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How to judge the socket ?

Discussion on How to judge the socket ? within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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How to judge the socket ?

i was wondering about smthing which is socket ..what makes the socket good or bad ,,and Trinity Source Socket Good or Not And whats The best way to figure out
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Old 09/30/2011, 08:29   #2
 
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Compare it to other socket-systems and check the speed of receiving/sending packets.
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Old 09/30/2011, 08:34   #3
 
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Good sockets Work.
Bad sockets aint.
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Old 09/30/2011, 09:18   #4
 
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Quote:
Originally Posted by BaussHacker View Post
Compare it to other socket-systems and check the speed of receiving/sending packets.
Thx Alot ..But How Can i Check This Speed ?
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Old 09/30/2011, 10:29   #5
 
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Thx Alot ..But How Can i Check This Speed ?
Check the time, when you receive a packet at the client from the time it's send from the server and then check the time.

Compare it to other socket system. Compare them in milliseconds.
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Old 09/30/2011, 10:47   #6
 
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Aha Thx but anyways iam using Trinity Source i think its source Can handle over 200 With 1 giga Ram Vps and (4 giga ram and Processot core i5 pc) ..Right ?
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Old 09/30/2011, 11:09   #7
 
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Aha Thx but anyways iam using Trinity Source i think its source Can handle over 200 With 1 giga Ram Vps and (4 giga ram and Processot core i5 pc) ..Right ?
Don't know. It also depends on how well your things are coded.
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Old 09/30/2011, 11:35   #8
 
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Well i got 0 Error 0 Warnings So thats Good i think
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Old 09/30/2011, 13:03   #9


 
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0 Errors and 0 Warnings is just for the compiler, that doesn't mean that what your compiling is any good.

I would look out for, how efficient the socket is with its data handling, the readability of the code, how fast the socket system is, how the socket system handles its incoming data, how safe the socket system is in terms of fault finding and handling.
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Old 09/30/2011, 13:41   #10
 
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Originally Posted by Korvacs View Post
0 Errors and 0 Warnings is just for the compiler, that doesn't mean that what your compiling is any good.

I would look out for, how efficient the socket is with its data handling, the readability of the code, how fast the socket system is, how the socket system handles its incoming data, how safe the socket system is in terms of fault finding and handling.
Thx About these infos So the ping smtimes goes High then low which means unstable for while So what do u recommend me to do ..or wheres the Problem that Creat ping unstability
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Old 09/30/2011, 13:47   #11


 
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Your using a public source, so chances are you cant fix it without rewriting most of the source.
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Old 09/30/2011, 17:10   #12
 
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I honestly wouldn't worry about the socket system...
I mean, even the socket system in NewestCoServer isn't that bad. Usually the problems lie in the source itself. As Korvacs said... you're using a public source. It's public for a reason. Also, it's not Trinity's source (and if it was, then you're really screwed... it had so many problems around that patch).
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Old 10/01/2011, 01:20   #13
 
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Originally Posted by Fаng View Post
I honestly wouldn't worry about the socket system...
I mean, even the socket system in NewestCoServer isn't that bad. Usually the problems lie in the source itself. As Korvacs said... you're using a public source. It's public for a reason. Also, it's not Trinity's source (and if it was, then you're really screwed... it had so many problems around that patch).
Well i Editted it such that every problem got solved including packets
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Old 10/01/2011, 01:23   #14
 
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You can get free cps in trinity source. ^^
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Old 10/01/2011, 12:15   #15
 
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Originally Posted by BaussHacker View Post
You can get free cps in trinity source. ^^
Exactly, but it's a easy fix.
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