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SOURCE 4351 C##

Discussion on SOURCE 4351 C## within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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SOURCE 4351 C##

I have a problem someone could help me...


I am now working with C # 4351 and am using KylinCO source, the more I have a problem the client is beam alone without reason someone could explain me why?
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Old 10/03/2011, 19:28   #2

 
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So your client shoots beams?
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Old 10/03/2011, 21:24   #3
 
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yes it is all the time beam
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Old 10/03/2011, 21:54   #4
 
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I want a client that shoots beams 0,0

Wait...like the sound that you didn't make an account..?
or laser beams that are trying to shoot you?

if its the first then look at the guide for setting it up...and READ IT
if its the second then you are probably going insane..so uh conquer pservers are the least of your worries lol
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Old 10/04/2011, 11:11   #5
 
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Don't use that source. It's my old one from like 3-4 years ago based on COEmu. It has loads of problems that aren't easy to fix because it seems to be coded to be confusing on purpose.
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Old 10/05/2011, 02:31   #6
 
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I am now thinking of starting a 5017 one would have an idea for what I use a source with fewer bugs because it's logical they all have bugs
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Old 10/05/2011, 13:01   #7
 
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Quote:
Originally Posted by Y u k i View Post
Its Older

Fixing = easy!

The sockets tend to combine two packets and send them at the same time. wich results in invalid packets wich there results in "beam all time beam" (Client Closing)

Replace or recode the sockets and your ready to go. I acctually Took co2.1 and put in the SocketNetwork.dll used by hybrids 5017 and it ran perfectly fine.
Haha, it's not even "fixing" stuff that's the problem... It's also really, really disorganized and hard to navigate through. At least I found it hard to navigate through, but I haven't looked at it since I got awesome at coding.
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