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ItemInfoPacket Patch 5508
Discussion on ItemInfoPacket Patch 5508 within the CO2 Private Server forum part of the Conquer Online 2 category.
07/13/2011, 03:34
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#1
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ItemInfoPacket Patch 5508
Packet Offests
Code:
Length -> 0
Type -> 2
UInt32 itemId -> 4
UInt32 itemTypeId -> 8
UInt16 CurrentDura -> 12
UInt16 MaxDura -> 14
UInt16 Mode -> 16
byte Location -> 18
UInt16 SpecialType -> 22
byte FirstSocket -> 24
byte SecondSocket -> 25
byte Composition -> 28
byte Bless -> 29
byte isFree -> 30
byte Enchant -> 31
byte isLocked -> 38
byte Colour -> 40
UInt32 CompositionProgress -> 44
using the packet
Code:
ItemInfoPacket i = new ItemInfoPacket();
i.Type=1008;
i.Length=48;
i.itemId = 1;
i.itemTypeId = 480329;
i.CurrentDura = 7000;
i.MaxDura = 7000;
i.Mode = 2;
i.Location = 4;
i.SpecialType = 0;
i.FirstSocket = 255;
i.SecondSocket = 255;
i.Composition = 12;
i.Bless = 7;
i.isFree = 0;
i.Enchant = 0;
i.isLocked = 0;
i.Colour = 2;
i.CompositionProgress = 0;
i dont know if this packet right like this, becuase the item doesnot appear when i login!!
so my question whats wrong lol?
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07/13/2011, 04:25
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#2
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Join Date: Apr 2008
Posts: 1,152
Received Thanks: 321
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Well offset 4 = Unique item id, and i dont think it starts at 1,
and offset 8 = ItemID i don think theres any item with ItemID 480329
#Edit try starting at 9999999 + for Unique id
and also Mode 2 is for Trade, try 1 or 3
Your packet is also way off,
Code:
public UInt32 Identifier
{
get { return BitConverter.ToUInt32(mData, 4); }
set { PBuilder.Write(value, 4, mData); PBuilder.Write(value, 8, mDragonSoul); }
}
public UInt32 ItemID
{
get { return BitConverter.ToUInt32(mData, 8); }
set { PBuilder.Write(value, 8, mData); }
}
public UInt16 CurrentDura
{
get { return BitConverter.ToUInt16(mData, 12); }
set { PBuilder.Write(value, 12, mData); }
}
public UInt16 MaxDura
{
get { return BitConverter.ToUInt16(mData, 14); }
set { PBuilder.Write(value, 14, mData); }
}
public CreateTypes CreationType
{
get { return (CreateTypes)BitConverter.ToUInt16(mData, 16); }
set { PBuilder.Write((UInt16)value, 16, mData); }
}
public Positions Position
{
get { return (Positions)mData[18]; }
set { mData[18] = (Byte)value; }
}
public UInt32 SocketProgress
{
get { return BitConverter.ToUInt32(mData, 20); }
set { PBuilder.Write(value, 20, mData); }
}
public Byte Socket1
{
get { return mData[24]; }
set { mData[24] = value; }
}
public Byte Socket2
{
get { return mData[25]; }
set { mData[25] = value; }
}
public ItemEffect Effect
{
get { return (ItemEffect)BitConverter.ToUInt16(mData, 28); }
set { PBuilder.Write((UInt16)value, 28, mData); }
}
public Byte Plus
{
get { return mData[33]; }
set { mData[33] = value; }
}
public Byte Bless
{
get { return mData[34]; }
set { mData[34] = value; }
}
public Boolean Bound
{
get { return Convert.ToBoolean(mData[35]); }
set { mData[35] = Convert.ToByte(value); }
}
public Byte Enchant
{
get { return mData[36]; }
set { mData[36] = value; }
}
public Boolean Suspicious
{
get { return Convert.ToBoolean(mData[44]); }
set { mData[44] = Convert.ToByte(value); }
}
public Boolean Locked
{
get { return Convert.ToBoolean(mData[46]); }
set { mData[46] = Convert.ToByte(value); }
}
public Colors Color
{
get { return (Colors)mData[48]; }
set { mData[48] = (Byte)value; }
}
public UInt32 ComposistionProgress
{
get { return BitConverter.ToUInt16(mData, 52); }
set { PBuilder.Write(value, 52, mData); }
}
public Boolean Inscribed
{
get { return Convert.ToBoolean(mData[56]); }
set { mData[56] = Convert.ToByte(value); }
}
public UInt32 InscribeTime
{
get { return BitConverter.ToUInt32(mData, 60); }
set { PBuilder.Write(value, 60, mData); }
}
public UInt16 Amount
{
get { return BitConverter.ToUInt16(mData, 64); }
set { PBuilder.Write(value, 64, mData); }
}
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07/13/2011, 07:06
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#3
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Join Date: Apr 2008
Posts: 759
Received Thanks: 285
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Quote:
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Well offset 4 = Unique item id, and i dont think it starts at 1
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1 for id is not a prob
Quote:
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and offset 8 = ItemID i don think there's any item with ItemID 480329
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it's ClubOfDestroy level 129
Quote:
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Your packet is also way off
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yeah i believe so..
but thanks it's working now , but if i may, i have some questions! because it's my first time with one of the latest clients, i was working with 4721 so..
1- what's Effect,Enchant,Inscribed,InscribeTime and Amount for?
2-
shouldn't the attacks appears in my hands?
3-why don't i jump like a Monk while am equipping it's weapons?
thanks i appreciate your help
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07/13/2011, 07:44
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#4
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Join Date: Apr 2008
Posts: 1,152
Received Thanks: 321
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Well for offset8 u dont do it like that ;o, its just the itemid
and Effect = Poison Blade/Mana Backsword The Yellow text at the end,
Enchant = Enchanted HP, if you dont know what it is check on CO Site, Its a number that gives u health lol,
Inscribed/InscribedTime check it on co site as well, its wen Guild Arsenals Came out, will Display if Your item is inscribbed or not , its like a red Tag on the item,
Ammount is Stack Ammount once again check on co, i forgot wat patch it came out but you are able to stack some items, like health Potions can stack 5Times in your Inventory,
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07/13/2011, 08:00
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#5
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Join Date: Apr 2008
Posts: 759
Received Thanks: 285
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Quote:
Originally Posted by -Shunsui-
Well for offset8 u dont do it like that ;o, its just the itemid
and Effect = Poison Blade/Mana Backsword The Yellow text at the end,
Enchant = Enchanted HP, if you dont know what it is check on CO Site, Its a number that gives u health lol,
Inscribed/InscribedTime check it on co site as well, its wen Guild Arsenals Came out, will Display if Your item is inscribbed or not , its like a red Tag on the item,
Ammount is Stack Ammount once again check on co, i forgot wat patch it came out but you are able to stack some items, like health Potions can stack 5Times in your Inventory,
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oh got it your using diff names than the one i knw, anways thanks but what about the 2 other questions!
2-shouldn't the attacks appears in my hands?
3-why don't i jump like a Monk while am equipping it's weapons?
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07/13/2011, 14:45
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#6
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Join Date: Jul 2005
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You have to send a 1009 subtype with the item uid for equipped items for them to display on your character.
That changed way back in I think pre 5250...
There's a 1009 subtype that allows you to put the uid of items for each slot. That's the only way to display the item on your own character.
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07/13/2011, 18:26
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#7
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Yea, as pro4never said you have to spawn the items to your self.
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07/21/2011, 17:17
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#8
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Join Date: Mar 2011
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man plz up load file idont copy and where copy in sourse
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07/21/2011, 19:01
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#9
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Join Date: May 2005
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Received Thanks: 920
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Check out my post on that topic by the way, to get the correct offsets in your packet filled in.
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