Quote:
Originally Posted by Rechocto
next you need to set points to char.level-15 * 8
(i think you get 8 points per level? whatever the amount is)
and reset the attributes (char.str char.agi char.vit char.sprit) to what they are set to in Reborn()
then SaveChar()
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Eh.. 3 points per level
but better idea
Code:
ushort x = 0;
x += Char.Vit;
x += Char.Str;
x += Char.Agi;
x += Char.Spi;
Char.Spi = 0;
Char.Str = 0;
Char.Agi = 0;
Char.Vit = 0;
Send all the "vital" packets for the statpoints
Char.StatP += x;
Send the vital packet for Statpoints...
that's about it.