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About stararrow...
Discussion on About stararrow... within the CO2 Private Server forum part of the Conquer Online 2 category.
05/07/2011, 13:06
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#1
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About stararrow...
hmmm how that f#*@##&%¨& skill works oO
i know it knocks back the target.... and everything else... btw i'm just getting this :
hmmm i'm just getting Miss....(its not a problem with my magic packet cuz all other skills works with miss/not miss) ...
any help would be great!
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05/07/2011, 16:55
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#2
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Attack packet contains a 'hit' bool. Set to 1 to hit with skills that can have a miss (star arrow, poison star, etc)
Hint
foreach target you send
UID
Damage
Hit
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05/07/2011, 22:22
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#3
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Quote:
Originally Posted by pro4never
Attack packet contains a 'hit' bool. Set to 1 to hit with skills that can have a miss (star arrow, poison star, etc)
Hint
foreach target you send
UID
Damage
Hit
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yeah yeah.... but its not working.. has it changed at the current patch? (5292+)
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05/08/2011, 01:44
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#4
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Last I used was 5285. If it was working a few patches ago with same skill then I'd suggest logging a new packet and checking it. Most likely switched over a couple bytes.
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05/08/2011, 03:04
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#5
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Code:
offset = 20;
foreach (MagicTarget t in Targets.ToArray())
{
PBuilder.Write(t.Target.Identifier, offset, mData); offset += 4;
PBuilder.Write(t.Damage, offset, mData); offset += 4;
PBuilder.Write(t.Hit, offset, mData); offset += 4;
}
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05/08/2011, 06:27
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#6
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that's not actually correct. It will work for a single target most likely but iirc there's more bytes per target.
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05/08/2011, 12:55
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#7
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should be :
Code:
offset = 20;
foreach (MagicTarget t in Targets.ToArray())
{
PBuilder.Write(t.Target.Identifier, offset, mData); offset += 4;
PBuilder.Write(t.Damage, offset, mData); offset += 4;
PBuilder.Write(t.Hit, offset, mData); offset += 24;
}
for current patches
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05/08/2011, 13:19
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#8
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Yarr that's what I was thinking of. Couldn't remember if it was +20 or +24
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05/08/2011, 13:40
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#9
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24 cuz there are 32 offsets for each target now...
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05/08/2011, 13:55
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#10
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What is the packet type of this?
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05/08/2011, 14:15
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#11
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its the spell packet....
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05/10/2011, 15:39
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#12
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i wanted to replay earlier but.... my account was (BANNED) for the last 10 days, as i Insulted ALOT of the Epvp members in my last thread :P
however just in case you dident use it , offset 32 is being used in that packet as its for the combo hits when that big damage Amount comes up i forgot what they call it and the shield block also the snow banshee/terato Dragon ice/fire attack effects
and i have a question its off topic thought ,
how come the heaven blessing icon shows up in that screen shot atm it doesent work in realco/my server all you can see is the online T icon , the other icon i have to hover the mouse somewhere in the screen corner to see the time left , what patch are you working on ?
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05/10/2011, 16:08
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#13
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Aww and here i was hoping ppl would have to figure that out themselves lol.
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05/10/2011, 16:16
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#14
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Quote:
Originally Posted by pro4never
Aww and here i was hoping ppl would have to figure that out themselves lol.
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lol pro
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05/10/2011, 16:41
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#15
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<_< I'm not greedy I swear! ahaha.
There's just a bunch of little things that you find out by structuring your own packets vs copying existing sources that I sometimes feel should actually take the effort to find.
Now, go structure poker for me
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