Quote:
Originally Posted by †Pôwèrfull†
spawn packet
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I'm pretty sure my spawn packet is correct. I have not changed it. Here's the packet:
my spawn packet is used in here as a 'byte[]' so it's "public byte[] SpawnPacket' and it's used like this:
Code:
public void SendSpawn(ClientState, bool CheckScreen) { if
(client.Screen.Add(this)|| !CheckScreen) { client.send(SpawnPacket); } }
That's not the actual packet itself but it is used to send from server to client.