Quote:
Originally Posted by zTek
In the source should be this to look off of:
Code:
public Mob(string Line)
{
LastMove = DateTime.Now;
string[] Info = Line.Split(' ');
MobID = int.Parse(Info[0]);
Name = Info[1];
Type = (MobBehaveour)byte.Parse(Info[2]);
Mesh = ushort.Parse(Info[3]);
Level = byte.Parse(Info[4]);
MaxHP = uint.Parse(Info[5]);
Defense = ushort.Parse(Info[6]);
MDef = ushort.Parse(Info[7]);
MAttack = ushort.Parse(Info[8]);
MinAttack = ushort.Parse(Info[9]);
MaxAttack = ushort.Parse(Info[10]);
DmgReduceTimes = byte.Parse(Info[11]);
Dodge = byte.Parse(Info[12]);
AtkType = (AttackType)byte.Parse(Info[13]);
if (AtkType == AttackType.Magic)
{
MagicSkill = ushort.Parse(Info[14]);
MagicLvl = byte.Parse(Info[15]);
Gives = bool.Parse(Info[16]);
AttackDist = byte.Parse(Info[17]);
MinSilvers = int.Parse(Info[18]);
MaxSilvers = int.Parse(Info[19]);
MoveSpeed = ushort.Parse(Info[20]);
SpawnSpeed = uint.Parse(Info[21]);
LevDifDmg = bool.Parse(Info[22]);
}
else
{
Gives = bool.Parse(Info[14]);
AttackDist = byte.Parse(Info[15]);
MinSilvers = int.Parse(Info[16]);
MaxSilvers = int.Parse(Info[17]);
MoveSpeed = ushort.Parse(Info[18]);
SpawnSpeed = uint.Parse(Info[19]);
LevDifDmg = bool.Parse(Info[20]);
}
CurrentHP = MaxHP;
}
Here is the Slinger info:
Code:
83 Slinger 1 145 [COLOR="Red"]105[/COLOR] [COLOR="Red"]30110[/COLOR] [COLOR="Red"]0[/COLOR] 86 0 [COLOR="Red"]1234 1353[/COLOR] 1 86 2 True 2 10 1000 1000 12 False
105 = Level
30110 = MaxHP
0 = Defense
1234 = MinimumAttack
1353 = MaximumAttack
As for the Experience, you could do something like this:
Code:
else if ((MobID == 83) && ((MyMath.ChanceSuccess(100))))
{
Char.Experience + 12345667;
}
I dont' know about ^ that though.
Goodluck!
|
.... There's no point doing a Experience += stated amount... just have it calculate as normal and boost their health and stats.
What you're showing there does not take into account
-How much damage the user is dealing
-How much health the monster has
Depending on where the code is placed it would also only give exp based on KILLING vs damaging.
Either way it's a poor way of doing things.
As for the op, Make sure you edit these lines in the server settings and also use a decryptor to edit the monster.dat in the client.
The simplest way would be to go ahead and add a NEW mob duplicating all the original slinger stats and make it say...
IronSlingerL135 or w/e