Lemme clarify something;
When the client disconnects, the source still goes on with everything since the client is still an un-null variable. But when its stuck at initializing, its directly onto the sending of the SetLocation, then the source stops processing said client.
Oh... okay... o.O That sounds bazaar. I'm completely stumped. You said that you don't have these problems at all with male characters... right? Are you sure that the packets are being written properly & that you're receiving and handling them accurately? Have you tried using the default hairstyle (410)? A different cipher that you know works flawlessly? I can't think of anything else. =| You could post your character info and receive void here.
@Arco
You could try client 5187. *shugs*
I know 5180 has a chat issue - so you should probably use 5187 anyways.
Such a late reply, but I was working around the problem, just dealing with males only for a while so I can get more stuff done. But I have returned to trying to fix the problem.
I've checked the client's debug log and I see this when females login.
Code:
¡ïASSERT(nLook > 0 && nLook < 1000)¡ï in E:\CQ2ClientRelease-19.10.2\RoleView\3DRole.cpp, 560 -- Thu Dec 15 21:38:19 2011
So I tried using a 5187 client like Fang suggested. Still same outcome. Still being stumped by this.
All of the login packets (1006, 10010/1010, 1004). I don't think it's the packet though unless it's some weird offset problem that male characters get around (somehow). Check the length of the packets coming into the packet splitter (if you have one) and check if you're handling more than one packet at a time.
I'm really running out of ideas on what this could be. This is a really weird problem. Do male characters log in 100% of the time and if the cipher working correctly (decrypts the 10010 packet and doesn't just hang there)?
All of the login packets (1006, 10010/1010, 1004). I don't think it's the packet though unless it's some weird offset problem that male characters get around (somehow). Check the length of the packets coming into the packet splitter (if you have one) and check if you're handling more than one packet at a time.
I'm really running out of ideas on what this could be. This is a really weird problem. Do male characters log in 100% of the time and if the cipher working correctly (decrypts the 10010 packet and doesn't just hang there)?
Males login ONE HUNDRED percent of the time. Females now just get disconnected at after sending the set location to the client. No more just hanging there, just disconnected.
Males login ONE HUNDRED percent of the time. Females now just get disconnected at after sending the set location to the client. No more just hanging there, just disconnected.
Try changing the Male's mesh to 2003 or 2004. If that doesn't go through, then there might be an offset issue with meshes.
The packet dump of the character info packet. I want to see the look value you send to the client. With the debug file, it seems that it's the female look that is invalid. We will see by the outgoing packet.
The packet dump of the character info packet. I want to see the look value you send to the client. With the debug file, it seems that it's the female look that is invalid. We will see by the outgoing packet.
[Problem]Habe ein Problem und zwar spinnt mein VPC etwas(ohne Grund)?! 07/28/2011 - Metin2 Private Server - 10 Replies Also wie schon gesagt meins Server spinnt wodurch kiks usw. kommen :(
ich lade euch die Screens in den Anhang, mit der Hoffnung, dass ihr mir helfen könnt :) wäre echt sehr nice :)