Quote:
Originally Posted by somecode
Understand, and I fixed the source of many problems
How well the performance of this source
Such as
CPU: Inter (R) Core (TM) 2 Quad CPU [email protected]
Memory: 4G
LAN: 100M
Inter: 10M
Like this host
How many players can support online?
can move Core library to use another source to modify it?
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You may have some issues if your host only has 10mbit connection...
That being said we've never had any serious issues with performance in this source except for a few issues where we just needed to re-code some dumb line or two of code we hadn't checked through enough.
Connection speed will be your bottleneck here but even with a 10mbit connection you could probably pull off 100 or so players before you notice much lag. The ram/proc won't really be that important with so few players though. Should really be getting a 100mbit line. Most vps' use one.
As for using the core... not sure what you'd use it for in other sources... It deals with the socket system as well as a few other things in this source. Why would you try to jam it into another source? Makes no sense.. :S