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help whit entity.cs and equipment.cs

Discussion on help whit entity.cs and equipment.cs within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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help whit entity.cs and equipment.cs

hi i have a problem i was updated my source to 5519 but cant see the name of the monsters and items this is my entity,cs whit spawn packet updated, and equipment.cs updated what i need to see it?

thanks help please

PHP Code:
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Conquer_Online_Server.Network;
using Conquer_Online_Server.Network.GamePackets;
using System.Collections;
using Conquer_Online_Server.Game.Features;

namespace 
Conquer_Online_Server.Game
{
    public class 
Entity WriterInterfaces.IBaseEntityInterfaces.IMapObject
    
{
        
#region Variables
        #region Discity
        
public int DisKO 0;
        public 
bool DisQuest false;
        public class 
DisCity
        
{
            public static 
Hashtable RightFlank = new Hashtable();
            public static 
Hashtable LeftFlank = new Hashtable();

            public static 
uint RightKills 0;
            public static 
uint LeftKills 0;

            public static 
bool dis false;
            public static 
bool dis2 false;
            public static 
byte DisMax1 0;
            public static 
byte DisMax2 0;
            public static 
byte DisMax3 0;
        }
        public 
uint ExpBallExp
        
{
            
get
            
{
                if (
Level 30)
                    return (
uint)(15000 Level 430);
                else if (
Level 50)
                    return (
uint)(40000 Level 430);
                else if (
Level 80)
                    return (
uint)(30000 Level 500);
                else if (
Level 80)
                    return (
uint)(30000 Level 600);
                else if (
Level 100)
                    return (
uint)(30000 Level 700);
                else if (
Level 110)
                    return (
uint)(30000 Level 900);
                else if (
Level 120)
                    return (
uint)(30000 Level 1100);
                else if (
Level 125)
                    return (
uint)(30000 Level 1500);
                else if (
Level 130)
                    return (
uint)(30000 Level 1000);
                else
                    return (
uint)(30000 Level 1000);
            }
        }
        
#endregion
        
public Game.Features.Clan.Members ClanMember null;
        public 
Dictionary<uintGame.PkExpeliatePkExplorerValues = new Dictionary<uintPkExpeliate>();
        public 
BlessingContribution Contribution_Experience null//
        
public Database.MonsterInformation MonsterInfo;
        public 
Time32 DeathStampVortexAttackStampAttackStampStaminaStampFlashingNameStampCycloneStampSupermanStamp,
                      
StigmaStampInvisibilityStampStarOfAccuracyStampMagicShieldStampDodgeStampEnlightmentStamp,
                      
AccuracyStampShieldStampFlyStampNoDrugsStampToxicFogStampFatalStrikeStampDoubleExpStamp,
                      
ShurikenVortexStampIntensifyStampTransformationStampCounterKillStampPKPointDecreaseStamp,
                      
HeavenBlessingStampOblivionStampShackleStampAzureStampStunStampWhilrwindKickConfuse;
        public 
bool Stunned falseConfused false;
        public 
bool Companion;
        public 
bool CauseOfDeathIsMagic false;
        public 
bool OnIntensify;

        public 
short KOSpellTime
        
{
            
get
            
{
                if (
KOSpell == 1110)
                {
                    if (
ContainsFlag(Network.GamePackets.Update.Flags.Cyclone))
                    {
                        return 
CycloneTime;
                    }
                }
                else if (
KOSpell == 1025)
                {
                    if (
ContainsFlag(Network.GamePackets.Update.Flags.Superman))
                    {
                        return 
SupermanTime;
                    }
                }
                return 
0;
            }
            
set
            
{
                if (
KOSpell == 1110)
                {
                    if (
ContainsFlag(Network.GamePackets.Update.Flags.Cyclone))
                    {
                        
int Seconds CycloneStamp.AddSeconds(value).AllSeconds() - Time32.Now.AllSeconds();
                        if (
Seconds >= 20)
                        {
                            
CycloneTime 20;
                            
CycloneStamp Time32.Now;
                        }
                        else
                        {
                            
CycloneTime = (short)Seconds;
                            
CycloneStamp Time32.Now;
                        }
                    }
                }
                if (
KOSpell == 1025)
                {
                    if (
ContainsFlag(Network.GamePackets.Update.Flags.Superman))
                    {
                        
int Seconds SupermanStamp.AddSeconds(value).AllSeconds() - Time32.Now.AllSeconds();
                        if (
Seconds >= 20)
                        {
                            
SupermanTime 20;
                            
SupermanStamp Time32.Now;
                        }
                        else
                        {
                            
SupermanTime = (short)Seconds;
                            
SupermanStamp Time32.Now;
                        }
                    }
                }
            }
        }
        public 
short CycloneTime 0SupermanTime 0NoDrugsTime 0FatalStrikeTime 0ShurikenVortexTime 0OblivionTime 0ShackleTime 0AzureTime;
        public 
ushort KOSpell 0;
        public 
int AzureDamage;
        private 
ushort _enlightenPoints;
        private 
byte _receivedEnlighenPoints;
        private 
ushort _enlightmenttime;
        public 
float ToxicFogPercentStigmaIncreaseMagicShieldIncreaseDodgeIncreaseShieldIncrease;
        public 
byte ToxicFogLeftFlashingNameTimeFlyTimeStigmaTimeInvisibilityTimeStarOfAccuracyTimeMagicShieldTimeDodgeTimeAccuracyTimeShieldTime;
        public 
ushort KOCount 0;
        public 
bool CounterKillSwitch false;
        public 
Network.GamePackets.Attack AttackPacket;
        public 
Network.GamePackets.Attack VortexPacket;
        public 
byte[] SpawnPacket;
        private 
string _Name_Spouse;
        private 
ushort _Defence_MDefence_MDefencePercent;
        private 
Client.GameState _Owner;
        public 
ushort ItemHP 0ItemMP 0ItemBless 0PhysicalDamageDecrease 0PhysicalDamageIncrease 0MagicDamageDecrease 0MagicDamageIncrease 0AttackRange 1Vigor 0ExtraVigor 0;
        public 
ushort[] Gems = new ushort[10];
        private 
uint _MinAttack_MaxAttack_MagicAttack;
        public 
uint BaseMinAttackBaseMaxAttackBaseMagicAttackBaseDefenceBaseMagicDefence;
        private 
uint _TransMinAttack_TransMaxAttack_TransDodge_TransPhysicalDefence_TransMagicDefence;
        public 
bool Killed false;
        public 
byte _SubClass_SubClassLevel;
        public 
bool Transformed
        
{
            
get
            
{
                return 
TransformationID != 98 && TransformationID != 99 && TransformationID != 0;
            }
        }
        public 
uint TransformationAttackRange 0;
        public 
int TransformationTime 0;
        public 
uint TransformationMaxHP 0;
        private 
byte _Dodge;
        private 
Enums.PKMode _PKMode;
        private 
EntityFlag _EntityFlag;
        private 
MapObjectType _MapObjectType;
        public 
Enums.Mode Mode;
        private 
ulong _experience;
        private 
uint _heavenblessing_money_uid_hitpoints_maxhitpoints_quizpoints;
        private 
uint _conquerpoints;
        private 
ushort _doubleexp_body_transformationid_face_strength_agility_spirit_vitality_atributes_mana_maxmana_hairstyle_mapid_previousmapid_x_y_pkpoints;
        private 
byte _stamina_class_reborn_level;
        
// public ClientStatus ClientStats;// if wrong
        //

        #region clan system
        
public Statement.ClientClasses SubClasses = new Statement.ClientClasses(); // subclass
        
public Game.Features.Clan.Clan Clan null;//clan
        
public ushort ClanRank
        
{
            
get { return BitConverter.ToUInt16(SpawnPacket159); }
            
set WriteUInt16(value159SpawnPacket); }
        }
        
string _ClanName "";
        public 
string ClanName //NOT DONE
        
{
            
get { return _ClanName; }
            
set
            
{
                if (
value != "")
                {
                    
_ClanName value;
                    
byte[] Saved = new byte[SpawnPacket.Length];
                    
SpawnPacket.CopyTo(Saved0);
                    
SpawnPacket = new byte[216 Name.Length _ClanName.Length];

                    for (
int i 0210i++)
                        
SpawnPacket[i] = Saved[i];

                    
WriteUInt16((ushort)(SpawnPacket.Length 8), 0SpawnPacket);
                    
WriteUInt16(100142SpawnPacket);
                    
SpawnPacket[145] = 2;
                    
SpawnPacket[211] = 4;
                    
SpawnPacket[212] = (byte)Name.Length;
                    
WriteString(Name213SpawnPacket);
                    
SpawnPacket[214 SpawnPacket[212]] = (byte)value.Length;
                    
WriteString(value215 SpawnPacket[212], SpawnPacket);
                }
                else
                {
                    
byte[] Saved = new byte[SpawnPacket.Length];
                    
SpawnPacket.CopyTo(Saved0);
                    
SpawnPacket = new byte[214 Name.Length];

                    for (
int i 0210i++)
                        
SpawnPacket[i] = Saved[i];

                    
WriteUInt16((ushort)(214 Name.Length), 0SpawnPacket);
                    
WriteUInt16(100142SpawnPacket);
                    
SpawnPacket[145] = 0;
                    
SpawnPacket[211] = 3;
                    
SpawnPacket[212] = (byte)Name.Length;
                    
WriteString(Name213SpawnPacket);
                    
_ClanName value;
                }
            }
        }
        public 
uint ClanUID
        
{
            
get { return BitConverter.ToUInt32(SpawnPacket155); }
            
set WriteUInt32(value155SpawnPacket); }
        }
        
#endregion
        //
        
public byte FirstRebornClass
        
{
            
get
            
{
                return 
SpawnPacket[211];
            }
            
set
            
{
                
SpawnPacket[211] = value;
            }
        }
        public 
byte SecondRebornClass
        
{
            
get
            
{
                return 
SpawnPacket[209];
            }
            
set
            
{
                
SpawnPacket[209] = value;
            }
        }
        public 
byte FirstRebornLevelSecondRebornLevel;
        public 
bool FullyLoaded falseSendUpdates falseHandleTiming false;
        private 
Network.GamePackets.Update update;

        
#endregion
        
public Game.ConquerStructures.Society.Guild Guild;

        
#region Acessors
        
public int BattlePower
        
{
            
get
            
{
                
int potBase = (int)(Level Reborn 5);//+ExtraBattlePower);
                
potBase += (byte)NobilityRank;
                if (
EntityFlag == EntityFlag.Player)
                {
                    foreach (
Interfaces.IConquerItem item in Owner.Equipment.Objects)
                    {
                        if (
item != null)
                        {
                            
potBase += item.BattlePower;
                        }
                    }
                }
                return 
Math.Min(potBase400);
            }
        }

        public 
string Name
        
{
            
get
            
{
                return 
_Name;
            }
            
set
            
{
                
_Name value;
                if (
SpawnPacket == null || SpawnPacket.Length 200)
                    
SpawnPacket = new byte[221 Name.Length];
                
WriteUInt16((ushort)(221 Name.Length), 0SpawnPacket);
                
WriteUInt16(100142SpawnPacket);
                
SpawnPacket[212] = 4;
                
SpawnPacket[220] = (byte)_Name.Length;
                
WriteString(_Name220SpawnPacket);
            }
        }
        public 
string Spouse
        
{
            
get
            
{
                return 
_Spouse;
            }
            
set
            
{
                if (
EntityFlag == EntityFlag.Player)
                {
                    
UpdateDatabase("Spouse"value); // i dont now yet if this work
                    
Update(Network.GamePackets._String.Spousevaluefalse);
                }
                
_Spouse value;
            }
        }
        public 
uint Money
        
{
            
get
            
{
                return 
_money;
            }
            
set
            
{
                
_money value;
                if (
EntityFlag == EntityFlag.Player)
                    
Update(Network.GamePackets.Update.Moneyvaluefalse);


            }
        }
        
//
        /*   public uint StudyPoints
           {
               get
               {
                   return _study;
               }
               set
               {
                   _study = value;
                   if (EntityFlag == EntityFlag.Player)
                       Update(Network.GamePackets.Update.StudyPoints, value, false);
                


               }
           } */
        //
        
private byte _vipLevel;
        public 
byte VIPLevel
        
{
            
get
            
{
                return 
_vipLevel;
            }
            
set
            
{
                if (
EntityFlag == EntityFlag.Player)
                {
                    
Update(Network.GamePackets.Update.VIPLevelvaluefalse);
                }
                
_vipLevel value;
            }
        }
        
//

        //
        
public uint ConquerPoints
        
{
            
get
            
{
                return 
_conquerpoints;
            }
            
set
            
{
                if (
value <= 0)
                    
value 0;

                
_conquerpoints value;

                if (
EntityFlag == EntityFlag.Player)
                    
Update(Network.GamePackets.Update.ConquerPoints, (uint)valuefalse);
            }
        }
        public 
ushort Body
        
{
            
get
            
{
                return 
_body;
            }
            
set
            
{
                
WriteUInt32((uint)(TransformationID 10000000 Face 10000 value), 4SpawnPacket);
                
_body value;
                if (
EntityFlag == EntityFlag.Player)
                {
                    if (
Owner != null)
                    {
                        
Owner.ArenaStatistic.Model = (uint)(Face 10000 value);
                        
Update(Network.GamePackets.Update.MeshMeshtrue);
                    }
                }
            }
        }
        public 
ushort DoubleExperienceTime
        
{
            
get
            
{
                return 
_doubleexp;
            }
            
set
            
{
                
ushort oldVal DoubleExperienceTime;
                
_doubleexp value;
                if (
FullyLoaded)
                    if (
oldVal <= _doubleexp)
                        if (
EntityFlag == EntityFlag.Player)
                        {
                            if (
Owner != null)
                            {
                                
Update(Network.GamePackets.Update.DoubleExpTimerDoubleExperienceTimefalse);
                            }
                        }
            }
        }

        public 
uint HeavenBlessing
        
{
            
get
            
{
                return 
_heavenblessing;
            }
            
set
            
{
                
uint oldVal HeavenBlessing;
                
_heavenblessing value;
                if (
FullyLoaded)
                    if (
value 0)
                        if (!
ContainsFlag(Network.GamePackets.Update.Flags.HeavenBlessing) || oldVal <= _heavenblessing)
                        {
                            
AddFlag(Network.GamePackets.Update.Flags.HeavenBlessing);
                            
Update(Network.GamePackets.Update.HeavensBlessingHeavenBlessingfalse);
                            
Update(Network.GamePackets._String.Effect"bless"true);
                        }
            }
        }

        public 
byte Stamina
        
{
            
get
            
{
                return 
_stamina;
            }
            
set
            
{
                
_stamina value;
                if (
EntityFlag == EntityFlag.Player)
                    
Update(Network.GamePackets.Update.Staminavaluefalse);
            }
        }
        
//
        
public byte SubClass
        
{
            
get { return _SubClass; }
            
set
            
{
                
_SubClass value;
                switch (
EntityFlag)
                {
                    case 
EntityFlag.Player:
                        if (
FullyLoaded)
                        { 
UpdateDatabase("SubClass"_SubClass); }
                        
SpawnPacket[192] = _SubClass;
                        break;
                }
            }
        }
        public 
byte SubClassLevel
        
{
            
get { return _SubClassLevel; }
            
set
            
{
                
_SubClassLevel value;
                switch (
EntityFlag)
                {
                    case 
EntityFlag.Player:
                        if (
FullyLoaded)
                        { 
UpdateDatabase("SubClassLevel"value); }

                        break;
                }
            }
        }
        
//
        
public ushort TransformationID
        
{
            
get
            
{
                return 
_transformationid;
            }
            
set
            
{
                
_transformationid value;
                
WriteUInt32((uint)(value 10000000 Face 10000 Body), 4SpawnPacket);
                if (
EntityFlag == EntityFlag.Player)
                    
Update(Network.GamePackets.Update.MeshMeshtrue);
            }
        }
        public 
ushort Face
        
{
            
get
            
{
                return 
_face;
            }
            
set
            
{
                
WriteUInt32((uint)(TransformationID 10000000 value 10000 Body), 4SpawnPacket);
                
_face value;
                if (
EntityFlag == EntityFlag.Player)
                {
                    if (
Owner != null)
                    {
                        
Owner.ArenaStatistic.Model = (uint)(value 10000 Body);
                        
Update(Network.GamePackets.Update.MeshMeshtrue);
                    }
                }
            }
        }
        public 
uint Mesh
        
{
            
get
            
{
                return 
BitConverter.ToUInt32(SpawnPacket4);
            }
        }
        public 
byte Class
        {
            
get
            
{
                return 
_class;
            }
            
set
            
{
                if (
EntityFlag == EntityFlag.Player)
                {
                    if (
Owner != null)
                    {
                        
Owner.ArenaStatistic.Class = value;
                        
Update(Network.GamePackets.Update.Class, valuefalse);
                    }
                }
                
_class value;
                
SpawnPacket[205] = value;
            }
        }
        public 
byte Reborn
        
{
            
get
            
{
                
SpawnPacket[98] = _reborn;
                return 
_reborn;
            }
            
set
            
{
                if (
EntityFlag == EntityFlag.Player)
                {
                    
Update(Network.GamePackets.Update.Rebornvaluetrue);
                }
                
_reborn value;
                
SpawnPacket[98] = value;
            }
        }
        public 
byte Level
        
{
            
get
            
{
                
SpawnPacket[99] = _level;
                return 
_level;
            }
            
set
            
{
                if (
EntityFlag == EntityFlag.Player)
                {
                    
Update(Network.GamePackets.Update.Levelvaluetrue);
                    
Data update = new Data(true);
                    
update.UID UID;
                    
update.ID Data.Leveled;
                    if (
Owner != null)
                    {
                        (
Owner as Client.GameState).SendScreen(updatetrue);
                        
Owner.ArenaStatistic.Level value;
                        
Owner.ArenaStatistic.ArenaPoints 1000;
                    }
                    if (
Owner != null)
                    {
                        if (
Owner.AsMember != null)
                        {
                            
Owner.AsMember.Level value;
                        }
                    }
                    
SpawnPacket[99] = value;
                }
                else
                {
                    
SpawnPacket[76] = value;
                }
                
_level value;

            }
        }


        public 
uint ExtraBattlePower
        
{
            
get
            
{
                return 
BitConverter.ToUInt32(SpawnPacket97);
            }
            
set
            
{
                if (
value 200)
                    
value 0;
                if (
ExtraBattlePower 1000)
                    
WriteUInt32(097SpawnPacket);
                if (
ExtraBattlePower && value == || value 0)
                {
                    if (
value == && ExtraBattlePower == 0)
                        return;
                    
Update(Network.GamePackets.Update.ExtraBattlePowervaluefalse);
                    
WriteUInt32(value97SpawnPacket);
                }
            }
        }

        public 
byte Away
        
{
            
get
            
{
                return 
SpawnPacket[102];
            }
            
set
            
{
                
SpawnPacket[102] = value;
            }
        }
        public 
byte Boss
        
{
            
get
            
{
                return 
SpawnPacket[175];
            }
            
set
            
{
                
SpawnPacket[175] = 1;
                
SpawnPacket[176] = 2;
                
SpawnPacket[177] = 3;
            }
        }
        public 
uint UID
        
{
            
get
            
{
                if (
SpawnPacket != null)
                    return 
BitConverter.ToUInt32(SpawnPacket8);
                else
                    return 
_uid;
            }
            
set
            
{
                
_uid value;
                
WriteUInt32(value8SpawnPacket);
            }
        }

        public 
ushort GuildID
        
{
            
get
            
{
                return 
BitConverter.ToUInt16(SpawnPacket12);
            }
            
set
            
{
                
WriteUInt32(value12SpawnPacket);
            }
        }

        public 
ushort GuildRank
        
{
            
get
            
{
                return 
BitConverter.ToUInt16(SpawnPacket16);
            }
            
set
            
{
                
WriteUInt16(value16SpawnPacket);
            }
        }
        public 
ushort Strength
        
{
            
get
            
{
                return 
_strength;
            }
            
set
            
{
                if (
EntityFlag == EntityFlag.Player)
                {
                    
Update(Network.GamePackets.Update.Strengthvaluefalse);
                }
                
_strength value;
            }
        }
        public 
ushort Agility
        
{
            
get
            
{
                if (
OnCyclone())
                    return (
ushort)(_agility);
                return 
_agility;
            }
            
set
            
{
                if (
EntityFlag == EntityFlag.Player)
                    
Update(Network.GamePackets.Update.Agilityvaluefalse);
                
_agility value;
            }
        }
        public 
ushort Spirit
        
{
            
get
            
{
                return 
_spirit;
            }
            
set
            
{
                if (
EntityFlag == EntityFlag.Player)
                    
Update(Network.GamePackets.Update.Spiritvaluefalse);
                
_spirit value;
            }
        }
        public 
ushort Vitality
        
{
            
get
            
{
                return 
_vitality;
            }
            
set
            
{
                if (
EntityFlag == EntityFlag.Player)
                    
Update(Network.GamePackets.Update.Vitalityvaluefalse);
                
_vitality value;
            }
        }
        public 
ushort Atributes
        
{
            
get
            
{
                return 
_atributes;
            }
            
set
            
{
                if (
EntityFlag == EntityFlag.Player)
                    
Update(Network.GamePackets.Update.Atributesvaluefalse);
                
_atributes value;
            }
        }
        public 
uint Hitpoints
        
{
            
get
            
{
                return 
_hitpoints;
            }
            
set
            
{
                if (
EntityFlag == EntityFlag.Player)
                    
Update(Network.GamePackets.Update.Hitpointsvaluefalse);
                
_hitpoints value;

                if (
Boss 0)
                {
                    
uint key = (uint)(MaxHitpoints 10000);
                    if (
key != 0)
                        
WriteUInt16((ushort)(value key), 74SpawnPacket);
                    else
                        
WriteUInt16((ushort)(value MaxHitpoints 1000 1.09), 74SpawnPacket);
                }
                else
                    
WriteUInt16((ushort)value74SpawnPacket);
            }
        }
        public 
ushort Mana
        
{
            
get
            
{
                return 
_mana;
            }
            
set
            
{
                if (
EntityFlag == EntityFlag.Player)
                    
Update(Network.GamePackets.Update.Manavaluefalse);
                
_mana value;
            }
        }
        public 
ushort MaxMana
        
{
            
get
            
{
                return 
_maxmana;
            }
            
set
            
{
                if (
EntityFlag == EntityFlag.Player)
                    
Update(Network.GamePackets.Update.MaxManavaluefalse);
                
_maxmana value;
            }
        }
        public 
ushort HairStyle
        
{
            
get
            
{
                return 
_hairstyle;
            }
            
set
            
{
                if (
EntityFlag == EntityFlag.Player)
                {
                    
Update(Network.GamePackets.Update.HairStylevaluetrue);
                }
                
_hairstyle value;
                
WriteUInt16(value84SpawnPacket);
            }
        }


        public 
ConquerStructures.NobilityRank NobilityRank
        
{
            
get
            
{
                return (
Conquer_Online_Server.Game.ConquerStructures.NobilityRank)SpawnPacket[119];
            }
            
set
            
{
                
SpawnPacket[119] = (byte)value;
                if (
Owner != null)
                {
                    if (
Owner.AsMember != null)
                    {
                        
Owner.AsMember.NobilityRank value;
                    }
                }
            }
        }

        public 
byte HairColor
        
{
            
get
            
{
                return (
byte)(HairStyle 100);
            }
            
set
            
{
                
HairStyle = (ushort)((value 100) + (HairStyle 100));
            }
        }
        public 
ushort MapID
        
{
            
get
            
{
                return 
_mapid;
            }
            
set
            
{
                
_mapid value;
            }
        }
        public 
ushort PreviousMapID
        
{
            
get
            
{
                return 
_previousmapid;
            }
            
set
            
{
                
_previousmapid value;
            }
        }
        public 
ushort X
        
{
            
get
            
{
                return 
_x;
            }
            
set
            
{
                
_x value;
                
WriteUInt16(value86SpawnPacket);
            }
        }
        public 
ushort Y
        
{
            
get
            
{
                return 
_y;
            }
            
set
            
{
                
_y value;
                
WriteUInt16(value88SpawnPacket);
            }
        }
        public 
ushort PX
        
{
            
get;
            
set;
        }
        public 
ushort PY
        
{
            
get;
            
set;
        }
        public 
ushort ArenaMap
        
{
            
get
            
{
                return 
_arenamap;
            }
            
set
            
{
                
_arenamap value;
            }
        }
        public 
bool Dead
        
{
            
get
            
{
                return 
Hitpoints 1;
            }
            
set
            
{
                throw new 
NotImplementedException();
            }
        }
        public 
ushort Defence
        
{
            
get
            
{
                return 
_Defence;
            }
            
set _Defence value; }
        }
        public 
ushort TransformationDefence
        
{
            
get
            
{
                if (
ContainsFlag(Network.GamePackets.Update.Flags.MagicShield))
                {
                    if (
ShieldTime 0)
                        return (
ushort)(_TransPhysicalDefence ShieldIncrease);
                    else
                        return (
ushort)(_TransPhysicalDefence MagicShieldIncrease);
                }
                return (
ushort)_TransPhysicalDefence;
            }
            
set _TransPhysicalDefence value; }
        }
        public 
ushort MagicDefencePercent
        
{
            
get { return _MDefencePercent; }
            
set _MDefencePercent value; }
        }
        public 
ushort TransformationMagicDefence
        
{
            
get { return (ushort)_TransMagicDefence; }
            
set _TransMagicDefence value; }
        }
        public 
ushort MagicDefence
        
{
            
get { return _MDefence; }
            
set _MDefence value; }
        }
        public 
Client.GameState Owner
        
{
            
get { return _Owner; }
            
set _Owner value; }
        }
        public 
uint TransformationMinAttack
        
{
            
get
            
{
                if (
ContainsFlag(Network.GamePackets.Update.Flags.Stigma))
                    return (
uint)(_TransMinAttack StigmaIncrease);
                return 
_TransMinAttack;
            }
            
set _TransMinAttack value; }
        }
        public 
uint TransformationMaxAttack
        
{
            
get
            
{
                if (
ContainsFlag(Network.GamePackets.Update.Flags.Stigma))
                    return (
uint)(_TransMaxAttack StigmaIncrease);
                return 
_TransMaxAttack;
            }
            
set _TransMaxAttack value; }
        }
        public 
uint MinAttack
        
{
            
get
            
{
                return 
_MinAttack;
            }
            
set _MinAttack value; }
        }
        public 
uint MaxAttack
        
{
            
get
            
{
                return 
_MaxAttack;
            }
            
set _MaxAttack value; }
        }
        public 
uint MaxHitpoints
        
{
            
get
            
{
                return 
_maxhitpoints;
            }
            
set
            
{
                if (
EntityFlag == EntityFlag.Player)
                    if (
TransformationID != && TransformationID != 98)
                        
Update(Network.GamePackets.Update.MaxHitpointsvaluetrue);
                
_maxhitpoints value;
            }
        }
        public 
uint MagicAttack
        
{
            
get
            
{
                return 
_MagicAttack;
            }
            
set _MagicAttack value; }
        }
        public 
byte Dodge
        
{
            
get
            
{
                if (
ContainsFlag(Network.GamePackets.Update.Flags.Dodge))
                    return (
byte)(_Dodge DodgeIncrease);
                return 
_Dodge;
            }
            
set _Dodge value; }
        }
        public 
byte TransformationDodge
        
{
            
get
            
{
                if (
ContainsFlag(Network.GamePackets.Update.Flags.Dodge))
                    return (
byte)(_TransDodge DodgeIncrease);
                return (
byte)_TransDodge;
            }
            
set _TransDodge value; }
        }
        public 
MapObjectType MapObjType
        
{
            
get { return _MapObjectType; }
            
set _MapObjectType value; }
        }

        public 
EntityFlag EntityFlag
        
{
            
get { return _EntityFlag; }
            
set _EntityFlag value; }
        }
        public 
ulong Experience
        
{
            
get
            
{
                return 
_experience;
            }
            
set
            
{
                if (
EntityFlag == EntityFlag.Player)
                    
Update(Network.GamePackets.Update.Experiencevaluefalse);
                
_experience value;
            }
        }

        public 
ushort EnlightenPoints
        
{
            
get
            
{
                return 
_enlightenPoints;
            }
            
set
            
{
                
_enlightenPoints value;
            }
        }

        public 
byte ReceivedEnlightenPoints
        
{
            
get
            
{
                return 
_receivedEnlighenPoints;
            }
            
set
            
{
                
_receivedEnlighenPoints value;
            }
        }

        public 
ushort EnlightmentTime
        
{
            
get
            
{
                return 
_enlightmenttime;
            }
            
set
            
{
                
_enlightmenttime value;
            }
        }

        public 
ushort PKPoints
        
{
            
get
            
{
                return 
_pkpoints;
            }
            
set
            
{
                
_pkpoints value;
                if (
EntityFlag == EntityFlag.Player)
                {
                    
Update(Network.GamePackets.Update.PKPointsvaluefalse);
                    if (
PKPoints 99)
                    {
                        
RemoveFlag(Network.GamePackets.Update.Flags.RedName);
                        
AddFlag(Network.GamePackets.Update.Flags.BlackName);
                    }
                    else if (
PKPoints 29)
                    {
                        
AddFlag(Network.GamePackets.Update.Flags.RedName);
                        
RemoveFlag(Network.GamePackets.Update.Flags.BlackName);
                    }
                    else if (
PKPoints 30)
                    {
                        
RemoveFlag(Network.GamePackets.Update.Flags.RedName);
                        
RemoveFlag(Network.GamePackets.Update.Flags.BlackName);
                    }
                }
            }
        }
        public 
uint QuizPoints
        
{
            
get
            
{
                return 
_quizpoints;
            }
            
set
            
{
                if (
EntityFlag == EntityFlag.Player)
                {
                    
Update(Network.GamePackets.Update.QuizPointsvaluetrue);
                }
                
_quizpoints value;
                
WriteUInt32(value122SpawnPacket);
            }
        }
        public 
Enums.PKMode PKMode
        
{
            
get { return _PKMode; }
            
set _PKMode value; }
        }
        public 
ushort Action
        
{
            
get { return BitConverter.ToUInt16(SpawnPacket91); }
            
set
            
{
                
WriteUInt16(value91SpawnPacket);
            }
        }
        public 
Enums.ConquerAngle Facing
        
{
            
get { return (Enums.ConquerAngle)SpawnPacket[90]; }
            
set
            
{
                
SpawnPacket[90] = (byte)value;
            }
        }
        public 
ulong StatusFlag
        
{
            
get
            
{
                return 
BitConverter.ToUInt64(SpawnPacket22);
            }
            
set
            
{
                
ulong OldV StatusFlag;
                if (
value != OldV)
                {
                    
WriteUInt64(value22SpawnPacket);
                    
Update(Network.GamePackets.Update.StatusFlagvalue, !ContainsFlag(Network.GamePackets.Update.Flags.XPList));
                }
            }
        }
        private 
ulong _Stateff2 0;
        public 
ulong StatusFlag2
        
{
            
get { return _Stateff2; }
            
set
            
{
                
ulong OldV StatusFlag2;
                if (
value != OldV)
                {
                    
_Stateff2 value;
                    
WriteUInt64(value30SpawnPacket);
                    
Update2(Network.GamePackets.Update.StatusFlagvaluetrue);// !ContainsFlag(Network.GamePackets.Update.Flags.XPList));//you need to update the SECOND value of stateff
                
}
            }
        }

        
#endregion

        #region Functions
        
public Entity(EntityFlag Flagbool companion)
        {

            
Companion companion;
            
this.EntityFlag Flag;
            
Mode Enums.Mode.None;
            
update = new Conquer_Online_Server.Network.GamePackets.Update(true);
            
update.UID UID;
            switch (
Flag)
            {
                case 
EntityFlag.PlayerMapObjType Game.MapObjectType.Player; break;
                case 
EntityFlag.MonsterMapObjType Game.MapObjectType.Monster; break;
            }
        }

        public 
void Ressurect()
        {
            
Hitpoints MaxHitpoints;
            
TransformationID 0;
            
Stamina 100;
            
FlashingNameTime 0;
            
FlashingNameStamp Time32.Now;
            
RemoveFlag(Network.GamePackets.Update.Flags.FlashingName);
            
RemoveFlag(Network.GamePackets.Update.Flags.Dead Network.GamePackets.Update.Flags.Ghost);
            if (
EntityFlag == EntityFlag.Player)
                
Owner.Send(new MapStatus() { BaseID Owner.Map.BaseIDID Owner.Map.IDStatus Database.MapsTable.MapInformations[Owner.Map.ID].Status });
        }

        public 
void DropRandomStuff(string KillerName)
        {
            if (
Money 100)
            {
                
int amount = (int)(Money 2);
                
amount ServerBase.Kernel.Random.Next(amount);
                if (
ServerBase.Kernel.Rate(40))
                {
                    
uint ItemID Network.PacketHandler.MoneyItemID((uint)amount);
                    
ushort x XY;
                    
Game.Map Map ServerBase.Kernel.Maps[MapID];
                    if (
Map.SelectCoordonates(ref xref y))
                    {
                        
Money -= (uint)amount;
                        
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
                        
floorItem.ValueType Network.GamePackets.FloorItem.FloorValueType.Money;
                        
floorItem.Value = (uint)amount;
                        
floorItem.ItemID ItemID;
                        
floorItem.MapID MapID;
                        
floorItem.MapObjType Game.MapObjectType.Item;
                        
floorItem.x;
                        
floorItem.y;
                        
floorItem.Type Network.GamePackets.FloorItem.Drop;
                        
floorItem.OnFloor Time32.Now;
                        
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                        while (
Map.Npcs.ContainsKey(floorItem.UID))
                            
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                        
Map.AddFloorItem(floorItem);
                        
Owner.SendScreenSpawn(floorItemtrue);
                    }
                }
            }
            if (
Owner.Inventory.Count 0)
            {
                
uint count = (uint)(Owner.Inventory.Count 4);
                
byte startfrom = (byte)ServerBase.Kernel.Random.Next((int)count);
                for (
int c 0countc++)
                {
                    if (
Owner.Inventory.Objects.Length startfrom)
                        break;
                    if (
Owner.Inventory.Objects[startfrom] != null)
                    {
                        if (
Owner.Inventory.Objects[startfrom].Lock == || PKPoints 99)
                        {
                            if (!
Owner.Inventory.Objects[startfrom].Bound)
                            {
                                if (!
Owner.Inventory.Objects[startfrom].Suspicious)
                                {
                                    if (
ServerBase.Kernel.Rate(140))
                                    {
                                        var 
Item Owner.Inventory.Objects[startfrom];
                                        
Item.Lock 0;
                                        var 
infos Database.ConquerItemInformation.BaseInformations[(uint)Item.ID];
                                        
ushort x XY;
                                        
Game.Map Map ServerBase.Kernel.Maps[MapID];
                                        if (
Map.SelectCoordonates(ref xref y))
                                        {
                                            
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
                                            
Owner.Inventory.Remove(ItemEnums.ItemUse.Remove);
                                            
floorItem.Item Item;
                                            
floorItem.ValueType Network.GamePackets.FloorItem.FloorValueType.Item;
                                            
floorItem.ItemID = (uint)Item.ID;
                                            
floorItem.MapID MapID;
                                            
floorItem.MapObjType Game.MapObjectType.Item;
                                            
floorItem.x;
                                            
floorItem.y;
                                            
floorItem.Type Network.GamePackets.FloorItem.Drop;
                                            
floorItem.OnFloor Time32.Now;
                                            
floorItem.ItemColor floorItem.Item.Color;
                                            
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                                            while (
Map.Npcs.ContainsKey(floorItem.UID))
                                                
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                                            
Map.AddFloorItem(floorItem);
                                            
Owner.SendScreenSpawn(floorItemtrue);
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
            if (
PKPoints 29 && Killer != null && Killer.Owner != null)
            {
                foreach (var 
Item in Owner.Equipment.Objects)
                {
                    if (
Item != null)
                    {
                        
//5 = LeftHand, 9 = Garment, 12 = Horse
                        
if (Item.Position == || Item.Position == 12)
                            return;
                        if (
Item.Position == 5)
                            if (
Item.ID.ToString().StartsWith("105"))
                                return;
                        if (
ServerBase.Kernel.Rate(35 + (int)(PKPoints 99 75 0)))
                        {
                            
ushort x XY;
                            
Game.Map Map ServerBase.Kernel.Maps[MapID];
                            if (
Map.SelectCoordonates(ref xref y))
                            {
                                
Owner.Equipment.RemoveToGround(Item.Position);
                                var 
infos Database.ConquerItemInformation.BaseInformations[(uint)Item.ID];

                                
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
                                
floorItem.Item Item;
                                
floorItem.ValueType Network.GamePackets.FloorItem.FloorValueType.Item;
                                
floorItem.ItemID = (uint)Item.ID;
                                
floorItem.MapID MapID;
                                
floorItem.MapObjType Game.MapObjectType.Item;
                                
floorItem.x;
                                
floorItem.y;
                                
floorItem.Type Network.GamePackets.FloorItem.DropDetain;
                                
floorItem.OnFloor Time32.Now;
                                
floorItem.ItemColor floorItem.Item.Color;
                                
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                                while (
Map.Npcs.ContainsKey(floorItem.UID))
                                    
floorItem.UID Network.GamePackets.FloorItem.FloorUID.Next;
                                
Owner.SendScreenSpawn(floorItemtrue);

                                
Database.DetainedItemTable.DetainItem(ItemOwnerKiller.Owner);
                                break;
                            }
                        }
                    }
                }
            }
            if (
PKPoints 99)
            {
                if (
KillerName != "")
                    
ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message(Name " has been captured by " KillerName " and sent in jail! The world is now safer!"System.Drawing.Color.RedMessage.Talk), ServerBase.Kernel.GamePool.Values);
                else
                    
ServerBase.Kernel.SendWorldMessage(new Network.GamePackets.Message(Name " has been captured and sent in jail! The world is now safer!"System.Drawing.Color.RedMessage.Talk), ServerBase.Kernel.GamePool.Values);

                
Teleport(60013076);
            }
        }

        public 
void Die()
        {
            if (
EntityFlag == EntityFlag.Player)
                
Owner.XPCount 0;
            
Killed true;
            
Hitpoints 0;
            
DeathStamp Time32.Now;
            
ToxicFogLeft 0;
            if (
Companion)
            {
                
AddFlag(Network.GamePackets.Update.Flags.Ghost Network.GamePackets.Update.Flags.Dead Network.GamePackets.Update.Flags.FadeAway);
                
Network.GamePackets.Attack attack = new Network.GamePackets.Attack(true);
                
attack.Attacked UID;
                
attack.AttackType Network.GamePackets.Attack.Kill;
                
attack.X;
                
attack.Y;
                
MonsterInfo.SendScreen(attack);
                
Owner.Map.RemoveEntity(this);
                
Owner.Companion null;
            }
            if (
EntityFlag == EntityFlag.Player)
            {
                if (
ServerBase.Constants.PKFreeMaps.Contains(MapID))
                    goto 
Over;

                
DropRandomStuff("");

            
Over:
                
AddFlag(Network.GamePackets.Update.Flags.Dead Network.GamePackets.Update.Flags.Ghost);
                
RemoveFlag(Network.GamePackets.Update.Flags.Fly);
                
RemoveFlag(Network.GamePackets.Update.Flags.Ride);
                
RemoveFlag(Network.GamePackets.Update.Flags.Cyclone);
                
RemoveFlag(Network.GamePackets.Update.Flags.Superman);
                
RemoveFlag(Network.GamePackets.Update.Flags.FatalStrike);
                
RemoveFlag(Network.GamePackets.Update.Flags.FlashingName);
                
RemoveFlag(Network.GamePackets.Update.Flags.ShurikenVortex);
                
RemoveFlag2(Network.GamePackets.Update.Flags2.Oblivion);

                
Network.GamePackets.Attack attack = new Attack(true);
                
attack.AttackType Network.GamePackets.Attack.Kill;
                
attack.X;
                
attack.Y;
                
attack.Attacked UID;
                
Owner.SendScreen(attacktrue);

                if (
Body 10 3)
                    
TransformationID 99;
                else
                    
TransformationID 98;

                
Owner.Send(new MapStatus() { BaseID Owner.Map.BaseIDID Owner.Map.IDStatus Database.MapsTable.MapInformations[Owner.Map.ID].Status });

                if (
Owner.QualifierGroup != null)
                {
                    
Owner.QualifierGroup.End(Owner);
                }
            }
            else
            {
                
ServerBase.Kernel.Maps[MapID].Floor[XYMapObjTypethis] = true;
            }
        }
        public 
Entity Killer;
        public 
void Die(Entity killer)
        {
            if (
EntityFlag == EntityFlag.Player)
                
Owner.XPCount 0;
            
Killer killer;
            
Hitpoints 0;
            
DeathStamp Time32.Now;
            
ToxicFogLeft 0;
            if (
Companion)
            {
                
AddFlag(Network.GamePackets.Update.Flags.Ghost Network.GamePackets.Update.Flags.Dead Network.GamePackets.Update.Flags.FadeAway);
                
Network.GamePackets.Attack zattack = new Network.GamePackets.Attack(true);
                
zattack.Attacked UID;
                
zattack.AttackType Network.GamePackets.Attack.Kill;
                
zattack.X;
                
zattack.Y;
                
MonsterInfo.SendScreen(zattack);
                
Owner.Map.RemoveEntity(this);
                
Owner.Companion null;
            }
            if (
EntityFlag == EntityFlag.Player)
            {
                if (
killer.EntityFlag == EntityFlag.Player)
                {
                    if (
ServerBase.Constants.PKFreeMaps.Contains(killer.Owner.Map.ID) || (killer.Owner.Map.ID != 700 && killer.Owner.Map.BaseID == 700 && killer.Owner.Map.ID != Conquer_Online_Server.Game.ConquerStructures.Quarantine.Map))
                        goto 
Over;
                    if (!
ContainsFlag(Network.GamePackets.Update.Flags.FlashingName Network.GamePackets.Update.Flags.BlackName))
                    {
                        
killer.AddFlag(Network.GamePackets.Update.Flags.FlashingName);
                        
killer.FlashingNameStamp Time32.Now;
                        
killer.FlashingNameTime 60;
                        if (
killer.GuildID != 0)
                        {
                            if (
killer.Owner.Guild.Enemy.ContainsKey(GuildID))
                            {
                                
killer.PKPoints += 3;
                            }
                            else
                            {
                                if (!
killer.Owner.Enemy.ContainsKey(UID))
                                    
killer.PKPoints += 10;
                                else
                                    
killer.PKPoints += 5;
                            }
                        }
                        else
                        {
                            if (!
killer.Owner.Enemy.ContainsKey(UID))
                                
killer.PKPoints += 10;
                            else
                                
killer.PKPoints += 5;
                        }
                        if (!
this.Owner.Enemy.ContainsKey(killer.UID))
                            
Network.PacketHandler.AddEnemy(this.Ownerkiller.Owner);
                    }
                    if (
killer.EntityFlag == EntityFlag.Player)
                        
DropRandomStuff(killer.Name);
                    else
                        
DropRandomStuff("");
                }
            }
            
RemoveFlag(Network.GamePackets.Update.Flags.FlashingName);
        
Over:

            
Network.GamePackets.Attack attack = new Attack(true);
            
attack.Attacker killer.UID;
            
attack.Attacked UID;
            
attack.AttackType Network.GamePackets.Attack.Kill;
            
attack.X;
            
attack.Y;

            if (
EntityFlag == EntityFlag.Player)
            {
                
AddFlag(Network.GamePackets.Update.Flags.Dead Network.GamePackets.Update.Flags.Ghost);
                
RemoveFlag(Network.GamePackets.Update.Flags.Fly);
                
RemoveFlag(Network.GamePackets.Update.Flags.Ride);
                
RemoveFlag(Network.GamePackets.Update.Flags.Cyclone);
                
RemoveFlag(Network.GamePackets.Update.Flags.Superman);
                
RemoveFlag(Network.GamePackets.Update.Flags.FatalStrike);
                
RemoveFlag(Network.GamePackets.Update.Flags.FlashingName);
                
RemoveFlag(Network.GamePackets.Update.Flags.ShurikenVortex);
                
RemoveFlag2(Network.GamePackets.Update.Flags2.Oblivion);

                if (
Body 10 3)
                    
TransformationID 99;
                else
                    
TransformationID 98;

                
Owner.SendScreen(attacktrue);
                
Owner.Send(new MapStatus() { BaseID Owner.Map.BaseIDID Owner.Map.IDStatus Database.MapsTable.MapInformations[Owner.Map.ID].Status });

                if (
Owner.QualifierGroup != null)
                {
                    
Owner.QualifierGroup.End(Owner);
                }
            }
            else
            {
                if (!
Companion)
                    
MonsterInfo.Drop(killer);
                
ServerBase.Kernel.Maps[MapID].Floor[XYMapObjTypethis] = true;
                if (
killer.EntityFlag == EntityFlag.Player)
                {
                    
killer.Owner.IncreaseExperience(MaxHitpointstrue);
                    if (
killer.Owner.Team != null)
                    {
                        foreach (
Client.GameState teammate in killer.Owner.Team.Teammates)
                        {
                            if (
ServerBase.Kernel.GetDistance(killer.Xkiller.Yteammate.Entity.Xteammate.Entity.Y) <= ServerBase.Constants.pScreenDistance)
                            {
                                if (
killer.UID != teammate.Entity.UID)
                                {
                                    
uint extraExperience MaxHitpoints 2;
                                    if (
killer.Spouse == teammate.Entity.Name)
                                        
extraExperience MaxHitpoints 2;
                                    
byte TLevelN teammate.Entity.Level;
                                    if (
killer.Owner.Team.CanGetNoobExperience(teammate))
                                    {
                                        if (
teammate.Entity.Level 137)
                                        {
                                            
extraExperience *= 2;
                                            
teammate.IncreaseExperience(extraExperiencefalse);
                                            
teammate.Send(ServerBase.Constants.NoobTeamExperience(extraExperience));
                                        }
                                    }
                                    else
                                    {
                                        if (
teammate.Entity.Level 137)
                                        {
                                            
teammate.IncreaseExperience(extraExperiencefalse);
                                            
teammate.Send(ServerBase.Constants.TeamExperience(extraExperience));
                                        }
                                    }
                                    
byte TLevelNn teammate.Entity.Level;
                                    
byte newLevel = (byte)(TLevelNn TLevelN);
                                    if (
newLevel != 0)
                                    {
                                        if (
TLevelN 70)
                                        {
                                            for (
int i TLevelNTLevelNni++)
                                            {
                                                
teammate.Team.Teammates[0].VirtuePoints += (uint)(3.83F);
                                                
teammate.Team.SendMessage(new Message("The leader, " teammate.Team.Teammates[0].Entity.Name ", has gained " + (uint)(7.7F) + " virtue points for power leveling the rookies."System.Drawing.Color.RedMessage.Team));
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    if (
killer.Level 137)
                    {
                        
uint extraExp MaxHitpoints;
                        
extraExp *= ServerBase.Constants.ExtraExperienceRate;
                        
extraExp += extraExp killer.Gems[3] / 100;
                        
extraExp += (uint)(extraExp * ((float)killer.BattlePower 100));
                        if (
killer.DoubleExperienceTime 0)
                            
extraExp *= 2;
                        if (
killer.HeavenBlessing 0)
                            
extraExp += (uint)(extraExp 20 100);
                        if (
killer.Reborn >= 2)
                            
extraExp /= 3;
                        
killer.Owner.Send(ServerBase.Constants.ExtraExperience(extraExp));
                    }
                    
killer.Owner.XPCount++;
                    if (
killer.OnKOSpell())
                        
killer.KOSpellTime++;
                }
            }
        }

        public 
void Update(byte typebyte valuebool screen)
        {
            if (!
SendUpdates)
                return;
            
update = new Update(true);
            
update.UID UID;
            
update.Append(typevalue);
            if (!
screen)
                
update.Send(Owner as Client.GameState);
            else
                (
Owner as Client.GameState).SendScreen(updatetrue);
        }
        public 
void Update(byte typeushort valuebool screen)
        {
            if (!
SendUpdates)
                return;
            
update = new Update(true);
            
update.UID UID;
            
update.Append(typevalue);
            if (!
screen)
                
update.Send(Owner as Client.GameState);
            else
                (
Owner as Client.GameState).SendScreen(updatetrue);
        }
        public 
void Update(byte typeuint valuebool screen)
        {
            if (!
SendUpdates)
                return;
            
update = new Update(true);
            
update.UID UID;
            
update.Append(typevalue);
            if (!
screen)
                
update.Send(Owner as Client.GameState);
            else
                (
Owner as Client.GameState).SendScreen(updatetrue);
        }
        public 
void Update(byte typeulong valuebool screen)
        {
            if (!
SendUpdates)
                return;
            
update = new Update(true);
            
update.UID UID;
            
update.Append(typevalue);
            if (
EntityFlag == EntityFlag.Player)
            {
                if (!
screen)
                    
update.Send(Owner as Client.GameState);
                else
                    (
Owner as Client.GameState).SendScreen(updatetrue);
            }
            else
            {
                
MonsterInfo.SendScreen(update);
            }
        }
        public 
void Update2(byte typeulong valuebool screen)
        {
            if (!
SendUpdates)
                return;
            
update = new Update(true);
            
update.UID UID;
            
update.Append2(typevalue);
            if (
EntityFlag == EntityFlag.Player)
            {
                if (!
screen)
                    
update.Send(Owner as Client.GameState);
                else
                    (
Owner as Client.GameState).SendScreen(updatetrue);
            }
            else
            {
                
MonsterInfo.SendScreen(update);
            }
        }
        public 
void Update(byte typestring valuebool screen)
        {
            if (!
SendUpdates)
                return;
            
Network.GamePackets._String update = new _String(true);
            
update.UID this.UID;
            
update.Type type;
            
update.TextsCount 1;
            
update.Texts.Add(value);
            if (
EntityFlag == EntityFlag.Player)
            {
                if (!
screen)
                    
update.Send(Owner as Client.GameState);
                else
                    (
Owner as Client.GameState).SendScreen(updatetrue);
            }
            else
            {
                
MonsterInfo.SendScreen(update);
            }
        }
        private 
void UpdateDatabase(string columnbyte value)
        {
            new 
Database.MySqlCommand(Conquer_Online_Server.Database.MySqlCommandType.UPDATE).Update("entities").Set(columnvalue).Where("UID"UID).Execute();
        }
        private 
void UpdateDatabase(string columnlong value)
        {
            new 
Database.MySqlCommand(Conquer_Online_Server.Database.MySqlCommandType.UPDATE).Update("entities").Set(columnvalue).Where("UID"UID).Execute();
        }
        private 
void UpdateDatabase(string columnulong value)
        {
            new 
Database.MySqlCommand(Conquer_Online_Server.Database.MySqlCommandType.UPDATE).Update("entities").Set(columnvalue).Where("UID"UID).Execute();
        }
        private 
void UpdateDatabase(string columnbool value)
        {
            new 
Database.MySqlCommand(Conquer_Online_Server.Database.MySqlCommandType.UPDATE).Update("entities").Set(columnvalue).Where("UID"UID).Execute();
        }
        private 
void UpdateDatabase(string columnstring value)
        {
            new 
Database.MySqlCommand(Conquer_Online_Server.Database.MySqlCommandType.UPDATE).Update("entities").Set(columnvalue).Where("UID"UID).Execute();
        }
        public 
bool Move(Enums.ConquerAngle Direction)
        {
            
ushort _X X_Y Y;
            
Facing Direction;
            
sbyte xi 0yi 0;
            switch (
Direction)
            {
                case 
Enums.ConquerAngle.Northxi = -1yi = -1; break;
                case 
Enums.ConquerAngle.Southxi 1yi 1; break;
                case 
Enums.ConquerAngle.Eastxi 1yi = -1; break;
                case 
Enums.ConquerAngle.Westxi = -1yi 1; break;
                case 
Enums.ConquerAngle.NorthWestxi = -1; break;
                case 
Enums.ConquerAngle.SouthWestyi 1; break;
                case 
Enums.ConquerAngle.NorthEastyi = -1; break;
                case 
Enums.ConquerAngle.SouthEastxi 1; break;
            }
            
_X = (ushort)(xi);
            
_Y = (ushort)(yi);
            
Game.Map Map null;
            if (
ServerBase.Kernel.Maps.TryGetValue(MapIDout Map))
            {
                if (
Map.Floor[_X_YMapObjTypethis])
                {
                    if (
MapObjType == MapObjectType.Monster)
                    {
                        
Map.Floor[_X_YMapObjTypethis] = false;
                        
Map.Floor[XYMapObjTypethis] = true;
                    }
                    
_X;
                    
_Y;
                    return 
true;
                }
                else
                {
                    if (
Mode == Enums.Mode.None)
                    {
                        if (
EntityFlag != EntityFlag.Monster)
                            
Teleport(XYMapID);
                        else
                            return 
false;
                    }
                }
            }
            else
            {
                if (
EntityFlag != EntityFlag.Monster)
                    
Teleport(XYMapID);
                else
                    return 
false;
            }
            return 
true;
        }
        public 
void SendSpawn(Client.GameState client)
        {
            
SendSpawn(clienttrue);
        }
        public 
void SendSpawn(Client.GameState clientbool checkScreen)
        {
            if (
client.Screen.Add(this) || !checkScreen)
            {
                
client.Send(SpawnPacket);
                if (
EntityFlag == EntityFlag.Player)
                {
                    if (
Owner.Booth != null)
                    {
                        
client.Send(Owner.Booth);
                        if (
Owner.Booth.HawkMessage != null)
                            
client.Send(Owner.Booth.HawkMessage);
                    }
                }
            }
        }

        public 
void AddFlag(ulong flag)
        {
            
//if (!ContainsFlag(Network.GamePackets.Update.Flags.Dead) && !ContainsFlag(Network.GamePackets.Update.Flags.Ghost))
            
StatusFlag |= flag;
        }

        public 
bool ContainsFlag(ulong flag)
        {
            
ulong aux StatusFlag;
            
aux &= ~flag;
            return !(
aux == StatusFlag);
        }
        public 
void RemoveFlag(ulong flag)
        {
            if (
ContainsFlag(flag))
            {
                
StatusFlag &= ~flag;
            }
        }
        public 
void AddFlag2(ulong flag)
        {
            
// if (!ContainsFlag(Network.GamePackets.Update.Flags.Dead) && !ContainsFlag(Network.GamePackets.Update.Flags.Ghost))
            
StatusFlag2 |= flag;
        }
        public 
bool ContainsFlag2(ulong flag)
        {
            
ulong aux StatusFlag2;
            
aux &= ~flag;
            return !(
aux == StatusFlag2);
        }
        public 
void RemoveFlag2(ulong flag)
        {
            if (
ContainsFlag2(flag))
            {
                
StatusFlag2 &= ~flag;
            }
        }
        public 
void Shift(ushort Xushort Y)
        {
            if (
EntityFlag == EntityFlag.Player)
            {
                if (!
Database.MapsTable.MapInformations.ContainsKey(MapID))
                    return;
                
this.X;
                
this.Y;
                
Network.GamePackets.Data Data = new Network.GamePackets.Data(true);
                
Data.UID UID;
                
Data.ID Network.GamePackets.Data.FlashStep;
                
Data.dwParam MapID;
                
Data.wParam1 X;
                
Data.wParam2 Y;
                
Owner.SendScreen(Datatrue);
                
Owner.Screen.Reload(null);
            }
        }
        public 
void Teleport(ushort Xushort Y)
        {
            if (
EntityFlag == EntityFlag.Player)
            {
                if (!
Database.MapsTable.MapInformations.ContainsKey(MapID))
                    return;
                
this.X;
                
this.Y;
                
Network.GamePackets.Data Data = new Network.GamePackets.Data(true);
                
Data.UID UID;
                
Data.ID Network.GamePackets.Data.Teleport;
                
Data.dwParam Database.MapsTable.MapInformations[MapID].BaseID;
                
Data.wParam1 X;
                
Data.wParam2 Y;
                
Owner.Send(Data);
            }
        }
        public 
void SetLocation(ushort MapIDushort Xushort Y)
        {
            if (
EntityFlag == EntityFlag.Player)
            {
                
this.X;
                
this.Y;
                
this.MapID MapID;
            }
        }
        public 
void Teleport(ushort MapIDushort Xushort Y)
        {
            if (
EntityFlag == EntityFlag.Player)
            {
                if (!
Database.MapsTable.MapInformations.ContainsKey(MapID))
                    return;
                if (
EntityFlag == EntityFlag.Player)
                {
                    if (
Owner.Companion != null)
                    {
                        
Owner.Map.RemoveEntity(Owner.Companion);
                        
Data data = new Data(true);
                        
data.UID Owner.Companion.UID;
                        
data.ID Network.GamePackets.Data.RemoveEntity;
                        
Owner.Companion.MonsterInfo.SendScreen(data);
                        
Owner.Companion null;
                    }
                }
                if (
MapID == this.MapID)
                {
                    
Teleport(XY);
                    return;
                }
                
this.X;
                
this.Y;
                
this.PreviousMapID this.MapID;
                
this.MapID MapID;
                
Network.GamePackets.Data Data = new Network.GamePackets.Data(true);
                
Data.UID UID;
                
Data.ID Network.GamePackets.Data.Teleport;
                
Data.dwParam Database.MapsTable.MapInformations[MapID].BaseID;
                
Data.wParam1 X;
                
Data.wParam2 Y;
                
Owner.Send(Data);
                
Owner.Send(new MapStatus() { BaseID Owner.Map.BaseIDID Owner.Map.IDStatus Database.MapsTable.MapInformations[Owner.Map.ID].Status });
                if (!
Owner.Equipment.Free(12))
                    if (
Owner.Map.ID == 1036 && Owner.Equipment.TryGetItem((byte)12).Plus 6)
                        
RemoveFlag(Network.GamePackets.Update.Flags.Ride);
            }
        }
        public 
ushort PrevXPrevY;
        public 
void Teleport(ushort MapIDushort DynamicIDushort Xushort Y)
        {
            if (
EntityFlag == EntityFlag.Player)
            {
                if (!
Database.DMaps.MapPaths.ContainsKey(MapID))
                    return;

                
this.PrevX this.X;
                
this.PrevY this.Y;
                
this.X;
                
this.Y;
                
this.PreviousMapID this.MapID;
                
this.MapID DynamicID;
                
Network.GamePackets.Data Data = new Network.GamePackets.Data(true);
                
Data.UID UID;
                
Data.ID Network.GamePackets.Data.Teleport;
                
Data.dwParam MapID;
                
Data.wParam1 X;
                
Data.wParam2 Y;
                
Owner.Send(Data);
                
Owner.Send(new MapStatus() { BaseID Owner.Map.BaseIDID Owner.Map.IDStatus Database.MapsTable.MapInformations[Owner.Map.ID].Status });
                if (!
Owner.Equipment.Free(12))
                    if (
Owner.Map.ID == 1036 && Owner.Equipment.TryGetItem((byte)12).Plus 6)
                        
RemoveFlag(Network.GamePackets.Update.Flags.Ride);
            }
        }

        public 
bool OnKOSpell()
        {
            return 
OnCyclone() || OnSuperman();
        }
        public 
bool OnOblivion()
        {
            return 
ContainsFlag2(Network.GamePackets.Update.Flags2.Oblivion);
        }
        public 
bool OnCyclone()
        {
            return 
ContainsFlag(Network.GamePackets.Update.Flags.Cyclone);
        }
        public 
bool OnSuperman()
        {
            return 
ContainsFlag(Network.GamePackets.Update.Flags.Superman);
        }
        public 
bool OnFatalStrike()
        {
            return 
ContainsFlag(Network.GamePackets.Update.Flags.FatalStrike);
        }

        public 
void Untransform()
        {
            if (
MapID == 1036 && TransformationTime == 3600)
                return;
            
this.TransformationID 0;

            
double maxHP TransformationMaxHP;
            
double HP Hitpoints;
            
double point HP maxHP;

            
Hitpoints = (uint)(MaxHitpoints point);
            
Update(Network.GamePackets.Update.MaxHitpointsMaxHitpointsfalse);
        }
        public 
byte[] WindowSpawn()
        {
            
byte[] buffer = new byte[SpawnPacket.Length];
            
SpawnPacket.CopyTo(buffer0);
            
buffer[77] = 1;
            return 
buffer;
        }
        
//
        
public byte TitleActivated
        
{
            
get { return SpawnPacket[167]; }
            
set SpawnPacket[167] = value; }
        }
        
//


        #endregion

        
public uint topguildleader getset; }
        public 
uint topdeputyleader getset; }
        public 
uint weeklyPKwar getset; }
        public 
TitlePacket TitlePacket getset; }
        public 
Features.Flowers.Flowers Flowers getset; }
        public 
int TopTrojan getset; }
        public 
int TopWarrior getset; }
        public 
int TopNinja getset; }
        public 
int TopWater getset; }
        public 
int TopFire getset; }
        public 
int TopArcher getset; }
        public 
int TopMonk getset; }

        
//public ClientStatus ClientStats;
        //public StatusStatics Statistics;

        
public uint PkChampion getset; }

        public 
uint InteractionWith 0;

        public 
bool InteractionSet false;

        public 
bool InteractionInProgress false;

        public 
uint InteractionType 0;

        
internal void SendScreen1(Interfaces.IPacket Data)
        {
            
Client.GameState[] Chars = new Client.GameState[ServerBase.Kernel.GamePool.Count];
            
ServerBase.Kernel.GamePool.Values.CopyTo(Chars0);
            foreach (
Client.GameState C in Chars)
                if (
!= null)
                    if (
C.Entity != null)
                        if (
Game.Attacking.Calculate.PointDistance(XYC.Entity.XC.Entity.Y) <= 20)
                            
C.Send(Data);
            
Chars null;
        }


        public 
ushort Intensification getset; }

        public 
uint CriticalStrike getset; }

        public 
uint Immunity getset; }

        public 
uint Penetration getset; }

        public 
uint Block getset; }

        public 
ushort Counteraction getset; }

        public 
uint Detoxication getset; }

        public 
uint SkillCStrike getset; }
        public 
uint tID 0;

        public 
int HeavenBlessingTime getset; }

        public 
uint BoundConquerPoints getset; }

        public 
uint RidingCropID getset; }

        public 
ushort _arenamap getset; }
    }


this is my equipment.cs updated what i need here?

PHP Code:
using System;
using System.Collections.Generic;
using Conquer_Online_Server.Network.GamePackets;

namespace 
Conquer_Online_Server.Game.ConquerStructures
{
    public class 
Equipment
    
{
        
Interfaces.IConquerItem[] objects;
        
Client.GameState Owner;
        public 
Equipment(Client.GameState client)
        {
            
Owner client;
            
objects = new Interfaces.IConquerItem[20];
        }

        public 
void UpdateEntityPacket()
        {
            for (
byte Position 1Position 19Position++)
            {
                if (
Free(Position))
                {
                    
ClearItemview(Position);
                }
                else
                {
                    var 
item TryGetItem(Position);
                    
UpdateItemview(item);
                }
            }
            
Owner.SendScreen(Owner.Entity.SpawnPacketfalse);
        }
        public 
bool Add(Interfaces.IConquerItem item)
        {
            if (
objects[item.Position 1] == null)
            {
                
UpdateItemview(item);
                
objects[item.Position 1] = item;
                
item.Position item.Position;
                
item.Send(Owner);
                
Owner.LoadItemStats(item);
                
Owner.SendScreenSpawn(Owner.Entityfalse);

                return 
true;
            }
            else return 
false;
        }
        public 
bool Add(Interfaces.IConquerItem itemEnums.ItemUse use)
        {
            if (
objects[item.Position 1] == null)
            {
                
objects[item.Position 1] = item;
                
item.Mode Enums.ItemMode.Default;

                if (use != 
Enums.ItemUse.None)
                {
                    
UpdateItemview(item);
                    
item.Send(Owner);
                    
Owner.LoadItemStats(item);
                }
                return 
true;
            }
            else return 
false;
        }


        public 
void ClearItemview(uint Position)
        {
            switch ((
ushort)Position)
            {
                case 
Network.GamePackets.ConquerItem.Head:
                    
Network.Writer.WriteUInt32(0176Owner.Entity.SpawnPacket);
                    
Network.Writer.WriteUInt32(040Owner.Entity.SpawnPacket);
                    
Network.Writer.WriteUInt16(0109Owner.Entity.SpawnPacket);
                    break;
                case 
Network.GamePackets.ConquerItem.Garment:
                    
Network.Writer.WriteUInt32(044Owner.Entity.SpawnPacket);
                    break;
                case 
Network.GamePackets.ConquerItem.Armor:
                    
Network.Writer.WriteUInt32(0180Owner.Entity.SpawnPacket);
                    
Network.Writer.WriteUInt32(048Owner.Entity.SpawnPacket);
                    
Network.Writer.WriteUInt16(0123Owner.Entity.SpawnPacket);
                    break;
                case 
Network.GamePackets.ConquerItem.RightWeapon:
                    
Network.Writer.WriteUInt32(0188Owner.Entity.SpawnPacket);
                    
Network.Writer.WriteUInt32(056Owner.Entity.SpawnPacket);
                    break;
                case 
Network.GamePackets.ConquerItem.LeftWeapon:
                    
Network.Writer.WriteUInt32(0184Owner.Entity.SpawnPacket);
                    
Network.Writer.WriteUInt32(052Owner.Entity.SpawnPacket);
                    
Network.Writer.WriteUInt16(0107Owner.Entity.SpawnPacket);
                    break;
                case 
Network.GamePackets.ConquerItem.RightWeaponAccessory:
                    
Network.Writer.WriteUInt32(054Owner.Entity.SpawnPacket);
                    if (!
Free(Network.GamePackets.ConquerItem.RightWeapon))
                    {
                        var 
item TryGetItem(Network.GamePackets.ConquerItem.RightWeapon);
                        
Network.Writer.WriteUInt32(item.ID64Owner.Entity.SpawnPacket);
                    }
                    break;
                case 
Network.GamePackets.ConquerItem.LeftWeaponAccessory:
                    
Network.Writer.WriteUInt32(060Owner.Entity.SpawnPacket);
                    if (!
Free(Network.GamePackets.ConquerItem.LeftWeapon))
                    {
                        var 
item TryGetItem(Network.GamePackets.ConquerItem.LeftWeapon);

                        
Network.Writer.WriteUInt32(item.ID50Owner.Entity.SpawnPacket);
                    }
                    break;
                case 
Network.GamePackets.ConquerItem.Steed:
                    
Network.Writer.WriteUInt32(068Owner.Entity.SpawnPacket);
                    
Network.Writer.WriteUInt16(0133Owner.Entity.SpawnPacket);
                    
Network.Writer.WriteUInt32(0139Owner.Entity.SpawnPacket);
                    break;
            }
        }
        public 
void UpdateItemview(Interfaces.IConquerItem item)
        {
            switch ((
ushort)item.Position)
            {
                case 
Network.GamePackets.ConquerItem.Head:
                    if (
item.Purification.Available)
                        
Network.Writer.WriteUInt32(item.Purification.PurificationItemID176Owner.Entity.SpawnPacket);

                    
Network.Writer.WriteUInt32(item.ID40Owner.Entity.SpawnPacket);
                    
Network.Writer.WriteUInt16((byte)item.Color109Owner.Entity.SpawnPacket);
                    break;
                case 
Network.GamePackets.ConquerItem.Garment:
                    
Network.Writer.WriteUInt32(item.ID44Owner.Entity.SpawnPacket);
                    break;
                case 
Network.GamePackets.ConquerItem.Armor:
                    if (
item.Purification.Available)
                        
Network.Writer.WriteUInt32(item.Purification.PurificationItemID180Owner.Entity.SpawnPacket);

                    
Network.Writer.WriteUInt32(item.ID48Owner.Entity.SpawnPacket);
                    
Network.Writer.WriteUInt16((byte)item.Color109Owner.Entity.SpawnPacket);
                    break;
                case 
Network.GamePackets.ConquerItem.RightWeapon:
                    if (
item.Purification.Available)
                        
Network.Writer.WriteUInt32(item.Purification.PurificationItemID188Owner.Entity.SpawnPacket);
                    if (!
Free(Network.GamePackets.ConquerItem.RightWeaponAccessory))
                    {
                        var 
Item TryGetItem(Network.GamePackets.ConquerItem.RightWeaponAccessory);
                        
//2-Handed accessories
                        
if (Item.ID >= 350001 && Item.ID <= 350020)
                        {
                            if (
Network.PacketHandler.IsTwoHand(item.ID))
                            {
                                
Network.Writer.WriteUInt32(Item.ID56Owner.Entity.SpawnPacket);
                                break;
                            }
                        }
                        
//1-Handed accessories
                        
if (Item.ID >= 360001 && Item.ID <= 360040)
                        {
                            if (!
Network.PacketHandler.IsTwoHand(item.ID))
                            {
                                
Network.Writer.WriteUInt32(Item.ID54Owner.Entity.SpawnPacket);
                                break;
                            }
                        }
                        
//Bow accessories
                        
if (Item.ID >= 370001 && Item.ID <= 370015)
                        {
                            if (
item.ID 1000 == 500)
                            {
                                
Network.Writer.WriteUInt32(Item.ID54Owner.Entity.SpawnPacket);
                                break;
                            }
                        }
                    }
                    
Network.Writer.WriteUInt32(item.ID54Owner.Entity.SpawnPacket);
                    break;
                case 
Network.GamePackets.ConquerItem.RightWeaponAccessory:
                    if (!
Free(Network.GamePackets.ConquerItem.RightWeapon))
                    {
                        var 
Item TryGetItem(Network.GamePackets.ConquerItem.RightWeapon);
                        
//2-Handed accessories
                        
if (item.ID >= 350001 && item.ID <= 350020)
                        {
                            if (
Network.PacketHandler.IsTwoHand(Item.ID))
                            {
                                
Network.Writer.WriteUInt32(item.ID54Owner.Entity.SpawnPacket);
                                break;
                            }
                        }
                        
//1-Handed accessories
                        
if (item.ID >= 360001 && item.ID <= 360040)
                        {
                            if (!
Network.PacketHandler.IsTwoHand(Item.ID))
                            {
                                
Network.Writer.WriteUInt32(item.ID54Owner.Entity.SpawnPacket);
                                break;
                            }
                        }
                        
//Bow accessories
                        
if (item.ID >= 370001 && item.ID <= 370015)
                        {
                            if (
Item.ID 1000 == 500)
                            {
                                
Network.Writer.WriteUInt32(item.ID54Owner.Entity.SpawnPacket);
                                break;
                            }
                        }
                    }
                    break;
                case 
Network.GamePackets.ConquerItem.LeftWeapon:
                    if (
item.Purification.Available)
                        
Network.Writer.WriteUInt32(item.Purification.PurificationItemID184Owner.Entity.SpawnPacket);
                    
Network.Writer.WriteUInt16((byte)item.Color107Owner.Entity.SpawnPacket);
                    if (!
Free(Network.GamePackets.ConquerItem.LeftWeaponAccessory))
                    {
                        var 
Item TryGetItem(Network.GamePackets.ConquerItem.LeftWeaponAccessory);

                        
//1-Handed accessories
                        
if (Item.ID >= 360001 && Item.ID <= 360040 && item.ID 1000 != 900)
                        {
                            if (!
Network.PacketHandler.IsTwoHand(item.ID))
                            {
                                
Network.Writer.WriteUInt32(Item.ID60Owner.Entity.SpawnPacket);
                                break;
                            }
                        }
                        
//Shield accessories
                        
if (Item.ID >= 380001 && Item.ID <= 380015)
                        {
                            if (
item.ID 1000 == 900)
                            {
                                
Network.Writer.WriteUInt32(Item.ID50Owner.Entity.SpawnPacket);
                                break;
                            }
                        }
                    }
                    
Network.Writer.WriteUInt32(item.ID60Owner.Entity.SpawnPacket);
                    break;
                case 
Network.GamePackets.ConquerItem.LeftWeaponAccessory:
                    if (!
Free(Network.GamePackets.ConquerItem.LeftWeapon))
                    {
                        var 
Item TryGetItem(Network.GamePackets.ConquerItem.LeftWeapon);

                        
//1-Handed accessories
                        
if (item.ID >= 360001 && item.ID <= 360040)
                        {
                            if (!
Network.PacketHandler.IsTwoHand(Item.ID))
                            {
                                
Network.Writer.WriteUInt32(item.ID60Owner.Entity.SpawnPacket);
                                break;
                            }
                        }
                        
//Shield accessories
                        
if (item.ID >= 380001 && item.ID <= 380015)
                        {
                            if (
Item.ID 1000 == 900)
                            {
                                
Network.Writer.WriteUInt32(item.ID50Owner.Entity.SpawnPacket);
                                break;
                            }
                        }
                    }
                    break;
                case 
Network.GamePackets.ConquerItem.Steed:
                    
Network.Writer.WriteUInt32(item.ID68Owner.Entity.SpawnPacket);
                    
Network.Writer.WriteUInt16((byte)item.Plus133Owner.Entity.SpawnPacket);
                    
Network.Writer.WriteUInt32(item.SocketProgress139Owner.Entity.SpawnPacket);
                    break;
            }
        }

        public 
bool Remove(byte Position)
        {
            if (
objects[Position 1] != null)
            {
                if (
Owner.Inventory.Count <= 39)
                {
                    if (
Owner.Inventory.Add(objects[Position 1], Enums.ItemUse.Move))
                    {
                        
objects[Position 1].Position Position;
                        
Owner.UnloadItemStats(objects[Position 1], false);
                        
objects[Position 1].Position 0;
                        if (
Position == 12)
                            
Owner.Entity.RemoveFlag(Network.GamePackets.Update.Flags.Ride);
                        if (
Position == 4)
                            
Owner.Entity.RemoveFlag(Network.GamePackets.Update.Flags.Fly);
                        
Network.GamePackets.ItemUsage iu = new Network.GamePackets.ItemUsage(true);
                        
iu.UID objects[Position 1].UID;
                        
iu.dwParam Position;
                        
iu.ID Network.GamePackets.ItemUsage.UnequipItem;
                        
Owner.Send(iu);
                        
ClearItemview(Position);
                        
objects[Position 1] = null;
                        
Owner.SendScreenSpawn(Owner.Entityfalse);
                        return 
true;
                    }
                }
                else
                {
                    
Owner.Send(new Network.GamePackets.Message("Not enough room in your inventory."System.Drawing.Color.BlueNetwork.GamePackets.Message.TopLeft));
                }
            }
            return 
false;
        }
        public 
bool DestroyArrow(uint Position)
        {
            if (
objects[Position 1] != null)
            {
                
objects[Position 1].Position = (ushort)Position;
                if (
objects[Position 1].ID == 0)
                {
                    
objects[Position 1].Position 0;
                    
Database.ConquerItemTable.DeleteItem(objects[Position 1].UID);
                    
objects[Position 1] = null;
                    return 
true;
                }
                if (!
Network.PacketHandler.IsArrow(objects[Position 1].ID))
                    return 
false;

                
Owner.UnloadItemStats(objects[Position 1], false);
                
Database.ConquerItemTable.DeleteItem(objects[Position 1].UID);
                
Network.GamePackets.ItemUsage iu = new Network.GamePackets.ItemUsage(true);
                
iu.UID objects[Position 1].UID;
                
iu.dwParam Position;
                
iu.ID Network.GamePackets.ItemUsage.UnequipItem;
                
Owner.Send(iu);
                
iu.dwParam 0;
                
iu.ID Network.GamePackets.ItemUsage.RemoveInventory;
                
Owner.Send(iu);
                
ClearItemview(Position);
                
objects[Position 1].Position 0;
                
objects[Position 1] = null;
                return 
true;
            }
            return 
false;
        }
        public 
bool RemoveToGround(uint Position)
        {
            if (
Position == || Position 18)
                return 
true;
            if (
objects[Position 1] != null)
            {
                
objects[Position 1].Position = (ushort)Position;
                
Owner.UnloadItemStats(objects[Position 1], false);
                
objects[Position 1].Position 0;
                
Database.ConquerItemTable.RemoveItem(objects[Position 1].UID);
                
Network.GamePackets.ItemUsage iu = new Network.GamePackets.ItemUsage(true);
                
iu.UID objects[Position 1].UID;
                
iu.dwParam Position;
                
iu.ID Network.GamePackets.ItemUsage.UnequipItem;
                
Owner.Send(iu);
                
iu.dwParam 0;
                
iu.ID Network.GamePackets.ItemUsage.RemoveInventory;
                
Owner.Send(iu);

                
ClearItemview(Position);
                
objects[Position 1] = null;
                return 
true;
            }
            return 
false;
        }
        public 
Interfaces.IConquerItem[] Objects
        
{
            
get
            
{
                return 
objects;
            }
        }
        public 
byte Count
        
{
            
get
            
{
                
byte count 0; foreach (Interfaces.IConquerItem i in objects)
                    if (
!= null)
                        
count++; return count;
            }
        }
        public 
bool Free(byte Position)
        {
            return 
TryGetItem(Position) == null;
        }
        public 
bool Free(uint Position)
        {
            return 
TryGetItem((byte)Position) == null;
        }
        public 
Interfaces.IConquerItem TryGetItem(byte Position)
        {
            
Interfaces.IConquerItem item null;
            if (
Position || Position 17)
                return 
item;
            
item objects[Position 1];
            return 
item;
        }
        public 
Interfaces.IConquerItem TryGetItem(uint uid)
        {
            try
            {
                foreach (
Interfaces.IConquerItem item in objects)
                {
                    if (
item != null)
                        if (
item.UID == uid)
                            return 
item;
                }
            }
            catch (
Exception e)
            {
                
Program.SaveException(e);
                
Console.WriteLine(e);
            }
            return 
TryGetItem((byte)uid);
        }

        public 
bool IsArmorSuper()
        {
            if (
TryGetItem(3) != null)
                return 
TryGetItem(3).ID 10 == 9;
            return 
false;
        }
        public 
bool IsAllSuper()
        {
            for (
byte count 1count 12count++)
            {
                if (
count == 5)
                {
                    if (
Owner.Entity.Class > 100)
                        continue;
                    if (
TryGetItem(count) != null)
                    {
                        if (
Network.PacketHandler.IsArrow(TryGetItem(count).ID))
                            continue;
                        if (
Network.PacketHandler.IsTwoHand(TryGetItem(4).ID))
                            continue;
                        if (
TryGetItem(count).ID 10 != 9)
                            return 
false;
                    }
                }
                else
                {
                    if (
TryGetItem(count) != null)
                    {
                        if (
count != Network.GamePackets.ConquerItem.Bottle && count != Network.GamePackets.ConquerItem.Garment)
                            if (
TryGetItem(count).ID 10 != 9)
                                return 
false;
                    }
                    else
                        if (
count != Network.GamePackets.ConquerItem.Bottle && count != Network.GamePackets.ConquerItem.Garment)
                            return 
false;
                }
            }
            return 
true;
        }


        
//

        
internal static Interfaces.IConquerItem TrGetitem(byte Position)
        {
            
Interfaces.IConquerItem item null;
            if (
Position || Position 17)
                return 
item;
            
//  item = objects[Position - 1];
            
return item;
        }
    }

please anyone help me

please anyone help me
†Pôwèrfull† is offline  
Old 08/21/2011, 19:00   #2
 
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No one is just going to 'do it for you'.

Learn to structure some packets (ooh wait... I as well as others have already written guides on how to do that) and log some packets (again... many guides and fully working tools) and upgrade your source.
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Old 08/21/2011, 19:13   #3
 
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Quote:
Originally Posted by pro4never View Post
No one is just going to 'do it for you'.

Learn to structure some packets (ooh wait... I as well as others have already written guides on how to do that) and log some packets (again... many guides and fully working tools) and upgrade your source.
im learning men where is the guides to update? but look i was updated and dont work i woant to know what its my error?
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