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Little big problem xD

Discussion on Little big problem xD within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Little big problem xD

Hi , I am new in C# codding , and conquer sources ! I am starting to code on impulse source , a base from 5165 upgraded on 5370 (i think) by Fang but i have a "little" big problem ...when i am login in the game i can't see other players ! Please can you give me some suggestions wich can help me to solve this problem ?
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Old 07/22/2011, 22:14   #2
 
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You need to update spawn packet.
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Old 07/22/2011, 22:19   #3
 
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Originally Posted by BaussHacker View Post
You need to update spawn packet.
Ok , i will do this right now xD , i hope it will work
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Old 07/22/2011, 23:13   #4
 
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Originally Posted by BaussHacker View Post
You need to update spawn packet.
If it's the one he's talking about... there's nothing in the source at all.

He upgraded like 2 things so you could log in (doesn't even allow saved characters. it was all hard coded) and he released it on 4b as a joke.

It was a joke source with absolutely everything removed and simply hardcoded.
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Old 07/23/2011, 00:04   #5
 
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If it's the one he's talking about... there's nothing in the source at all.

He upgraded like 2 things so you could log in (doesn't even allow saved characters. it was all hard coded) and he released it on 4b as a joke.

It was a joke source with absolutely everything removed and simply hardcoded.
If you are talking about that fail source that fang released on 4b , called ConquerSx v10 , for idiots ....i am not using that .I am using impulse's source 5165 upgraded to 5370 ...whatever ..i dont want to make a server , i just want to code on it to learn more ...
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Old 07/23/2011, 00:11   #6
 
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wtf , i just can't find spawn packet ......all i found is in entity.cs , :" public byte[] SpawnPacket";
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Old 07/23/2011, 01:13   #7
 
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Originally Posted by bodayo69 View Post
wtf , i just can't find spawn packet ......all i found is in entity.cs , :" public byte[] SpawnPacket";
That's how impulse writes his spawn packet.

All online users have an assigned byte array for spawn packet and then all the character variables use get/set accessors to modify the actual spawn packet.

Personally I dislike that way of writing packets but still.
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Old 07/23/2011, 11:34   #8
 
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That's how impulse writes his spawn packet.

All online users have an assigned byte array for spawn packet and then all the character variables use get/set accessors to modify the actual spawn packet.

Personally I dislike that way of writing packets but still.

I dislike too , however ...i am working on your source .....is easyer to understand than impulse's !
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