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stack overflow exception virtually always caused by an infinite loop.
These can be difficult to track down but logic/Sanity checks that backfire can be a semi common cause. My example that happened to me is that when someone disconnects it removes them from map (and sends removal packet to all objects in range)... which was sending a packet to an already disconnected client which therefor triggers it's removal... which removes them from the map (etcetcetc)
I noticed you're getting errors in your console before it happens... I'd start my search there personally or with any features you've added to the source just before it started to happen.
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