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P Server "NPC base code/shops/drop items" for who asked me 2 do it

Discussion on P Server "NPC base code/shops/drop items" for who asked me 2 do it within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 06/24/2008, 22:58   #991
 
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Originally Posted by huseby View Post
ehh dubble exp most maby be coded first?

@dirydozen
You got one dc as i noticed and that was 110 promo and that delited all your current gear, so if u had lottery first youv get screwd. look at Tangoras source, his inve works :P
I know and im gonna fix that bug the problem is you get super human strength if you don't dc at that point lol.
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Old 06/24/2008, 23:06   #992
 
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also you get super human str if you change gear colors
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Old 06/24/2008, 23:28   #993
 
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did any1 get the working mana yet and that can help me?
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Old 06/24/2008, 23:36   #994
 
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Any registration script out for this?
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Old 06/24/2008, 23:39   #995
 
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Hi... any idea how to make Mobs attacking characters? Wich file to work on ?
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Old 06/24/2008, 23:42   #996
 
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Thats coz of a slow connection or a fragmented HDD!

Are you sure?
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Old 06/25/2008, 00:10   #997
 
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Sorry ,i'm trying add guild npc,and guild war,anyone know how.?




- Thanks,again and again,Yuhawn
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Old 06/25/2008, 00:44   #998
 
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Are you sure?
You have fiber optics? :O
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Old 06/25/2008, 00:50   #999
 
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*bobtin777

hey u can manually add by opening the char ud like to have it and just adding a number to mp


btw blast very nice 0,0...mines like a third of that =(
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Old 06/25/2008, 01:06   #1000
 
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I donno if my idea is stupid but Sam ,Can u take Leavemealone's sql source to merge it to ur work? ... Leavemealone's source make opening Warehouse,Blinking in pk mode and guild system. Give me some news if u can do that idea.
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Old 06/25/2008, 01:19   #1001
 
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Originally Posted by stephanyd View Post
Hi... any idea how to make Mobs attacking characters? Wich file to work on ?
You have to add several files to the project

1) monstermove.cs

2) monsterai.cs

and if you want some to use magic

3) monstermagicai.cs

if you do it right they will attack and move when you are in range

then you will have to go into the monster meshes and set the range and attackin min and max ect ect for each monster.
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Old 06/25/2008, 01:26   #1002
 
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Originally Posted by Tw3ak View Post
You have to add several files to the project

1) monstermove.cs

2) monsterai.cs

and if you want some to use magic

3) monstermagicai.cs

if you do it right they will attack and move when you are in range

then you will have to go into the monster meshes and set the range and attackin min and max ect ect for each monster.

Where can i get those files and where in source i put them plz?
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Old 06/25/2008, 01:33   #1003
 
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lets play a game XD
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Old 06/25/2008, 01:59   #1004
 
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well im kinda new to this stuff and was wondering if someone could help me with this problem
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Old 06/25/2008, 07:54   #1005
 
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Quote:
Originally Posted by stephanyd View Post
Is my coding for OldGeneral ok?...I'm a noob in coding
no it is not
first at Dialog.ini (ur second screen shot) put a number instade of x2 just like 1000000 ,, then at ur NpcDialog.cs , change ur exp+ to
ClickyClient.MyChar.AddExp(int.Parse(TheRew[1]));

i ddnt try it , but it should be something like that

Quote:
Originally Posted by Yuhawn View Post
Sorry ,i'm trying add guild npc,and guild war,anyone know how.?

- Thanks,again and again,Yuhawn
i am tryin to add the Guild system , (Bases Done already)

but if u dont know , coding the new things (Guild/friend/WH or any stuff that the main source doesn't have) is too much hard coz u have to build everything from 0,taking considers to all the old , or u will miss it up
and never forget that i am a totally noob yet

Quote:
Originally Posted by stephanyd View Post
I dunno if my idea is stupid but Sam ,Can u take Leavemealone's sql source to merge it to ur work? ... Leavemealone's source make opening Warehouse,Blinking in pk mode and guild system. Give me some news if u can do that idea.
no that wont work , coz our source based on a diff way , SQL and PGadmin are very much easy but not too many ppl can handle it , what i liked on that source that we try to make it as simple and easy as we can so anyone can deal with it , and i think we dd that so far , ddn't we??

Quote:
Originally Posted by §hadow§age View Post
well im kinda new to this stuff and was wondering if someone could help me with this problem
i dunno,, the line 63 is empty at my source , put the line 63 to c what is wrong with it
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