Quote:
Originally Posted by -impulse-
Actually if you read a bit more you'd see that x,y take the value of the one calling the command. (#fail)
Anyway BoundX / BoundY is not Location. You have to initializate and set the location on your own. + you have to add the newly created mob into the mob collection with an unique uid. then spawn it to others.
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Actually I just want to summon a monsterspawn for Demon Box quest xD no is for muth monsterspawns xD

xD
case "summondragon":
{
Conquer_Online_Server.Game.Map.LoadMonsters Mon = new Conquer_Online_Server.Game.Map.LoadMonsters();
Mon.BoundX = client.Entity.X;
Mon.BoundY = client.Entity.y;
Mon.Level = 15;
Mon.MobHP = 60000;
Mon.UID = 500;
Mon.Name = "TeratoDragon";
Mon.MaxNpc = 1;
Mon.Mesh = 950;
Mon.Instance = 0;
break;
}
:S ? xD