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[Question]New Role String Packet

Discussion on [Question]New Role String Packet within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 11/16/2011, 13:06   #16
 
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haha yeah, i noticed that in the quotes too, was like wtf o.o. But yeah, no extra space in there :\

Feel free to take a look at the whole source if you would like.
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Old 11/16/2011, 13:10   #17


 
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Your socket handler is going back and searching for more data isnt it, its not spinning somewhere or anything like that?
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Old 11/16/2011, 13:12   #18
 
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It should be. Its impulse's socket system im using.
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Old 11/16/2011, 13:13   #19


 
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I would put a breakpoint in on the line where you send the data and then step through and check that it does infact call the relevant async callback, also you could breakpoint the receive function to check to see if the client is sending the packet and the socket system is receiving it.
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Old 11/16/2011, 13:24   #20
 
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Sweeet. Thanks a lot for the help all. Took a look at the async callback and i wasnt assigning a value of 0 to the extra byte arg, didnt realize impulse's sockets were setup that way. Thanks a lot.
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