My problem is even I send that the client is still stuck, so I'm thinking I maybe forgot something?
I have checked that I actually send ANSWER_OK and I do.
Code:
public static void Handle(GameClient Client, PacketStructures.CharacterCreationPacket Packet) {//breakpoint here if (Database.HeroCreation.Create(Packet.CharacterName, Packet.AccountName, Packet.Model, Packet.Job)) { Client.Send(PacketStructures.ChatMessages.ANSWER_OK);//gets here } else { Client.Send(PacketStructures.ChatMessages.CHARACTER_EXISTS); } }
What could my problem be?