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My damage calculations for v4267 are almost exactly like TQ's, some reversed from the 5065 bins, some testing different values and figuring out the equations used for different systems. The only damage calculation that isn't (relatively) exact is archer damage, but even that's really close. Then again, what I'm aiming for is a replica of what used to be the official 1.0 servers, so I needed them.
I don't mean to brag, but I do.
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