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Originally Posted by shadowman123
Anyways do u Find this good or not..and well that affect on socket badly or doesnt matter? cuz idk yet how much ppls can my Source have without Lagging
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It won't influence your performance very significantly.
Now before everyone jumps on me for saying that...
Yes, it may make your login times slightly longer but the server does nearly the same amount of work (only difference is it has to look up the server ip/port given server name and it has to send a verification packet to the game server) but it also allows you to split your game server off onto other server hosts (allowing you to, for example, set up two smaller servers for cheaper then it would cost you to host one very large expensive server).
No, I'm not saying its ideal for all servers (Personally I'd rather play a server that has 200 active players rather then one where I have the choice between 2-3 servers of 50-100 active players.) but there's very little reason NOT to support multiple servers if you're designing a fresh source. I simply don't feel that conquer has enough interest to justify actually taking advantage of the capability though.