet.cs but still no happen when i changed it
i already add an row in the character table name Spouse

thats only my problem and the firework effect after the marriage, hehe
theres more than one that needs changing
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Old 09/24/2008, 20:42   #98
 
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what is variables for marriage?
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Old 09/24/2008, 20:44   #99
 
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Quote:
Originally Posted by © Haydz View Post
theres more than one that needs changing
If there's more needed to change than only change the string Spouse = "None", Could you please tell us what to change?
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Old 09/24/2008, 20:55   #100
 
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lol.. yep cause when i click accept on invitation i can't see spouse name .
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Old 09/24/2008, 21:10   #101
 
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Quote:
Originally Posted by stephanyd View Post
lol.. yep cause when i click accept on invitation i can't see spouse name .
u fix the error Client.Char?
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Old 09/25/2008, 00:14   #102
 
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Quote:
Originally Posted by © Haydz View Post
hmmm i may be wrong but if you decrypt the monster.dat file in the Ini folder im sure theres a Size= variable in there... try changing that and then encrypting again... however i may be wrong cause ive never tested it
I meant server side you can't change the size, you can change it client sided(and distribute a patch), but you can't make it bigger in the server.
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Old 09/25/2008, 02:47   #103
 
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This is my code:
Code:
        public static byte[] MarriageMouse(uint CharUID)
        {
            byte[] Mouse = new byte[24];
            fixed (byte* Ptr = Mouse)
            {
                *(ushort*)(Ptr + 0) = 24;
                *(ushort*)(Ptr + 2) = 1010;
                *(uint*)(Ptr + 8) = CharUID;
                *(uint*)(Ptr + 12) = 1067;
                *(uint*)(Ptr + 22) = 116;
                return Mouse;
            }
        }
Code:
                            if (AttackType == 8)//Marriage Proposal
                            {
                                fixed (byte* Ptr = Data)
                                {
                                    uint TargetUID = *(uint*)(Ptr + 12);
                                    Character Target = (Character)World.AllChars[TargetUID];
                                    *(uint*)(Ptr + 8) = MyChar.UID;
                                    {
                                        if (MyChar.Model == 2001 || MyChar.Model == 2002)
                                        {
                                            if (Target.Model == 1003 || Target.Model == 1004)
                                            {
                                                if (Target.Spouse == "")
                                                {
                                                    Target.MyClient.SendPacket(Data);
                                                }
                                                else
                                                {
                                                    SendPacket(General.MyPackets.NPCSay(Target.Name + " has already an Spouse."));
                                                    SendPacket(General.MyPackets.NPCLink("Ok.", 255));
                                                    SendPacket(General.MyPackets.NPCSetFace(30));
                                                    SendPacket(General.MyPackets.NPCFinish());
                                                }
                                            }
                                            else
                                            {
                                                SendPacket(General.MyPackets.NPCSay("Only girl and boy can be marriage."));
                                                SendPacket(General.MyPackets.NPCLink("I see.", 255));
                                                SendPacket(General.MyPackets.NPCSetFace(30));
                                                SendPacket(General.MyPackets.NPCFinish());
                                            }
                                        }
                                        if (MyChar.Model == 1003 || MyChar.Model == 1004)
                                        {
                                            if (Target.Model == 2001 || Target.Model == 2002)
                                            {
                                                if (Target.Spouse == "")
                                                {
                                                    Target.MyClient.SendPacket(Data);
                                                }
                                                else
                                                {
                                                    SendPacket(General.MyPackets.NPCSay(Target.Name + " has already an Spouse."));
                                                    SendPacket(General.MyPackets.NPCLink("Ok.", 255));
                                                    SendPacket(General.MyPackets.NPCSetFace(30));
                                                    SendPacket(General.MyPackets.NPCFinish());
                                                }
                                            }
                                            else
                                            {
                                                SendPacket(General.MyPackets.NPCSay("Only girl and boy can be marriage."));
                                                SendPacket(General.MyPackets.NPCLink("I see.", 255));
                                                SendPacket(General.MyPackets.NPCSetFace(30));
                                                SendPacket(General.MyPackets.NPCFinish());
                                            }
                                        }
                                    }
                                }
                            }
                            if (AttackType == 9)//Marriage Accept
                            {
                                fixed (byte* Ptr = Data)
                                {
                                    uint UID = *(uint*)(Ptr + 12);
                                    Character Char = (Character)World.AllChars[UID];
                                    {
                                        if (Char.Model == 2001 || Char.Model == 2002)
                                        {
                                            if (MyChar.Model == 1003 || MyChar.Model == 1004)
                                            {
                                                Char.Spouse = MyChar.Name;
                                                MyChar.Spouse = Char.Name;
                                                MyChar.SaveSpouse();
                                                Char.SaveSpouse();
                                                World.SendMsgToAll(Char.Name + " and " + MyChar.Name + " has been promoted as husband and wife!", "LoveStone", 2011);
                                            }
                                            else
                                            {
                                                SendPacket(General.MyPackets.NPCSay("Only girl and boy can be marriage."));
                                                SendPacket(General.MyPackets.NPCLink("I see.", 255));
                                                SendPacket(General.MyPackets.NPCSetFace(30));
                                                SendPacket(General.MyPackets.NPCFinish());
                                            }
                                        }
                                        if (Char.Model == 1003 || Char.Model == 1004)
                                        {
                                            if (MyChar.Model == 2001 || MyChar.Model == 2002)
                                            {
                                                Char.Spouse = MyChar.Name;
                                                MyChar.Spouse = Char.Name;
                                                MyChar.SaveSpouse();
                                                Char.SaveSpouse();
                                                World.SendMsgToAll(Char.Name + " and " + MyChar.Name + " has been promoted as husband and wife!", "LoveStone", 2011);
                                            }
                                            else
                                            {
                                                SendPacket(General.MyPackets.NPCSay("Only girl and boy can be marriage."));
                                                SendPacket(General.MyPackets.NPCLink("I see.", 255));
                                                SendPacket(General.MyPackets.NPCSetFace(30));
                                                SendPacket(General.MyPackets.NPCFinish());
                                            }
                                        }
                                    }
                                }
                            }
Code:
                            if (CurrentNPC == 390)
                            {
                                if (MyChar.Spouse == "")
                                {
                                    SendPacket(General.MyPackets.NPCSay("Do you wish to propose to your sweetheart?"));
                                    SendPacket(General.MyPackets.NPCSay("Remember that marriage is a serious commitment, do not enter into it lightly."));
                                    SendPacket(General.MyPackets.NPCLink("Yes I want to propose", 1));
                                    SendPacket(General.MyPackets.NPCLink("Nooo I'm not ready", 255));
                                    SendPacket(General.MyPackets.NPCSetFace(30));
                                    SendPacket(General.MyPackets.NPCFinish());
                                }
                                else
                                {
                                    SendPacket(General.MyPackets.NPCSay("You have already spouse."));
                                    SendPacket(General.MyPackets.NPCLink("Sorry", 255));
                                    SendPacket(General.MyPackets.NPCSetFace(30));
                                    SendPacket(General.MyPackets.NPCFinish());
                                }
                            }
Code:
                            if (CurrentNPC == 390)
                            {
                                if (Control == 1)
                                {
                                    SendPacket(General.MyPackets.NPCSay("Click on your sweetheart to propose to them"));
                                    SendPacket(General.MyPackets.NPCLink("OK", 2));
                                    SendPacket(General.MyPackets.NPCSetFace(30));
                                    SendPacket(General.MyPackets.NPCFinish());
                                }
                                if (Control == 2)
                                {
                                    MyChar.MyClient.SendPacket(Packets.MarriageMouse(MyChar.UID));
                                }
                            }
Code:
        public void SaveSpouse()
        {
            if (MyClient.There)
                if (MyClient.Online)
                    DataBase.SaveSpouse(this);
        }
Code:
        public string Spouse = "";
Code:
                    Charr.Spouse = (string)DR["Spouse"];
Code:
        public static void SaveSpouse(Character Charr)
        {
            try
            {
                MySqlCommand Command = new MySqlCommand("UPDATE `Characters` SET `Spouse` = '" + Charr.Spouse + "' WHERE `Account` = '" + Charr.MyClient.Account + "'", Connection);
                Command.ExecuteNonQuery();
            }
            catch (Exception Exc)
            {
                General.WriteLine(Convert.ToString(Exc));
                Connection.Close();
                Connect("username(mysql)", "password(mysql)");
                if (World.SaveAllChars())
                {
                    General.WriteLine("Connection to mysql server reinitiated");
                }
                else
                {
                    General.WriteLine("Connection Error, server restarting! " + DateTime.Now);
                    General.ServerRestart();
                }
            }
        }
i don't need someone tell me where to put all these codes, figure it out yourself

i already add a row in database.

almost finish, i just need the one that you can show your spouse in the status
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Old 09/25/2008, 03:07   #104
 
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Quote:
Originally Posted by pauldexter View Post
This is my code:
Code:
        public static byte[] MarriageMouse(uint CharUID)
        {
            byte[] Mouse = new byte[24];
            fixed (byte* Ptr = Mouse)
            {
                *(ushort*)(Ptr + 0) = 24;
                *(ushort*)(Ptr + 2) = 1010;
                *(uint*)(Ptr + 8) = CharUID;
                *(uint*)(Ptr + 12) = 1067;
                *(uint*)(Ptr + 22) = 116;
                return Mouse;
            }
        }
Code:
                            if (AttackType == 8)//Marriage Proposal
                            {
                                fixed (byte* Ptr = Data)
                                {
                                    uint TargetUID = *(uint*)(Ptr + 12);
                                    Character Target = (Character)World.AllChars[TargetUID];
                                    *(uint*)(Ptr + 8) = MyChar.UID;
                                    {
                                        if (MyChar.Model == 2001 || MyChar.Model == 2002)
                                        {
                                            if (Target.Model == 1003 || Target.Model == 1004)
                                            {
                                                if (Target.Spouse == "")
                                                {
                                                    Target.MyClient.SendPacket(Data);
                                                }
                                                else
                                                {
                                                    SendPacket(General.MyPackets.NPCSay(Target.Name + " has already an Spouse."));
                                                    SendPacket(General.MyPackets.NPCLink("Ok.", 255));
                                                    SendPacket(General.MyPackets.NPCSetFace(30));
                                                    SendPacket(General.MyPackets.NPCFinish());
                                                }
                                            }
                                            else
                                            {
                                                SendPacket(General.MyPackets.NPCSay("Only girl and boy can be marriage."));
                                                SendPacket(General.MyPackets.NPCLink("I see.", 255));
                                                SendPacket(General.MyPackets.NPCSetFace(30));
                                                SendPacket(General.MyPackets.NPCFinish());
                                            }
                                        }
                                        if (MyChar.Model == 1003 || MyChar.Model == 1004)
                                        {
                                            if (Target.Model == 2001 || Target.Model == 2002)
                                            {
                                                if (Target.Spouse == "")
                                                {
                                                    Target.MyClient.SendPacket(Data);
                                                }
                                                else
                                                {
                                                    SendPacket(General.MyPackets.NPCSay(Target.Name + " has already an Spouse."));
                                                    SendPacket(General.MyPackets.NPCLink("Ok.", 255));
                                                    SendPacket(General.MyPackets.NPCSetFace(30));
                                                    SendPacket(General.MyPackets.NPCFinish());
                                                }
                                            }
                                            else
                                            {
                                                SendPacket(General.MyPackets.NPCSay("Only girl and boy can be marriage."));
                                                SendPacket(General.MyPackets.NPCLink("I see.", 255));
                                                SendPacket(General.MyPackets.NPCSetFace(30));
                                                SendPacket(General.MyPackets.NPCFinish());
                                            }
                                        }
                                    }
                                }
                            }
                            if (AttackType == 9)//Marriage Accept
                            {
                                fixed (byte* Ptr = Data)
                                {
                                    uint UID = *(uint*)(Ptr + 12);
                                    Character Char = (Character)World.AllChars[UID];
                                    {
                                        if (Char.Model == 2001 || Char.Model == 2002)
                                        {
                                            if (MyChar.Model == 1003 || MyChar.Model == 1004)
                                            {
                                                Char.Spouse = MyChar.Name;
                                                MyChar.Spouse = Char.Name;
                                                MyChar.SaveSpouse();
                                                Char.SaveSpouse();
                                                World.SendMsgToAll(Char.Name + " and " + MyChar.Name + " has been promoted as husband and wife!", "LoveStone", 2011);
                                            }
                                            else
                                            {
                                                SendPacket(General.MyPackets.NPCSay("Only girl and boy can be marriage."));
                                                SendPacket(General.MyPackets.NPCLink("I see.", 255));
                                                SendPacket(General.MyPackets.NPCSetFace(30));
                                                SendPacket(General.MyPackets.NPCFinish());
                                            }
                                        }
                                        if (Char.Model == 1003 || Char.Model == 1004)
                                        {
                                            if (MyChar.Model == 2001 || MyChar.Model == 2002)
                                            {
                                                Char.Spouse = MyChar.Name;
                                                MyChar.Spouse = Char.Name;
                                                MyChar.SaveSpouse();
                                                Char.SaveSpouse();
                                                World.SendMsgToAll(Char.Name + " and " + MyChar.Name + " has been promoted as husband and wife!", "LoveStone", 2011);
                                            }
                                            else
                                            {
                                                SendPacket(General.MyPackets.NPCSay("Only girl and boy can be marriage."));
                                                SendPacket(General.MyPackets.NPCLink("I see.", 255));
                                                SendPacket(General.MyPackets.NPCSetFace(30));
                                                SendPacket(General.MyPackets.NPCFinish());
                                            }
                                        }
                                    }
                                }
                            }
Code:
                            if (CurrentNPC == 390)
                            {
                                if (MyChar.Spouse == "")
                                {
                                    SendPacket(General.MyPackets.NPCSay("Do you wish to propose to your sweetheart?"));
                                    SendPacket(General.MyPackets.NPCSay("Remember that marriage is a serious commitment, do not enter into it lightly."));
                                    SendPacket(General.MyPackets.NPCLink("Yes I want to propose", 1));
                                    SendPacket(General.MyPackets.NPCLink("Nooo I'm not ready", 255));
                                    SendPacket(General.MyPackets.NPCSetFace(30));
                                    SendPacket(General.MyPackets.NPCFinish());
                                }
                                else
                                {
                                    SendPacket(General.MyPackets.NPCSay("You have already spouse."));
                                    SendPacket(General.MyPackets.NPCLink("Sorry", 255));
                                    SendPacket(General.MyPackets.NPCSetFace(30));
                                    SendPacket(General.MyPackets.NPCFinish());
                                }
                            }
Code:
                            if (CurrentNPC == 390)
                            {
                                if (Control == 1)
                                {
                                    SendPacket(General.MyPackets.NPCSay("Click on your sweetheart to propose to them"));
                                    SendPacket(General.MyPackets.NPCLink("OK", 2));
                                    SendPacket(General.MyPackets.NPCSetFace(30));
                                    SendPacket(General.MyPackets.NPCFinish());
                                }
                                if (Control == 2)
                                {
                                    MyChar.MyClient.SendPacket(Packets.MarriageMouse(MyChar.UID));
                                }
                            }
Code:
        public void SaveSpouse()
        {
            if (MyClient.There)
                if (MyClient.Online)
                    DataBase.SaveSpouse(this);
        }
Code:
        public string Spouse = "";
Code:
                    Charr.Spouse = (string)DR["Spouse"];
Code:
        public static void SaveSpouse(Character Charr)
        {
            try
            {
                MySqlCommand Command = new MySqlCommand("UPDATE `Characters` SET `Spouse` = '" + Charr.Spouse + "' WHERE `Account` = '" + Charr.MyClient.Account + "'", Connection);
                Command.ExecuteNonQuery();
            }
            catch (Exception Exc)
            {
                General.WriteLine(Convert.ToString(Exc));
                Connection.Close();
                Connect("username(mysql)", "password(mysql)");
                if (World.SaveAllChars())
                {
                    General.WriteLine("Connection to mysql server reinitiated");
                }
                else
                {
                    General.WriteLine("Connection Error, server restarting! " + DateTime.Now);
                    General.ServerRestart();
                }
            }
        }
i don't need someone tell me where to put all these codes, figure it out yourself

i already add a row in database.

almost finish, i just need the one that you can show your spouse in the status
Ehere do i put this line?
Quote:
Charr.Spouse = (string)DR["Spouse"];
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Old 09/25/2008, 03:23   #105
 
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@stephanyd
don't quote the whole post.

im good now, in DataBase.cs at public static void GetCharInfo

then put the codes in that area there.
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Yo guys, if you want less people asking questions/leaching then just make "how to code guides". Not only are you keeping people from taking other people's work, but your also giving other people the chance to create more stuff and ideas so we can all be pros at coding to make our own servers. Honestly, if you people released useful guides, I will read everyone of them until I know how to code then I'll take my time to complete servers 100%. Well thats it, I hope this encouraged people to take...



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