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[Proplem]In Monster Moving

Discussion on [Proplem]In Monster Moving within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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[Proplem]In Monster Moving

i have an proplem
when i add new monster to the source 5165 and after test it .
its works fine and drop and everything fine ,
but only one proplem
i see that this monster not move anyway
just standing in his place
can anyone help me plz?
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Old 01/29/2012, 01:59   #2
 
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What is "source 5165" supposed to mean?
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Old 01/29/2012, 03:15   #3
 
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dont understand u
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Old 01/29/2012, 14:36   #4
 
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He also doesn't understand you.
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Old 01/29/2012, 16:59   #5
 
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an example here from the Packethandler.cs
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Old 01/29/2012, 22:18   #6
 
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Oh *** this literally made me lol.
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Old 01/29/2012, 22:44   #7

 
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So why did he post something about Nobility when he was talking about monster movement?
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Old 01/29/2012, 22:55   #8
 
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Poor guy, he doesn't even know what he wants lol.
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Old 01/29/2012, 22:56   #9
 
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/agree
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Old 01/29/2012, 23:04   #10
 
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Yall are mean.
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Old 01/29/2012, 23:58   #11
 
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I asked him for a code example on 4botters because he didn't know what he was using.
Check your behavior type in your spawn.
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Old 01/30/2012, 04:24   #12
 
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Quote:
Originally Posted by Fаng View Post
I asked him for a code example on 4botters because he didn't know what he was using.
Check your behavior type in your spawn.
i post that for give him a example to just know what is the kind of the source ...
Fang what should i put in behavior space for the Moonbox's quest mobs?
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Old 01/30/2012, 05:23   #13
 
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Quote:
Originally Posted by Eslam Eltamy View Post
i post that for give him a example to just know what is the kind of the source ...
Fang what should i put in behavior space for the Moonbox's quest mobs?
The enum's in the source.
It's a number 1-6. I can't remember which one it is.
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Old 01/30/2012, 13:58   #14
 
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i put number 1 on it
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Old 02/01/2012, 09:02   #15
 
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add the map id from the spawns in the array MapsNeeded in dmaps.cs
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