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speed, skill, jump and unequipitem disabling
Discussion on speed, skill, jump and unequipitem disabling within the CO2 Private Server forum part of the Conquer Online 2 category.
11/20/2011, 22:29
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#1
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Join Date: Mar 2010
Posts: 475
Received Thanks: 15
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speed, skill, jump and unequipitem disabling
Okay so i want to know ho to disable Steed Speed, a skill, Jump and Unequip item or equip item on a map ?
so any help with a simple code ?
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11/20/2011, 22:35
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#2
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elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,379
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I see you still haven't taken our advice to learn basic C# programming outside of conquer servers...
What you are talking about is simply checking conditions and either running or bypassing a section of code...
So for example...
When trying to use the skill you want to disable you'd check
if(my map == map I don't want to use it on)
return;
or something along those lines.
Same with all your other checks.
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11/20/2011, 22:40
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#3
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elite*gold: 0
Join Date: Mar 2010
Posts: 475
Received Thanks: 15
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Quote:
Originally Posted by pro4never
I see you still haven't taken our advice to learn basic C# programming outside of conquer servers...
What you are talking about is simply checking conditions and either running or bypassing a section of code...
So for example...
When trying to use the skill you want to disable you'd check
if(my map == map I don't want to use it on)
return;
or something along those lines.
Same with all your other checks.
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Well , i twas my idea before i start this thread.
but i want to know where to add this code ?
to make the source reach it
Edit ##
i disabled the skills and equip/unequip item , and when i tried to disable steed speed or jump , it`s didn`t worked for me , but i added
PHP Code:
if (client.Map.ID == Here is the map id) client.Entity.Teleport(client.Map.ID, client.Entity.X, client.Entity.Y);
and worked fine , but still not what i am looking for , i want to disable jump while the player on the wanted map .
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11/21/2011, 14:34
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#4
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elite*gold: 0
Join Date: Nov 2009
Posts: 342
Received Thanks: 17
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@abden
For Jumb Players
Go Packethandle.cs
and Find For
static void PlayerJump(Data generalData, Client.GameState client)
then add this code
if (client.Map.ID == Here is the map id)
{
return;
}
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11/21/2011, 14:46
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#5
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elite*gold: 0
Join Date: May 2011
Posts: 1,769
Received Thanks: 756
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Remember to send a pull back.
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