Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Conquer Online 2 > CO2 Private Server
You last visited: Today at 13:55

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



How I Can Remove Speed Hack From My Server 5550

Discussion on How I Can Remove Speed Hack From My Server 5550 within the CO2 Private Server forum part of the Conquer Online 2 category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Oct 2008
Posts: 708
Received Thanks: 46
How I Can Remove Speed Hack From My Server 5550

Anyone Help me for that
magnon is offline  
Old 01/17/2012, 19:54   #2
 
mujake's Avatar
 
elite*gold: 0
Join Date: Dec 2010
Posts: 494
Received Thanks: 54
try do do something based on speed jump time or something that checks reborn combination and jump intervals i think that might work, it's may opinion i ain't an pro coder
i saw somewhere an system based on jump time intervals...
mujake is offline  
Old 01/17/2012, 20:08   #3
 
elite*gold: 0
Join Date: Oct 2008
Posts: 708
Received Thanks: 46
it's Cheat Engine Pro
magnon is offline  
Old 01/17/2012, 20:29   #4
 
mujake's Avatar
 
elite*gold: 0
Join Date: Dec 2010
Posts: 494
Received Thanks: 54
that i think is working on packets i think... so might be difficult but try firstly hanging on their reborn combinations and speed between jumps... i think it wight be universal...
mujake is offline  
Old 01/17/2012, 21:11   #5
 
elite*gold: 0
Join Date: Oct 2008
Posts: 708
Received Thanks: 46
can u Explain More??
magnon is offline  
Old 01/17/2012, 21:33   #6
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
Quote:
Originally Posted by magnon View Post
can u Explain More??
Every time they jump record the time... Then check current time vs last jump. If its too fast a jump either warn or disconnect them. Issue with that is they could he lagging. Best bet is to check for continuous fast jumps
pro4never is offline  
Thanks
1 User
Old 01/17/2012, 21:42   #7
 
elite*gold: 0
Join Date: Oct 2009
Posts: 768
Received Thanks: 550
Quote:
Originally Posted by pro4never View Post
Every time they jump record the time... Then check current time vs last jump. If its too fast a jump either warn or disconnect them. Issue with that is they could he lagging. Best bet is to check for continuous fast jumps
Cheat-Engine team fixed that ****. Now it alters only your fps. Well, Cheat-Engine or TQ idk which one but you can speed freely and the ping will come as it should (every 7 seconds). Checking for times is not good either, because you some people may be lagging indeed and it's pretty hard to make one work very well so that the kick rate for lagger would be minimal and for speeders maximal.
-impulse- is offline  
Old 01/17/2012, 23:21   #8
 
elite*gold: 0
Join Date: Oct 2008
Posts: 708
Received Thanks: 46
aha i see but i think it's not Easy to make that
magnon is offline  
Old 01/17/2012, 23:28   #9
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
Quote:
Originally Posted by magnon View Post
aha i see but i think it's not Easy to make that
Everything is difficult when you don't know what you're doing. Not by any means saying it's simple but at the same time... the more knowledge you have, the easier things will become (across the board).

Quote:
Originally Posted by -impulse- View Post
Cheat-Engine team fixed that shit. Now it alters only your fps. Well, Cheat-Engine or TQ idk which one but you can speed freely and the ping will come as it should (every 7 seconds). Checking for times is not good either, because you some people may be lagging indeed and it's pretty hard to make one work very well so that the kick rate for lagger would be minimal and for speeders maximal.
I could be having a 'special' moment but could you not keep track of server timestamp and client timestamp. Then use those to account for any ping variation to arrive at a much more accurate measurement of speed?


SUPER rough example...

uint lastJumpServer, lastJumpClient = 0;

Every single time someone makes a valid jump (checked dmap and speed already) you set server jump to server time and client jump to the time received in the jump packet (clients timestamp... based on COMPUTER).

Then when calculating if they are speed hacking basically say...

serverSinceLastJump = currentServerTime - lastJumpServer;//We know how many ms since we processed their last jump. Note this CANNOT be safely used as they could be lagging and it could be an issue where multiple jump packets are being received in the same buffer)
clientSinceLastJump = currentClientTime - lastJumpClient;//We now know how many ms the client reports it has been since its last jump. This is not effected by cheat engine. Only by packet based speedhacks which are going to be harder to prevent anyways.

Now we can use these to do a VERY basic check for speed hack.

You're in NO way perfect and you'd still need to check more than 1 jump in a row but it gives you a starting point. Past that it boils down to a good player reporting system as well as active (invisible) gms.

A simple /view CharName cmd would be awesome. Basically clone your character onto them to view all their actions without them ever being aware of it.
pro4never is offline  
Thanks
1 User
Old 01/18/2012, 07:36   #10
 
elite*gold: 0
Join Date: Dec 2011
Posts: 1,537
Received Thanks: 785
You do not disconnect them, but just pullback. The check might get innocent people, so just pullback instead disconnect.
I don't have a username is offline  
Reply


Similar Threads Similar Threads
Battlefield 3 mit der XFX Radeon HD 5550 DDR2 1Gb?
11/15/2011 - Hardware Discussions / Questions - 8 Replies
Battlefield 3 mit der XFX Radeon HD 5550 DDR2 1Gb? Bad Company 2 läuft mit der Auflösung von 1400x900 oder so flüssig :> Würde sie in Combination mit einem AMD Athlon 2x 250 und 8Gb DDR 3 Ram BF 3 schaffen?:confused:
Petition To Remove DK evoltion off Dont remove it
01/08/2011 - Dekaron Private Server - 12 Replies
Ex dev of AG dekaron is working with Dekaron Evo. Which he posted the of AG selling a Autovoter which the dev from AG has been fire for over a month!!! also everything is edited off the autovoter that SexyBitch released Photoshop anyone!!!! and Han 911Hacker owner of dekaron evolution posted the petition!!!!!!!!! Top100 Autovote link: New Page 1 this is translated IP 74.52.31.2 THe IP of that adress is the same as Dekaron Evolutions LoginServer IP in Housten Texas!!!!!!!!!!!!!!!!!!!!!!!...
SAPPHIRE HD 5550 1GB übertakten
08/27/2010 - Technical Support - 1 Replies
Hallo, ich wollte meine Graka ein bissl übertakten. Wie gesagt es handelt sich um einen Radeon HD5550 1GB DD3 von Sapphire. Weiß da jemand, was ich maximal aus dieser Karte rausholen kann? Hier mein System: Hab Win XP SP3 AMD X2 6000+ Und 2GB Ram



All times are GMT +1. The time now is 13:56.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.