Quote:
Originally Posted by 12k
Sweeeeeeeeet. Thanks a lot 2 both of u. I was looking of both elite-coemu and old LOTF for packets, neither had the mesh in there haha. But thanks a lot. :P
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from elite coemu...
Code:
public static byte[] Chat(int MessageID, string From, string To, string Message, uint Mesh, int Level, Struct.ChatType CType)
{
PacketBuilder Packet = new PacketBuilder(1004, 32 + From.Length + To.Length + Message.Length);
Packet.Int(225); //Color - Red
Packet.Int(225); //Color - Blue
Packet.Short(225); //Color - Red
Packet.Short((int)CType); //Chat Type
Packet.Short(0); //Unknown
Packet.Long(MessageID); //Message ID
Packet.Long(Mesh); //Unknown
Packet.Long(Mesh); //Unknown
Packet.Int(4); //Strings+1
Packet.Int(From.Length);
Packet.Text(From.Replace("~", " "));
Packet.Int(To.Replace("~", " ").Length);
Packet.Text(To.Replace("~", " "));
Packet.Int(0); //Unknown
Packet.Int(Message.Replace("~", " ").Length);
Packet.Text(Message.Replace("~", " "));
Packet.Int(Level);
Packet.Int(Level);
Packet.Int(Level);
return Packet.getFinal();
}
Obviously it's not 'correct' but still... There's definitely a mesh value in there :P