Got half term coming up next week so expect alot more progress, Gonna try bunk off school tomorrow so hopefully more progress tomorrow to, Next up, Attacking meele, fb/ss + die+rev functions.
Will be based of how Jacob likes to handle attacking from his released thread, With not tooooo many changes.
With the help of Stefan(new packet to upgrade client) and then with the help of Jose(big help) and Impulse(Pointed something out I forgot todo)
I present to you... Ladies and Gentlemen, Prepare to hold your TIGERRRR!!!!!
As you've guessed, I've managed(with some help) to add the new steeds in, I've also added steedwalking(my way) just like official CO so thats cool.
Physical attacking is almost finished. Expect that+some magic skills to be done tomorrow. Then i'll work on a teleport and revive function. and THEN add pots and **** in for items(no not pot that you smoke)
Update:
Spawning the name and job of a character to another has been fixed.
Unequipping visuals on the your character and shows up to other characters has been fixed.
Death function is working.
Physical attack is complete
Magic attacking has been started but only contains the spells: FastBlade, ScentSword and Revive.
ToDo:
Spawn mount armor to other character.
Revive function.
PKFree Maps, Load map if not loaded and Teleport Function.
Do Authority Flags, GM's, PM's, Player
If I get those done today then today was a success
Update:
Spawning the name and job of a character to another has been fixed.
Unequipping visuals on the your character and shows up to other characters has been fixed.
Death function is working.
Physical attack is complete
Magic attacking has been started but only contains the spells: FastBlade, ScentSword and Revive.
ToDo:
Spawn mount armor to other character.
Revive function.
PKFree Maps, Load map if not loaded and Teleport Function.
Do Authority Flags, GM's, PM's, Player
If I get those done today then today was a success
Implement the magic system correctly. Utilize the "type" field in magictype.dat or cq_magictype. If you need to see how just look at ConquerServer_v2.
Update:
Additional checks and significantly increased server loading time(I'm talk 5+ seconds) for DMaps, I've implemented my new system which whenever the Player wishes to teleport somewhere the Server will check if that map is loaded, If not, Loads it so fast the user will never know it wasn't loaded, The server on average never takes more then 4 seconds to load which is, imo, very nice.
To-Do before OPEN-BETA
-Few more spells, Only got rev, fb,ss coded.
-Trade
-Whisper(+ details)
-Teams
-Friends/Enemys
-Finish all Message chat-type
-Broadcast
-Create character
-Reviver guard
-And a couple of events.
#Low on the list
Spawn Mount armors to others.
The events for open-beta should consist of:
... Stuck in the ICE!(Preview coming soon, This was an event previously known as Tag TeamDeathMatch from AcidCOV3 but I realize about 10 people got to experience that hella-awesome event, and I'm faily sure people will like it myway)
Rules:
You will be assigned to a team, Red or Blue. You will start on opposite sides of the map and your objective is to freeze all the opposing team, You can freeze someone(no friendly freezing) by SS/FB'ing them, And can only be "un-frozen" when someone on there team fb/ss him. The event will last for 7 Minutes, Once a whole team has been frozen the event will auto-unfreeze everyone and place them back at there starting position, Team to freeze the most people wins. Still unsure about it tho.. as in how to win... Could be best out of 5 to freeze the other team.. but yea.
if I work hard, I mean, extremely hard, 2-3 days. Open-Beta will NOT contain a anti-bot. Working on getting a site up+vps atm.
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