Register for your free account! | Forgot your password?

You last visited: Today at 17:39

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Client Crashing

Discussion on Client Crashing within the CO2 Private Server forum part of the Conquer Online 2 category.

Reply
 
Old   #1
 
elite*gold: 80
Join Date: Sep 2007
Posts: 642
Received Thanks: 168
Client Crashing

So I am messing with my server again and ran into a sudden issue. I'm working on spawning players to others and I'm on the jumping phase. I can log one client in a jump for ever. But, when i log in a second client to see if one jumps onto the screen of the other, after 2 jumps, the client crashes. I figured maybe it was something to do with the client so i jumped on the Client 1 and again, after 2 jump, Client TWO closed.

I'm going to be messin with this all day so if you have any tips, Please, they are welcome.
Santa is offline  
Old 06/04/2011, 19:04   #2
 
elite*gold: 0
Join Date: May 2011
Posts: 1,769
Received Thanks: 756
Maybe a wrong offset in your packet?
BaussHacker is offline  
Old 06/04/2011, 19:16   #3
 
elite*gold: 0
Join Date: Oct 2009
Posts: 768
Received Thanks: 550
use lock statements on cryptographer when you do send/receive, that will fix your problem.
-impulse- is offline  
Old 06/04/2011, 20:58   #4
 
Nullable's Avatar
 
elite*gold: 0
Join Date: Nov 2009
Posts: 390
Received Thanks: 321
Quote:
Originally Posted by -impulse- View Post
use lock statements on cryptographer when you do send/receive, that will fix your problem.
Race conditions are not so commonplace to occur each 2 jumps, but that doesn't mean he should disregard proper synchronizing so you're right on that part.

Quote:
Originally Posted by BaussHacker View Post
Maybe a wrong offset in your packet?
^This is probably the correct explanation, I remember helping Arco with a similar problem and it was because of the incorrect structure of the packet.
Nullable is offline  
Old 06/04/2011, 21:19   #5
 
elite*gold: 80
Join Date: Sep 2007
Posts: 642
Received Thanks: 168
I'm fairly sure my jump packet is correct. For my ToScreen method i was looping through all the clients and sending the packet to each one, I put a check to not send it if the Client was the jumper...Why would it make a difference if i sent the jump packet to the jumper?

Also got another question. Say someone if jumping in from off screen, would i send the Player Spawn packet(1014) or something different?

Forgot to mention its for a 4351 client
Santa is offline  
Old 06/04/2011, 21:24   #6


 
CptSky's Avatar
 
elite*gold: 0
Join Date: Jan 2008
Posts: 1,434
Received Thanks: 1,147
When I helped Arco with a similar problem, it was the TQ string the problem. He wasn't removing it, so when he was broadcasting the packet, the TQClient string was always at the end of the packet... So, the client was crashing.
CptSky is offline  
Old 06/04/2011, 21:41   #7
 
Nullable's Avatar
 
elite*gold: 0
Join Date: Nov 2009
Posts: 390
Received Thanks: 321
I'm basing this from memory so it might be incorrect, yes you send the player spawn packet, and you do send the jump packet to the jumper, why? TQ.
Nullable is offline  
Old 06/04/2011, 21:44   #8
 
elite*gold: 80
Join Date: Sep 2007
Posts: 642
Received Thanks: 168
Yeah, I can other see the other on the original screen of login...even though it sends the spawn packet and everything. I don't see why the client is crashing then, it only crashes when i DO send the Jump packet to the jumper.(When there is multiple people on).

Edit: So when i send the Jump packet to the Jumper from the loop in the toScreen Method the client crashes after 2 jumps but when i send it from my actual Jump Handler, BEFORE i send it anywhere else, It doesn't crash. But now only the client that jumps onto the screen can see the player that was standing there, the player that was standing there can't see the person jumping on screen.
Santa is offline  
Reply


Similar Threads Similar Threads
client keeps crashing
11/30/2010 - Dekaron Private Server - 6 Replies
I get this error in my dbmon. I am able to attempt logging in, but then it crashes. http://FastFreeFileHosting.com/file/49935/error-b mp.html *image in attachment, and if its too small hit ctrl+scroll in*
Hey Dekaron Client Crashing
10/08/2010 - Dekaron Private Server - 17 Replies
Hi Guys, I set-up a dekaron private server using Ultra Action 7 Server files, and the Dekaron Revolution Action 7 client. I got everything to work, but when I login select my character and after it loads the Loa Castle map, my game says Loa Castle at the top and then just crashes with a black screen. Does anyone know how to fix this?? (Also I copied all the share files from the client into the share folder of my server) I unpacked data.pak and changed the PackIO to 0 so it runs on the...
Client crashing
01/29/2010 - Mabinogi - 19 Replies
Whenever I minimize Mabinogi (even with the mods uninstalled and with the cpu reduction off, it crashes the client). It appears that something about the new mabinogi client (unsure if it is a change in dll or w/e) causes the crashes I've been having recently with my guild page and minimizing. However, I am unsure Does anyone know if there is a way to fix mabinogi to work correctly? (And I don't mean playing in fullscreen mode since that causes problems of its own). By correctly I...
Client Crashing when loging into the server=\
02/22/2009 - EO PServer Hosting - 3 Replies
Hey everyone im newish to the eudemon private servers , anyways i have the server running and its working perfect only problem is when i log into the server i get a weird error i says the usuall, " logging into server .." then it says "Verifying your account" and then it closes now i heard may people say that your client is the wrong patch, but mine is the right one=\, some spec's of what im using are : hamatchi -revolution263's serverfiles from his guide hope...



All times are GMT +2. The time now is 17:39.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.