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How to judge the socket ?
Discussion on How to judge the socket ? within the CO2 Private Server forum part of the Conquer Online 2 category.
09/30/2011, 07:01
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#1
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How to judge the socket ?
i was wondering about smthing which is socket ..what makes the socket good or bad ,,and Trinity Source Socket Good or Not And whats The best way to figure out
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09/30/2011, 08:29
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#2
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Compare it to other socket-systems and check the speed of receiving/sending packets.
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09/30/2011, 08:34
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#3
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Good sockets Work.
Bad sockets aint.
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09/30/2011, 09:18
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#4
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Quote:
Originally Posted by BaussHacker
Compare it to other socket-systems and check the speed of receiving/sending packets.
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Thx Alot ..But How Can i Check This Speed ?
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09/30/2011, 10:29
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#5
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Quote:
Originally Posted by shadowman123
Thx Alot ..But How Can i Check This Speed ?
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Check the time, when you receive a packet at the client from the time it's send from the server and then check the time.
Compare it to other socket system. Compare them in milliseconds.
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09/30/2011, 10:47
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#6
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Aha Thx but anyways iam using Trinity Source i think its source Can handle over 200 With 1 giga Ram Vps and (4 giga ram and Processot core i5 pc) ..Right ?
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09/30/2011, 11:09
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#7
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Quote:
Originally Posted by shadowman123
Aha Thx but anyways iam using Trinity Source i think its source Can handle over 200 With 1 giga Ram Vps and (4 giga ram and Processot core i5 pc) ..Right ?
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Don't know. It also depends on how well your things are coded.
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09/30/2011, 11:35
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#8
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Well i got 0 Error 0 Warnings So thats Good i think
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09/30/2011, 13:03
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#9
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0 Errors and 0 Warnings is just for the compiler, that doesn't mean that what your compiling is any good.
I would look out for, how efficient the socket is with its data handling, the readability of the code, how fast the socket system is, how the socket system handles its incoming data, how safe the socket system is in terms of fault finding and handling.
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09/30/2011, 13:41
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#10
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Quote:
Originally Posted by Korvacs
0 Errors and 0 Warnings is just for the compiler, that doesn't mean that what your compiling is any good.
I would look out for, how efficient the socket is with its data handling, the readability of the code, how fast the socket system is, how the socket system handles its incoming data, how safe the socket system is in terms of fault finding and handling.
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Thx About these infos So the ping smtimes goes High then low which means unstable for while So what do u recommend me to do ..or wheres the Problem that Creat ping unstability
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09/30/2011, 13:47
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#11
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Your using a public source, so chances are you cant fix it without rewriting most of the source.
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09/30/2011, 17:10
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#12
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I honestly wouldn't worry about the socket system...
I mean, even the socket system in NewestCoServer isn't that bad. Usually the problems lie in the source itself. As Korvacs said... you're using a public source. It's public for a reason. Also, it's not Trinity's source (and if it was, then you're really screwed... it had so many problems around that patch).
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10/01/2011, 01:20
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#13
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Quote:
Originally Posted by Fаng
I honestly wouldn't worry about the socket system...
I mean, even the socket system in NewestCoServer isn't that bad. Usually the problems lie in the source itself. As Korvacs said... you're using a public source. It's public for a reason. Also, it's not Trinity's source (and if it was, then you're really screwed... it had so many problems around that patch).
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Well i Editted it such that every problem got solved including packets
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10/01/2011, 01:23
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#14
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You can get free cps in trinity source. ^^
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10/01/2011, 12:15
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#15
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Quote:
Originally Posted by BaussHacker
You can get free cps in trinity source. ^^
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Exactly, but it's a easy fix.
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