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Yet another question

Discussion on Yet another question within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Yet another question

Anyone have the 5017 whisper string packet done? Not sure what order the strings need to be in.
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Old 12/11/2011, 01:48   #2
 
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trial and error... It's not exactly complicated. Get a working packet and then fill in the strings via command and check the results!
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Old 12/11/2011, 02:08   #3
 
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well ive been trying different spots for the string, my other string packets are working, so i know its not it. but im getting no result anywhere in the whisper box. Nothing is displaying, not even level, spouse or anything. Even tried to do 1, 2, 3, 4, 5, 6, through each spot, to maybe determine it that way.
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Old 12/11/2011, 07:46   #4
 
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I got it done. Here's the packet sniff of it from a more current patch that I used to figure out the one in 5017:

Code:
Packet 202 -- TQClient -- Length: 38 | 46 -- Type: 1015
[000]26 [001]00 [002]F7 [003]03 [004]B9 [005]12 [006]00 [007]00 [008]03 [009]01 [010]19 [011]4C [012]65 [013]67 [014]65 [015]6E ;   & ÷¹  Legen
[016]64 [017]73 [018]20 [019]41 [020]62 [021]79 [022]73 [023]73 [024]61 [025]6C [026]4B [027]69 [028]6C [029]6C [030]65 [031]72 ;   ds AbyssalKiller
[032]20 [033]31 [034]20 [035]38 [036]00 [037]00 [038]54 [039]51 [040]53 [041]65 [042]72 [043]76 [044]65 [045]72       ;    1 8  TQServer
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Old 12/11/2011, 08:46   #5
 
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thats the guild name string packet is it not? :\
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Old 12/11/2011, 09:10   #6
 
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Quote:
Originally Posted by 12k View Post
thats the guild name string packet is it not? :\
Is it? I didn't really look. I saw something like it and said "that must be it".
It's pretty easy to just guess it. Sorry that I don't have a sniff for u... i must of deleted it.

Edit: HA! Found it.
Code:
Packet 203 -- TQClient -- Length: 43 | 51 -- Type: 1015
[000]2B [001]00 [002]F7 [003]03 [004]B3 [005]11 [006]00 [007]00 [008]15 [009]01 [010]1E [011]46 [012]72 [013]61 [014]63 [015]74 ;   + ÷³  Fract
[016]69 [017]6F [018]6E [019]4F [020]66 [021]57 [022]61 [023]72 [024]20 [025]62 [026]6C [027]61 [028]63 [029]6B [030]64 [031]61 ;   ionOfWar blackda
[032]76 [033]69 [034]6C [035]32 [036]20 [037]31 [038]20 [039]33 [040]34 [041]00 [042]00 [043]54 [044]51 [045]53 [046]65 [047]72 ;   vil2 1 34  TQSer
[048]76 [049]65 [050]72                                        ;   ver
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Old 12/11/2011, 09:19   #7
 
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shweeet, thanks a lot.

#edit, that one is guild enemies ^^ haha
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Old 12/11/2011, 09:34   #8
 
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Quote:
Originally Posted by 12k View Post
shweeet, thanks a lot.

#edit, that one is guild enemies ^^ haha
fuuu. What's the subtype? I deleted all of my old sources so I don't have the reference anymore.
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Old 12/11/2011, 09:42   #9
 
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haha, its 0x1A (26) as far as i know, atleast thats what im using. And its on offset 8
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Old 12/11/2011, 19:30   #10
 
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HA HA?!
Code:
Packet Nr 596. Client -> Server, Length : 33, PacketType: 1015
19 00 F7 03 00 00 00 00 1A 01 0C 53 70 69 72 69      ; ÷    Spiri
74 65 64 54 65 73 74 00 00 54 51 43 6C 69 65 6E      ;tedTest  TQClien
74                                                   ;t
That's subtype 1A.
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Old 12/11/2011, 22:59   #11
 
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Hmm, interesting. I thought it contained things like level, battelpower, spouse, etc. So it just contains character name?
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Old 12/11/2011, 23:38   #12
 
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Quote:
Originally Posted by 12k View Post
Hmm, interesting. I thought it contained things like level, battelpower, spouse, etc. So it just contains character name?
That ... might be the offline one...
You get the basic string though. Just guess around with it.
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Old 12/12/2011, 00:22   #13


 
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Code:
                    case Action.Bavarder:
                        {
                            Player Target = null;
                            foreach (Player Player in World.AllPlayers.Values)
                            {
                                if (Player.Name == Params[0])
                                {
                                    Target = Player;
                                    break;
                                }
                            }

                            if (Target == null)
                                return;

                            String SynName = "";
                            if (Target.Syndicate != null)
                                SynName = Target.Syndicate.Name;

                            String TargetInfo = 
                                Target.UniqId + " " + 
                                Target.Level + " " + 
                                Target.Potency + " #" + 
                                SynName + " #" + 
                                "Family" + " " +
                                Target.Spouse + " " + 
                                Target.Nobility.Rank + " " + 
                                (Target.IsMan() ? (Byte)1 : (Byte)0);

                            Client.Send(MsgName.Create(0, new String[] { Target.Name, TargetInfo }, Action.Bavarder));
                            break;
                        }
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Old 12/12/2011, 01:04   #14
 
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bah still no luck at all. Wondering if im simply sending the wrong packet. How does it know what avatar to set the chat window to? o.o, shouldnt that be in the string.
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Old 12/12/2011, 01:44   #15
 
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Quote:
Originally Posted by 12k View Post
bah still no luck at all. Wondering if im simply sending the wrong packet. How does it know what avatar to set the chat window to? o.o, shouldnt that be in the string.
I haven't coded the message system in a long time... but i'm pretty sure that the meshes are sent in the message packet (1004).
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