What I'm saying is that UDP can support Conquer's protocol. Although you're right, HoN may do their packets like that and ignore somethings (I'm fairly sure they don't keep resending chat packets each frame, but if you miss one they'll resend it - and yes, ingame chat is on the game server, as you can chatdisconnect from the chat server and still type ingame), they also do check packets they send back and forth to make sure they arrive. Any system like that could be implemented into Conquer and support the current packet/system protocol.
So I herd u liek ... - err excuse me, couldn't resist :P
Seriously though, you can't compare HoN to Conquer, they simply use two different protocols (apples vs oranges?). Aside from the fact that the client has to be modified, which seems to be pretty well established as previously said by others, the real question is: What is the point of changing to UDP and essentially sort of recreating TCP? TCP works well for Conquer the way it is, and I believe that the community should be concerned about optimizing servers rather than reinventing the wheel.
In that case; we should make Conquer use more utilization of GPU and less CPU where necessary. We should fix the many memory leaks found throughout the Conquer client. Hey, might as well ramp-up the protection too, you know, hacking is bad.
I mean all of this is possible...
Who cares if something is possible if nobody is going to do it?
They call me Mister-*******-practical.
In that case; we should make Conquer use more utilization of GPU and less CPU where necessary. We should fix the many memory leaks found throughout the Conquer client. Hey, might as well ramp-up the protection too, you know, hacking is bad.
I mean all of this is possible...
Who cares if something is possible if nobody is going to do it?
They call me Mister-*******-practical.
When did I say we should do anything
And no they don't. They call you WTF WHERES THE STUN or DROP THE BOMBS
What I'm saying is that UDP can support Conquer's protocol. Although you're right, HoN may do their packets like that and ignore somethings (I'm fairly sure they don't keep resending chat packets each frame, but if you miss one they'll resend it - and yes, ingame chat is on the game server, as you can chatdisconnect from the chat server and still type ingame), they also do check packets they send back and forth to make sure they arrive. Any system like that could be implemented into Conquer and support the current packet/system protocol.
saint, you are ******* stupid. Go back to LEGE OF LEGUNDS
Why are you guys being so ignorant for no reason what so ever? Saint merely stated that UDP was possible, nothing more, and yet people have to act childish and rag on him. Grow up, this was meant to be a simple information gathering debate.
Why are you guys being so ignorant for no reason what so ever? Saint merely stated that UDP was possible, nothing more, and yet people have to act childish and rag on him. Grow up, this was meant to be a simple information gathering debate.
With that said, it's possible to completely reprogram Conquer so that it's graphics are on par with WoW. Will anyone do it? No. Therefore what's the point.
Anything is possible given time and effort.
Why is it common sense isn't so common anymore?
In the realistic manor it should be stated it's NOT POSSIBLE because the knowledge required to do it, and the time and efforts is GREATLY LACKINGin the community. It's like saying, whats the shortest distance between two points. Do I say a ******* curve because space spends in real life?
I dont think anyone has stated that its impossible to use UDP with the conquer client, i stated that it wasnt a good idea due to the amount of work that would be required to do it and that you would more gains from fixing issues on the server, and then i stated that UDP works fine for games which are designed around the UDP protocol.
But impossible? Never said it was impossible, hell i even went through and explained how much code you would need to change in order to get it working, all be it a very brief explanation.
Also i dont really want to close this thread, aside from some minor flaming this is an interesting thread..
Also i dont really want to close this thread, aside from some minor flaming this is an interesting thread..
I think we all got our questions answered, and this has turned into "who's right and who's not" discussion rather than if UDP for Conquer would be a good choise.
saint, you are ******* stupid. Go back to LEGE OF LEGUNDS
180gpm chronos is useful I herd.
Quote:
Originally Posted by InfamousNoone
With that said, it's possible to completely reprogram Conquer so that it's graphics are on par with WoW. Will anyone do it? No. Therefore what's the point.
Anything is possible given time and effort.
Why is it common sense isn't so common anymore?
In the realistic manor it should be stated it's NOT POSSIBLE because the knowledge required to do it, and the time and efforts is GREATLY LACKINGin the community. It's like saying, whats the shortest distance between two points. Do I say a ******* curve because space spends in real life?
And if someone posted a thread "Conquer Graphics or new WoW-like graphics" I could state it was possible, and you can try to troll.
Bad analogy. It's like asking is there a viable path from point A to point B? I said yes, a curve, you said not worth it because it's not linear.
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