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[Request]Guides

Discussion on [Request]Guides within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 09/21/2008, 15:03   #16
 
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Quote:
Originally Posted by YukiXian View Post
How to fix the Stamina Bug??? When you revive someone, His/Her stamina would be 0 and stays 0 untill someone Thunder/Fire/Tornado you...
You can use /kill [player name] too
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Old 09/21/2008, 15:29   #17
 
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#Edit : Fixed the Stamina Bug !!!
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Old 09/21/2008, 16:00   #18
 
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Quote:
class Char
{
public SingleMob Guard;
}
//this is my char class
my summoning links the char to the mob and the mob to the char.. on GetDamage()'s else { this.owner.pet = null haha

/vanquish pet.GetDamage(200000);
Owner.LocMap != Map { GetDamage(200000); }
(then after the changing the target to the owner's target with the most HP (helps with Area Of Effect ftw.)
mobtarget == this { DMG *= 20; }

but guards are boring and used all over the place, you should change it to different mobs for different levels, able to choose which level of mob up to your current level to summon and have each mob use a different skill (buffs on owner, or attacks on targets)

thas what I did, you raise the skill through quests (once I have finished making the quests)
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Old 09/21/2008, 17:31   #19
 
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Haydz, do you have teh mob jump(For guards :x) packet?

Or just how it goes, I can code it myself if I know the outline x_x
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Old 09/21/2008, 18:16   #20
 
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Just thought about one thing...
We got a Headset Proj. Site why dont we make a Lands Of The Forgotten page too?
Finally we release it on e*pvpers and everyone press thx 4 the code^^
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Old 09/21/2008, 18:20   #21
 
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Haha... I can make one lol...
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Old 09/21/2008, 19:43   #22
 
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Quote:
Originally Posted by Rechocto View Post
my summoning links the char to the mob and the mob to the char.. on GetDamage()'s else { this.owner.pet = null haha

/vanquish pet.GetDamage(200000);
Owner.LocMap != Map { GetDamage(200000); }
(then after the changing the target to the owner's target with the most HP (helps with Area Of Effect ftw.)
mobtarget == this { DMG *= 20; }

but guards are boring and used all over the place, you should change it to different mobs for different levels, able to choose which level of mob up to your current level to summon and have each mob use a different skill (buffs on owner, or attacks on targets)

thas what I did, you raise the skill through quests (once I have finished making the quests)
were to add it ? Xd
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Old 09/21/2008, 20:43   #23
 
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In your source folder... Why everyone is expecting to get all the information they need by just typing one sentence of e*pvps?
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Old 09/22/2008, 13:14   #24
 
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coz dutch ppl are dumb
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Old 09/22/2008, 13:44   #25
 
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Hahahahahahahahaha
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Old 09/22/2008, 17:05   #26
 
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Quote:
Originally Posted by lolmaster123 View Post
Just thought about one thing...
We got a Headset Proj. Site why dont we make a Lands Of The Forgotten page too?
Finally we release it on e*pvpers and everyone press thx 4 the code^^

:P
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Old 09/22/2008, 17:49   #27
 
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I request this guide : Wedding
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Old 09/22/2008, 19:43   #28
 
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Quote:
Originally Posted by YukiXian View Post
I request this guide : Wedding
I'll do it for you... soon as i get back
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Old 09/22/2008, 21:59   #29
 
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Okay so here goes with the guide on how to add marriage...

Okay so first your going to need the packet for the MarriageMouse...:

Code:
public static byte[] MarriageMouse(uint CharUID)
        {
            byte[] Mouse = new byte[24];
            fixed (byte* Ptr = Mouse)
            {
                *(ushort*)(Ptr + 0) = 24;
                *(ushort*)(Ptr + 2) = 1010;
                *(uint*)(Ptr + 8) = CharUID;
                *(uint*)(Ptr + 12) = 1067;
                *(uint*)(Ptr + 22) = 116;
                return Mouse;
            }
        }
Okay so assuming your using an NPC your gonna want to use Client.Send(Packets.MarriageMouse(Client.Char.UID) );
to make the mouse appear from the npc...

okay next step..
Make sure that the GetPacket function is unsafe otherwise you can use 1337 Pointers lul... e.g. public unsafe void GetPacket(byte[] Data)
sending the marriage request and accepting the marriage request is an attack type so your going to wan to search for case 1022: in the packets file and add the following code:.. (baring in mind that ive just tried and tested this in lotf cause i assume your all using it):

Code:
 if (AttackType == 8)//Marriage Proposal
                            {
                                fixed (byte* Ptr = Data)
                                {
                                    uint TargetUID = *(uint*)(Ptr + 12);
                                    Character Target = (Character)World.AllChars[TargetUID];
                                    *(uint*)(Ptr + 8) = MyChar.UID;
                                    Target.MyClient.SendPacket(Data);
                                }
                            }
Then for accepting the proposal you need below the other code :
Code:
 if (AttackType == 9)//Marriage Accept
                            {
                                fixed (byte* Ptr = Data)
                                {
                                    uint UID = *(uint*)(Ptr + 12);
                                    Character Char = (Character)World.AllChars[UID];
                                    Char.Spouse = MyChar.Name;
                                    MyChar.Spouse = Char.Name;
                                    
                                }
                            }
And if you don't have variables for spouse in lotf well im not gonna explain i made this in 5 minutes : added all the variables changed the char info and made the spouse save and load... so if you can't do that... don't even bother with a server
it's bad enough that your using lotf anyway. And even if your not using lotf you can adapt this code to work with any server
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Old 09/22/2008, 22:01   #30
 
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Whats about summoning ? :P
Or Transforming skillz
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