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Well...
Discussion on Well... within the CO2 Private Server forum part of the Conquer Online 2 category.
08/25/2011, 01:33
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#1
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Well...
With the nice encryption change Ultimation is finally releasing a nuker for binary servers, or so I'm told -- In fact I could do it too if he didn't. It enables pretty much any user to take down a binary-server.
With that said, this once again gives rise to servers self-coded. With that said, how badly is there a need for an actual decent public server? I may consider coming back to the private-server development community.
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08/25/2011, 01:47
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#2
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Quote:
Originally Posted by InfamousNoone
With the nice encryption change Ultimation is finally releasing a nuker for binary servers, or so I'm told -- In fact I could do it too if he didn't. It enables pretty much any user to take down a binary-server.
With that said, this once again gives rise to servers self-coded. With that said, how badly is there a need for an actual decent public server? I may consider coming back to the private-server development community.
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i haven't that much interest in learnin c# atm but i do know ur work is always great trinityco disappointed me and i'll never play it again and i believe u can make a server that would wipe all the others out of the water id say go for it
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08/25/2011, 02:11
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#3
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Greetings, sir.
This section has gone very down hill im afraid to say, Hellmouth is closed untill beta(even so its not pvp) and there is not one single server thats worth playing, FluxNetwork, nope(LOL, I think im still admin? ;O).
Literally, not one.
Nuker? That sounds interesting and sounds like alot of fun for me to play with should it get released
I would encourage you to create a PVP server again, but I cannot see you doing so. AcidCO was hellaawesome, if you can top that, then **** yeah.
#edit
I would also suggest you continue your C# VIDEOS(no not text) as im a visual learner, and I dont want to buy a year membership at and take the C# course.
Regards,
Dread
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08/25/2011, 02:38
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#4
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Quote:
Originally Posted by InfamousNoone
[...] With that said, this once again gives rise to servers self-coded. With that said, how badly is there a need for an actual decent public server? I may consider coming back to the private-server development community.
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Actually, I'm not so much up to date about the english community, but I think, by what I heard that there isn't a lot of decent server. As always, the majority of the CO2 private server are running TQ binaries, and the other aren't so good. I don't know a lot of server that are running their own emulator. Anyway, I would say that there is always place for decent server coded by decent coder For sure, you will have a good community if you create a new private server.
Also, I would say that the private server community is currently in a stagnation period. French community is at the same point that when I launched the first private server, 3 or 4 years ago... There isn't any private server. So, I decided to come back and open a new decent private server for french community. I don't think that the english community is at the same point, but the community needs a new wave of decent releases...
I hope you'll rework on a project. Not that I'm going to play, but it will help the community.
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08/25/2011, 09:20
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#5
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It will just be a waste of time, but perhaps going to be fun.
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08/26/2011, 09:43
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#6
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So yeah, I've started on it and talked to Ultimation about it and he said he's in, so I guess that decides it. I've already started coding it. Oh joy the database system is a bitch to code. I've reworked the way I handle the database. It still uses ini-files, but looks quite different and is significantly faster than before.
i.e.
Code:
private static DBMap dbGameDefaults = new DBMap()
{
{"GM", 0},
{"Name", string.Empty},
{"SpouseAccount", string.Empty},
{"MapId", 1002},
{"X", 400},
{"Y", 400},
{"Level", 130},
{"Mesh", 3},
{"Sex", 1},
{"Avatar", 0},
{"Reborn", 2},
{"HairStyle", 421},
{"Nobility", 0},
{"PKPoints", 0},
{"Job", 15},
{"Money", 0},
{"ConquerPoints", 0},
{"MP", 0},
{"HP", 1},
{"GuildId", 0},
{"GuildRank", 0},
{"GuildWarTime", DateTime.Now},
{"Strength", 5},
{"Agility", 2},
{"Vitality", 3},
{"Spirit", 0},
{"AttributePoints", 422-(5+2+3+0)}
};
Code:
public static void LoadCharacter(User user, int loginId, int passwordId, out string replyMsg)
{
try
{
AuthenticationUser auth = AuthenticationSocket.Select(loginId);
user.Account = auth.Account;
user.Password = auth.Password;
if (user.Password.GetHashCode() != passwordId)
{
replyMsg = "Hahahaha, nice try. Fag.";
return;
}
DBMap map = SelectFile("accounts", user.Account + ".db")["game"];
map.Defaults = dbGameDefaults;
user.Name = map["Name"];
if (user.Name == map.Defaults["Name"])
{
replyMsg = "NEW_ROLE";
}
else
{
user.GM = map["GM"];
user.SpouseAccount = map["SpouseAccount"];
if (user.SpouseAccount != map.Defaults["SpouseAccount"])
{
DBNode spouse = SelectFile("accounts", user.SpouseAccount + ".db")["game"];
user.Spouse = spouse.ReadString("Name", "None", 16);
}
else
{
user.Spouse = "None";
}
user.MapID = map["MapId"];
user.X = map["X"];
user.Y = map["Y"];
user.Level = map["Level"];
user.ConstructModel(map["Mesh"], map["Sex"], map["Avatar"], 0);
user.Reborn = map["Reborn"];
user.HairStyle = map["HairStyle"];
user.Nobility = map["Nobility"];
user.PKPoints = map["PKPoints"];
user.Job = map["Job"];
user.Money = map["Money"];
user.ConquerPoints = map["ConquerPoints"];
user.MP = map["MP"];
user.HP = map["HP"];
user.GuildId = map["GuildId"];
user.GuildRank = map["GuildRank"];
user.GuildWarTime = map["GuildWarTime"];
user.Strength = map["Strength"];
user.Agility = map["Agility"];
user.Spirit = map["Spirit"];
user.Vitality = map["Vitality"];
user.AttributePoints = map["AttributePoints"];
replyMsg = "ANSWER_OK";
}
}
catch (Exception ex)
{
replyMsg = ex.Message;
}
}
Resembles more what you SQL-folks do, no?
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08/26/2011, 10:30
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#7
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Quote:
Originally Posted by InfamousNoone
....
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Looks good, good luck with it ^^
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08/26/2011, 12:32
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#8
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yea, thats pretty much it, looking good dude, u need to setup a repository!
Oh guys, if you remember AcidCO, not sure how many of you do. but this server is going to implement all the tournaments from AcidCO. but this time, better,faster using more upto date technologies.!
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08/26/2011, 14:23
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#9
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Quote:
Originally Posted by Ultimation
yea, thats pretty much it, looking good dude, u need to setup a repository!
Oh guys, if you remember AcidCO, not sure how many of you do. but this server is going to implement all the tournaments from AcidCO. but this time, better,faster using more upto date technologies.!
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What is this AcidCO?
Sounds delicious :3
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08/26/2011, 15:07
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#10
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Youtube ACIDCO
but back in the day it was quite a server
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08/26/2011, 16:20
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#11
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Quote:
Originally Posted by Ultimation
Youtube ACIDCO
but back in the day it was quite a server
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I was joking bro, everybody knows AcidCo
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08/26/2011, 16:43
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#12
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Quote:
Originally Posted by BaussHacker
I was joking bro, everybody knows AcidCo
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^
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08/26/2011, 16:48
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#13
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Quote:
Originally Posted by BaussHacker
I was joking bro, everybody knows AcidCo
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everybody love AcidCo...
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08/26/2011, 17:17
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#14
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Quote:
Originally Posted by Sp!!ke
everybody love AcidCo...
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08/26/2011, 18:20
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#15
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Quote:
Originally Posted by Ultimation
Youtube ACIDCO
but back in the day it was quite a server
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Awww, "quite a server" was an understatement, it was(and still is) the best PVP server, or though its very old i'd bet that source code would beat almost every single public one. ConquerServer_V2 was the closest no?
Good luck guys
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