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Sound packet
Discussion on Sound packet within the CO2 Private Server forum part of the Conquer Online 2 category.
07/28/2011, 19:07
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#1
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Sound packet
Has the sound packet changed at any time?
Was thinking of implementing full voice for npcs and help etc.
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07/28/2011, 19:26
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#2
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Quote:
Originally Posted by BaussHacker
Has the sound packet changed at any time?
Was thinking of implementing full voice for npcs and help etc.
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If the MsgName have changed, yes the sound packet have changed. Check the Korvacs' wiki for packet 1015 and you'll see...
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07/28/2011, 19:30
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#3
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Quote:
Originally Posted by CptSky
If the MsgName have changed, yes the sound packet have changed. Check the Korvacs' wiki for packet 1015 and you'll see...
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Well the wiki is only up to 5100, that's why I ask.
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07/28/2011, 22:27
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#4
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He only updates if the packet changes.... and if people bother sending in the new structure.
Test it out... if it works great it not use a bit of trial and error to get a working one.
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07/28/2011, 22:32
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#5
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Quote:
Originally Posted by pro4never
He only updates if the packet changes.... and if people bother sending in the new structure.
Test it out... if it works great it not use a bit of trial and error to get a working one.
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I was asking, because I'm not home at the moment and got no client. On a ****** laptop x.x
But I will try see if it works.
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07/29/2011, 00:22
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#6
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I don't think that it's changed. My router died so I have to replace it- but when I do, I'll code it for my source and see if it's changed. I'll get that done tonight hopefully.
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07/29/2011, 01:07
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#7
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Quote:
Originally Posted by BaussHacker
Well the wiki is only up to 5100, that's why I ask.
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Anyway, seriously, this packet is so general that the only thing you have to add is subtype... I don't think it has never change (can check maybe with my packet logger) and I don't think it will never change.
PS. No change.
Code:
MsgID: 1015 MsgLength: 30 Direction: Server -> Client
1E 00 F7 03 00 00 00 00 14 02 0F 73 6F 75 6E 64 ...........sound
2F 74 72 61 69 6E 2E 77 61 76 01 31 00 00 54 51 /train.wav.1..TQ
53 65 72 76 65 72 Server
Header
Param (Int32)
Subtype (UInt8)
Amount (UInt8)
TQString (UInt32 -> Length, UInt8* String)
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07/29/2011, 03:20
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#8
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Yeah, it didn't change. (As stated above- I confirmed it).
Good luck on that pvp project of yours. What are u using the sound for?
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07/29/2011, 03:23
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#9
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Quote:
Originally Posted by Fаng
Yeah, it didn't change. (As stated above- I confirmed it).
Good luck on that pvp project of yours. What are u using the sound for?
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Will be for npc's so they can talk etc. But might also do some for like headshot etc. And thank you ^^
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07/29/2011, 04:24
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#10
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Quote:
Originally Posted by BaussHacker
Will be for npc's so they can talk etc. But might also do some for like headshot etc. And thank you ^^
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What you COULD do is make a pizza store. That's what I was going to do for someone else. You can have the guy saying something that a pizza place guy would say ._. and it.. would give u a supreme pizza item.. (coded already into the game- patch 5250+).
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07/29/2011, 04:29
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#11
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Quote:
Originally Posted by Fаng
What you COULD do is make a pizza store. That's what I was going to do for someone else. You can have the guy saying something that a pizza place guy would say ._. and it.. would give u a supreme pizza item.. (coded already into the game- patch 5250+).
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***** or a stripclub
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07/29/2011, 13:13
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#12
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So you basicly steal my idea of talking npcs, how dare are you!
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07/29/2011, 13:30
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#13
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Quote:
Originally Posted by Y u k i
So you basicly steal my idea of talking npcs, how dare are you!
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That's what ******* do. Told you, not scared of yukis kung fu <333
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07/30/2011, 00:44
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#14
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Quote:
Originally Posted by Y u k i
Ima rape your sexy *** jacob <3
Neva forget who´s your mast0rrr xD
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:x
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