i was wondering about smthing which is socket ..what makes the socket good or bad ,,and Trinity Source Socket Good or Not And whats The best way to figure out
Aha Thx but anyways iam using Trinity Source i think its source Can handle over 200 With 1 giga Ram Vps and (4 giga ram and Processot core i5 pc) ..Right ?
Aha Thx but anyways iam using Trinity Source i think its source Can handle over 200 With 1 giga Ram Vps and (4 giga ram and Processot core i5 pc) ..Right ?
Don't know. It also depends on how well your things are coded.
0 Errors and 0 Warnings is just for the compiler, that doesn't mean that what your compiling is any good.
I would look out for, how efficient the socket is with its data handling, the readability of the code, how fast the socket system is, how the socket system handles its incoming data, how safe the socket system is in terms of fault finding and handling.
0 Errors and 0 Warnings is just for the compiler, that doesn't mean that what your compiling is any good.
I would look out for, how efficient the socket is with its data handling, the readability of the code, how fast the socket system is, how the socket system handles its incoming data, how safe the socket system is in terms of fault finding and handling.
Thx About these infos So the ping smtimes goes High then low which means unstable for while So what do u recommend me to do ..or wheres the Problem that Creat ping unstability
I honestly wouldn't worry about the socket system...
I mean, even the socket system in NewestCoServer isn't that bad. Usually the problems lie in the source itself. As Korvacs said... you're using a public source. It's public for a reason. Also, it's not Trinity's source (and if it was, then you're really screwed... it had so many problems around that patch).
I honestly wouldn't worry about the socket system...
I mean, even the socket system in NewestCoServer isn't that bad. Usually the problems lie in the source itself. As Korvacs said... you're using a public source. It's public for a reason. Also, it's not Trinity's source (and if it was, then you're really screwed... it had so many problems around that patch).
Well i Editted it such that every problem got solved including packets