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.:: Sphinx Chronicles - Illusion'Illustrations ::.

Discussion on .:: Sphinx Chronicles - Illusion'Illustrations ::. within the CO2 Private Server forum part of the Conquer Online 2 category.

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Exclamation .:: Sphinx Chronicles - Illusion'Illustrations ::.

Sphinx Chronicles
This server is basically based on Re-United Source CO which is leeched from Steals'Server'Pack that was originally called LOTF. i wouldn't call this server a "private server" of "Conquer Online" though we do use the client. The system and content is different. It is a basic MMORPG though much more unique and meant for players to customize their character and adventure through difficulties.

- Server is still under developement by 3 people, and will continue to develope and WILL NOT shut down in mere months just because of no players. This is a self experience project for the team of 3 people who are very good in illustrating. This meaning, the game is not playable yet

Team: Illusion'Illustrations are a group of 3 creative people. And are willing to recruit people who assess in different ways.

This is the confident features the game will eventually have, it is possible by all means.

[Custom Features] (All features that are already finished will be colored green)
(Instance Mode)
- Solo/Team gets sent to a map to accomplish a mission and meets a boss in the end.
- The players will be rewarded with great deal of experience and meet various of difficulty and different bosses with skills.
- The HERO dungeons are meant to be taken down with team-support play where different players and classes supports each other to accomplish their mission.
- Traps and other effects are to make the difficulty harder.

(Production Mode)
- Mining
You mine for different materials to create all sorts metallic and rocky items/equipments.
- Cooking
You can gather supplies from monsters and quests and cook various of consume items that can help in many ways. Such as buffs or enchancement items.
- Lumberjack
Cut down trees and use the woods to create all sorts of wooden items/equipments.

[Character]
-Gain EXP by killing monster.
-
New attributes to distribute your stat points on
-
Attribute growth system
- Different attribute points gives advantage to many other features
- Completely new skills
- Skill point system (Allowing a skill tree build to be made by players)
- New Jobs and classes (1st Job = Novice, can proffession into different 2nd jobs, and 2nd jobs into 3rd jobs etc)
- New skills obtainable from quests / items
- Players can miss/dodge(yes even spells), critical hit, life steal etc.
- Damage calculations are very different from regular CO (Well balanced, high levels can even get killed by low level by time)

[Equipments]
- New refinement system
-
Meteor level upgrading <- REMOVED
- Completely new stats made equipments (Only using regular CO's texture/model)
- Equipments have new enchanements methods
- Equipments can be injected with elemental cards

[Items]
- Some items can be stacked. (Restriction: Potions .. more will be added)
- Consume items can even reward buffs and have other use

[Skills]
- New skills will be made (not nessecary effects but some)
- Skills has custom made ways of hitting targets
- Buff skills are added into game.
- Many skills aren't only scaled by "M-ATK" and "ATK" but from level and attributes aswell and level on skill.
- New enchances for skills: Stun, freeze, burn, poison, bleed, cripple, speed buff, teleport, taunt, block and blind.

[Quest]
- Repeatable quests
- Story Quest (Main stream)
- Side Quests(Hidden quests)
- Quest rewards; Experience, profession, gold, items and such things)
- A story feel and quest that can help abide you through the whole game

[Monster]
- Harder Monsters
- Less monsters in spawn
- Aggro on hit

- Monsters have defence, magic defence
- Some monsters have skills
- Bosses have skills and are strong
- Monsters doesn't walk on objects and water/wall?
- Monsters drops on ground and straight in inventory on special occassions
- Monsters doesn't drop items on objects and water/wall?

------------------------------------------------------------------------

We hope you're interested in this server, and will play it and understand the game through experiencing it yourself when it opens.

(Game will open and level cap will be at lv 20 when it opens, as more stuff is getting developed, the level cap and amount of difficult and new stuff will increase)

[Random Stuff]
- A little preview how website will look like:
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Old 11/23/2011, 22:05   #2
 
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sounds nice , wish u my best
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Old 11/23/2011, 22:57   #3
 
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I approve! ps. kebab is delicious LOL
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Old 11/24/2011, 05:50   #4
 
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this does sounds like botc/asta.
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Old 11/24/2011, 07:16   #5
 
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Can I have kebab?
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Old 11/24/2011, 08:17   #6
 
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Quote:
Originally Posted by BaussHacker View Post
Can I have kebab?
First finish your project or you can't have any!
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Old 11/24/2011, 08:42   #7
 
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Quote:
Originally Posted by Captivate View Post
First finish your project or you can't have any!
At least I get some<3
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Old 11/24/2011, 08:57   #8
 
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Aw, no preview vid? xD
Very nice server description
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Old 11/24/2011, 11:46   #9
 
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Quote:
Originally Posted by Abbiati View Post
this does sounds like botc/asta.
Thats because the Illusion'Illustrations consists of 3 people who played AstaCo and was under my teaching in coding. wahahah so funnay when you find out who "misterkebab" is.

BattleOfTheChampions & Sphinx Project is now officially partnered up.
Edit:
I am now leading Sphinx project ... =_= I'll just help on coding ..
Edit again:
Login freeze fixed
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Old 11/24/2011, 13:21   #10
 
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We want to introduce our 3 new members.
- Drakejoe67 leading project and coding mostly and fixing bugs
- Opale designing / 3D modelling
- Captivate community leader

Illusion'Illustrations
- misterkebab - design and illustration
- MrKiller - coding and illustration
- Mink - support and testing

With those 3 new people in the server project, things will speed up alot and we hope that we can get a start on our server as fast as we can C:
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Old 11/24/2011, 18:14   #11
 
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Quote:
Originally Posted by drakejoe67 View Post
Thats because the Illusion'Illustrations consists of 3 people who played AstaCo and was under my teaching in coding. wahahah so funnay when you find out who "misterkebab" is.

BattleOfTheChampions & Sphinx Project is now officially partnered up.
Edit:
I am now leading Sphinx project ... =_= I'll just help on coding ..
Edit again:
Login freeze fixed
ohrly? who is he, old man shank?
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Old 11/24/2011, 22:40   #12
 
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Quote:
Originally Posted by Abbiati View Post
ohrly? who is he, old man shank?
Cheeseshank? No.
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Old 11/25/2011, 07:19   #13
 
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Sounds nice
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Old 12/13/2011, 02:32   #14
 
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Meh. We're opening 3-5 slots for testers. They can start tommorow, you will need a 5017 client wherever you get that idc.

In anycase, since we got no access to portforward yet or dedicate server, testing and developing will be perfomed on Hamachi. Aye.. I know =P but Idc for now. Not before public release.

Yuki and I have been coded like some bosses tho he had issues, also he got real angry at me wahaha that was funny **** xD
Anyywayy. Expectedly alot of stuff is fixed now thanks to Yuki.

New feature in this:
When you login you create a character to your 1stCharacter Slot. You have 5 slots. after logging in you have a NPC dialogue saying Empty, click on them, and log off. Next time you login you create a character to that slot. If you press on a slot that has a character; you login to that char simple.

In near future, or maybe tommorow, I'll add preview to the chars.

I think, this week here, I'll be coding like a mad cow. Also looking for a good writer , that can write quest etc. Not a hard job since we start from bottom
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Old 12/13/2011, 03:05   #15
 
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sounds pretty cool, and Yuki always does good work. =]
well good luck with this.
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