I have tested all the published server and have the same error Source 5515 and several no longer know what to do my problem is the following When connecting players the consumption of my cpu increases quite and too 100% xD i have 3gb ddr2 2.2 dual core was the server 5374 were connected 70 more and bumpy ride to the 100% didn't even went up to 50% but this problem is going crazy I need help with that please
----Exception message----
Source array was not long enough. Check srcIndex and length, and the array's lower bounds.
----End of exception message----
----Stack trace----
at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
at System.Collections.Generic.Queue`1.SetCapacity(Int 32 capacity)
at System.Collections.Generic.Queue`1.Enqueue(T item)
at Conquer_Online_Server.Game.Screen.Add(IMapObject _object) in C:\BetaSourc\Game\Screen.cs:line 702
at Conquer_Online_Server.Game.Entity.SendSpawn(GameSt ate client, Boolean checkScreen) in C:\BetaSourc\Game\Entity.cs:line 2614
at Conquer_Online_Server.Game.Entity.SendSpawn(GameSt ate client) in C:\BetaSourc\Game\Entity.cs:line 2609
at Conquer_Online_Server.Game.Screen.Reload(IPacket spawnWith) in C:\BetaSourc\Game\Screen.cs:line 1212
----End of stack trace----
and
----Exception message----
Referencia a objeto no establecida como instancia de un objeto.
----End of exception message----
----Stack trace----
en Conquer_Online_Server.Client.GameState.ShutDown() en C:\BetaSourc\Client\GameState.cs:línea 288
en Conquer_Online_Server.Client.GameState.Disconnect( ) en C:\BetaSourc\Client\GameState.cs:línea 212
en Conquer_Online_Server.Program.GameServer_AnnounceD isconnection(ISocketWrapper obj) en C:\BetaSourc\Program.cs:línea 446
en Conquer_Online_Server.Network.Sockets.AsyncSocket. InvokeDisconnect(AsyncSocketWrapper Client) en C:\BetaSourc\Network\Sockets\AsyncSocket.cs:línea 176
en Conquer_Online_Server.Network.Sockets.AsyncSocket. AsyncReceive(IAsyncResult res) en C:\BetaSourc\Network\Sockets\AsyncSocket.cs:línea 104
----End of stack trace----






