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P Server "NPC base code/shops/drop items" for who asked me 2 do it
Discussion on P Server "NPC base code/shops/drop items" for who asked me 2 do it within the CO2 Private Server forum part of the Conquer Online 2 category.
07/16/2008, 18:23
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#1951
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elite*gold: 20
Join Date: Jul 2007
Posts: 613
Received Thanks: 486
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Quote:
Originally Posted by pokemon58
well i did every thing but wen i go to log in it tells me my server.dat isnt opening and i dono what to do to fix this if someone can plz tell me how to fix this !!! thx
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dont use the Co2 Client , use the Qonquer client or Coemu version 1 client they are the same or though use a bypass server.dat file
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07/16/2008, 19:34
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#1952
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elite*gold: 0
Join Date: Jul 2008
Posts: 38
Received Thanks: 2
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Thanks.
Quote:
Originally Posted by rider1992
Here ^^
Desert = 1000,
AncientMaze = 1001, //(MYSTIC CASTLE)
TwinCity = 1002,
Mine = 1003,
Promotion = 1004,
Arena = 1005,
Stables = 1006,
BirthVillage = 1010,
PhoenixCastle = 1011,
RebirthMap = 1012,
HawkCave = 1013,
BanditCave = 1014,
BatCave = 1016,
AdvanceZone = 1017,
ApeMoutain = 1020,
DesertCity = 1000,
ReedIsland = 1015, //(BIRD ISLAND)
DreamLand = 1012,
KylinCave = 1016,
TrainingGround = 1039,
Market = 1036,
Lottery = 700,
Jail = 6000,
GuildArea = 1038
grocery2 = 1009,
mine01 = 1003,
forum = 1004,
horse = 1006,
star01 = 1100,
star02 = 1101,
star03 = 1102,
star04 = 1103,
star05 = 1104,
star10 = 1105,
star06 = 1106,
star07 = 1107,
star08 = 1108,
star09 = 1109,
smith = 1007,
ArmorColour = 1008,
sky = 1012,
warena = 1017,
parena = 1018,
larena = 1019,
mine = 1021,
brave = 1022,
mineone = 1025,
minetwo = 1026,
minethree = 1027,
minefour = 1028,
mineone2 = 1029,
minetwo2 = 1030,
minethree2 = 1031,
minefour2 = 1032,
newbie2 = 1035,
playground = 1039,
mineone3 = 5000,
factionblack = 1037,
skycut = 1040,
skymaze = 1041,
prison2 = 6001,
lineuppass = 1042,
lineup = 1043,
lineup2 = 1044,
lineup3 = 1045,
lineup4 = 1046,
lineup5 = 1047,
lineup6 = 1048,
lineup7 = 1049,
lineup8 = 1050,
riskisland = 1051,
skymaze1 = 1060,
skymaze2 = 1061,
skymaze3 = 1062,
star = 1064,
boa = 1070,
parena1 = 1080,
parena2 = 1081,
newcanyon = 1075,
MapleForest = 1076,
newdesert = 1077,
newisland = 1078,
mysisland = 1079,
riskisland1 = 1063,
idlandmap = 1082,
parenam = 1090,
parenas = 1091,
house01 = 1098,
house03 = 1099,
sanctuary = 1601,
task01 = 1201,
task02 = 1202,
task04 = 1204,
task05 = 1205,
task07 = 1207,
task08 = 1208,
task10 = 1210,
task11 = 1211,
islandsnail = 1212,
desertsnail = 1213,
canyonfairy = 1214,
woodsfairy = 1215,
newplainfairy = 1216,
minea = 1500,
mineb = 1501,
minec = 1502,
mined = 1503,
stask01 = 1351,
stask02 = 1352,
stask03 = 1353,
stask04 = 1354,
slpk = 1505,
hhpk = 1506,
blpk = 1507,
ympk = 1508,
mfpk = 1509,
faction01 = 1550,
faction012 = 1551,
grocery3 = 1510,
forum1 = 1511,
tiger1 = 1512,
jokul01 = 1615,
tiemfiles = 1616,
tiemfiles1 = 1617,
Dgate = 2021,
Dsquare = 2022,
Dcloister = 2023,
Dsigil = 2024,
cordiform = 1645,
faction2 = 1560,
faction3 = 1561,
forum2 = 1707,
Gulf = 1700,
BotJail = 6001,
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Thanks for this! I had to keep looking at all sorts of files just to find the location I wanted and this will make my coding alot easier!
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07/16/2008, 20:43
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#1954
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elite*gold: 0
Join Date: Jul 2008
Posts: 38
Received Thanks: 2
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I fixed it so people over level 20 can train in the training area!
Feel free to change it you want to.Report any bugs if any!
Add this to the file: Dialog.ini ::: Located At: \Source\bin\Debug\NPCsStuff
DO NOT INCLUDE THE TEXT THAT START WITH -- they are just to let you know when it starts and ends!
--START--
[104797]
face=3
txt0=Would you like to go to the Training Grounds? You must be level 20 or higher to enter!
opt0=Yes Please-No thanks!
opt1=Ok
req=lvl,>20
rew=teleport,1039, 200, 200
--END--
This will make Boxer located in Twin City work so that he will transport users to the Training Grounds!
Then add this to the file: MobSpawns.txt ::: Located At: \Source\bin\Debug\
BTW: I ONLY HAVE HAWKINGS RIGHT NOW! ALL YOU HAVE TO DO TO AUTO LEVEL IS: Go in the middle of all the hawkings and start clicking!
--START--
<NEXT-NUMBER-HERE> 1 213 213 217 217 1039 100
--END--
I know that it may be bad work but I didn't try hard on this one.
Anyway I will be adding more later with better work. The next version will have them all sperated and all so it will be alot better!
Please don't flame me for this because if you don't like it then don't download it or don't use it.
This is my first version of it so if you don't like it please check back later as I will post a better version later! Thx
BTW: IF I FORGOT SOMETHING OR YOU WANT ME TO ADD SOMETHING EMAIL ME: 
Make sure to tell me it's about my CO Training code.
MY MSN IS:
Sincerly,
John L. \ Yourfunworld
EDIT:
-TRAINING GROUND CODE--
Here is a few features that will be included in my next version for my training ground code:
Put this in quote format so it won't flood anyone.
Quote:
-Pheasants
-Turtledoves
-Guards
-HawKings
-CopperGuard
-SilverGuard
-GoldGuard
-BullMonster
-SandMonster
-BanditL98
-BladeGhost
-RedDevil
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I might add more once I get all the other monsters made!
The new version will be released here:
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07/16/2008, 21:22
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#1955
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elite*gold: 20
Join Date: Jul 2007
Posts: 613
Received Thanks: 486
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Quote:
Originally Posted by stephanyd
@Samhevan... Can you take a look at my NPCDialog.cs and Dialog.txt... i'm trying to make NPC summoning a mob and i think i made a mistake. 
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if u want to spawn a mob so it is not connected to the Char it is a special Array ,u need to add it to the SingeMob array with all data (Id-level-MaxAttack-MiniAttack ....) full Mob data and location ,then call the spawnmob packet from ThePackets.cs
this how it works as i can think ,ddnt try it be4 so i dont exactly know how it will work 100% ,try it if it ddnt work then tell me and i will try it myself and feed u back
Quote:
Originally Posted by Yourfunworld
I fixed it so people over level 20 can train in the training area!
Feel free to change it you want to.Report any bugs if any!
Please don't flame me for this because if you don't like it then don't download it or don't use it.
This is my first version of it so if you don't like it please check back later as I will post a better version later! Thx
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Me myself wont flame or say anything but good work , do u know why?
and do u know what is the most thing i loved on this thread ??
everyone can feel he is doin something ,it doesnt matter if it is awesome or ideal or even high valued , by time u will learn how to do more and more
i love that feeling when i can do something i though it is very hard to me to do ,so when i started all this (and the team members of course dd a perfect work on keeping it) as simple as i could so everyone really need to try doing something he can do it ,
once again whatever u dd it wont be less than just w8ing for someone else work ,so u have to proud ur self at any,
u worried about flaming ,huh there are always ppl to flame whatever good and perfect u dd ,so whatever dont just look at it and keep going
Good luck with ur next version
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07/16/2008, 21:24
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#1956
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elite*gold: 0
Join Date: Jul 2008
Posts: 38
Received Thanks: 2
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Quote:
Originally Posted by samehvan
if u want to spawn a mob so it is not connected to the Char it is a special Array ,u just need to add it to the SingeMob array with all data (Id-level-MaxAttack-Mini-Attack ....) full Mob data and location ,the u just call the spawn mob packet from ThePackets.cs
this how it works as i can think ,ddnt try it be4 so i dont exactly know how it will work 100% ,try it if it ddnt work then tell me and i will try it myself and feed u back
Me myself wont flame or say anything but good work , do u know why?
and do u know what is the most thing i loved on this thread ??
everyone can feel he is doin something ,it doesnt matter if it is awesome or ideal or even high valued , by time u will learn how to do more and more
i love that feeling when i can do something i though it is very hard to me to do ,so when i started all this (and the team members of course dd a perfect work on keeping it) as simple as i could so everyone really need to try doing something he can do it ,
once again whatever u dd it wont be less than just w8ing for someone else work ,so u have to proud ur self at any,
u worried about flaming ,huh there are always ppl to flame whatever good and perfect u dd ,so whatever dont just look at it and keep going
Good luck with ur next version 
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Thank you and this really meant something to me.
EDIT:
My Next version will have intructions located in a txt file so that I won't be making to many long posts!
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07/17/2008, 00:20
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#1957
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elite*gold: 0
Join Date: Jun 2008
Posts: 22
Received Thanks: 0
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Quote:
Originally Posted by InfamousNoone
...I was being sarcastic in my posts dumb ***, I was only serious in the bold, duh. Alright, here's what you call a LOL, YOU GOT FREAKIN' OWNED....
(Originally posted by S.A.L.O.M.O.N.)
Technically redirecting is advertising another site  .
Yunior, while we're at it, lets throw every East-Indian person in America in jail for possibilities of being a terrorist, I mean, who cares about their gay rights, right? Hell, lets jail all black people too.
Idiot.
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i totaly agree with ur beliefs xD
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07/17/2008, 01:25
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#1958
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elite*gold: 0
Join Date: Jun 2007
Posts: 390
Received Thanks: 92
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[QUOTE=samehvan;1268958]if u want to spawn a mob so it is not connected to the Char it is a special Array ,u need to add it to the SingeMob array with all data (Id-level-MaxAttack-MiniAttack ....) full Mob data and location ,then call the spawnmob packet from ThePackets.cs
this how it works as i can think ,ddnt try it be4 so i dont exactly know how it will work 100% ,try it if it ddnt work then tell me and i will try it myself and feed u back
You mean i have to enter that in Packet.cs?Around wich line?
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07/17/2008, 13:44
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#1959
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elite*gold: 20
Join Date: Jul 2007
Posts: 613
Received Thanks: 486
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Quote:
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You mean i have to enter that in Packet.cs?Around wich line?
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u wont add a new packet , u just add that Mob info to this Func
SingleMob(short x, short y, short map, int maxhp, int curhp, short minatk, short maxatk, long uid, string name, int mech, short lvl, byte pos)
then call the spawnmob packet
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07/17/2008, 15:49
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#1960
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elite*gold: 0
Join Date: Jul 2008
Posts: 38
Received Thanks: 2
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If you guys want to know what the monster's ids are go to Mobs.txt in the root directory of where all the C# files are.
The Number that is used first before the name of the monster is the monsters id!
Example:
Quote:
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*1* HawKing 15432 855 946 0 205 92 0
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The number with the two *s is the id number of the monster!
I only made this for noobs who want to know!
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07/17/2008, 22:34
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#1961
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elite*gold: 0
Join Date: Jun 2008
Posts: 418
Received Thanks: 56
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Well thank you for helping out the noobs of the side xD
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07/18/2008, 00:12
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#1962
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elite*gold: 20
Join Date: Jul 2007
Posts: 613
Received Thanks: 486
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well just to kill the time :P , now ur ID wont be stolen , the server wont let anyone to take ur ID ,
if someone tried to create a new ACC with an already exist ACC name it will hold him on the connecting to the server msg forever (i know it sucks and i need to build an Acc name taken ,but it is not that easy for me r8 now ,i am trying to do it but that is for now )
i had a lot of PMs with that bug , and it is actually not a bug as the server deals with the already created ACC (on a sign up forum or so) ,
the other thing is u can now create ur guild,join or leave a guild
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07/18/2008, 02:28
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#1963
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elite*gold: 0
Join Date: Jul 2008
Posts: 38
Received Thanks: 2
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Quote:
Originally Posted by samehvan
well just to kill the time :P , now ur ID wont be stolen , the server wont let anyone to take ur ID ,
if someone tried to create a new ACC with an already exist ACC name it will hold him on the connecting to the server msg forever (i know it sucks and i need to build an Acc name taken ,but it is not that easy for me r8 now ,i am trying to do it but that is for now )
i had a lot of PMs with that bug , and it is actually not a bug as the server deals with the already created ACC (on a sign up forum or so) ,
the other thing is u can now create ur guild,join or leave a guild
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Where am I supposed to download this new source as the source of the frontpage hasn't been updated yet!
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07/18/2008, 02:30
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#1964
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elite*gold: 0
Join Date: Jul 2008
Posts: 38
Received Thanks: 2
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I am now currently devloping samehvan's source into other languages and I will be releasing them shortly! It is ALL samehvan's work and I will be adding some of my work with it! If you would like to help with the translations and the development of improving it please see the link below!
I know that Samehvan already has a site but this is my version and this is where i will be releasing the source in other languages and also improving the English one too!
I will try to finish all the translations as soon as I can so please be patient!
EDIT:
I just finished translating most of everything and I will have everything else translated including the commands and all in the next version!
Download the Spanish version by going to the link below:
 \
EDIT2:
The Portuguese Source will be out soon! I'm trying to translate everything as much as I can. The Spanish Version 2.0 will also be out very shortly!
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07/18/2008, 16:50
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#1965
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elite*gold: 0
Join Date: Jun 2008
Posts: 16
Received Thanks: 2
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Hello everyone, im newbie
I only want to help to my friends of all the servers private of Conquer that use hamachi, I am very flat to create account… its problems I had finished! I discovered one bug to decide this problem. For the customers: 1° opens the game and types in the front of acc desired NEW for example: NEWyouracchere it places a password. Ok click now acc removes the NEW of its, soon! Now it enters in the game.
1)
2)
3)
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