Quote: Originally Posted by xScott Change the minValue variable to a lower number then the maxValue. minValue cannot be larger then the maxValue.
Quote: Originally Posted by xScott In MonsterTable.cs (i believe) Press Ctrl+F and search for "minValue" change the variable value to a value lower then maxValue.
Quote: Originally Posted by BaussHacker Line 2587?
Quote: if (!Companion) { if (MonsterInfo != null) if (killer != null) MonsterInfo.Drop(killer); } ServerBase.Kernel.Maps[MapID].Floor[X, Y, MapObjType, this] = true; if (killer.EntityFlag == EntityFlag.Player) { killer.Owner.IncreaseExperience(MaxHitpoints, true); if (killer.Owner.Team != null) { foreach (Client.GameState teammate in killer.Owner.Team.Teammates) { if (ServerBase.Kernel.GetDistance(killer.X, killer.Y, teammate.Entity.X, teammate.Entity.Y) <= ServerBase.Constants.pScreenDistance) { if (killer.UID != teammate.Entity.UID) { uint extraExperience = MaxHitpoints / 2; if (killer.Spouse == teammate.Entity.Name) extraExperience = MaxHitpoints * 2; byte TLevelN = teammate.Entity.Level; if (killer.Owner.Team.CanGetNoobExperience(teammate)) { if (teammate.Entity.Level < 137) { extraExperience *= 2; teammate.IncreaseExperience(extraExperience, false); teammate.Send(ServerBase.Constants.NoobTeamExperie nce(extraExperience)); } }