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Walk packet

Discussion on Walk packet within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Walk packet

today i came across to a problem that when 1 client sends walk packet to other clients. That packet is delayed up to 1-4 secs. But this is when you send it at stand -> to walk. if you send walk packet when client is walking then there is no delay(not counting delay that was made stand ->walk).

could that be client? or my source?

i don't have problems with any other packet....

client is 4*** late something.

<-- video to better understand what I'm talking about!
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Old 09/06/2011, 18:48   #2
 
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I think thats a screen issue of sending the packet to all other clients in view.

-im 99% sure thats not a client issue.
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Old 09/07/2011, 01:42   #3
 
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Quote:
Originally Posted by _DreadNought_ View Post
I think thats a screen issue of sending the packet to all other clients in view.

-im 99% sure thats not a client issue.
i agree about client ...i just want it to not be my fault so bad .. but you know it always is.
Jump works fine witch is showed to screen same as walk.
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Old 09/28/2011, 02:28   #4
 
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*lil bumb*

I been working on this for awhile and I can't get this work correctly. It shows that packet is send in time but it have delay on showing. If anyone think that he could help me with it or take a look.PM me or contact me via skype, please.
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