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add monk skills status in conquer_server v2 upgraded source
Discussion on add monk skills status in conquer_server v2 upgraded source within the CO2 Private Server forum part of the Conquer Online 2 category.
05/03/2011, 02:04
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#1
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Join Date: May 2011
Posts: 19
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add monk skills status in conquer_server v2 upgraded source
i added status in Entity.cs same that
Code:
public struct StatusFlag2
{
public const ulong
WeeklyTop8Pk = 0x01,
WeeklyTop2PkGold = 0x2,
WeeklyTop2PkBlue = 0x4,
MonthlyTop8Pk = 0x8,
MontlyTop2Pk = 0x10,
MontlyTop3Pk = 0x20,
Top8Fire = 0x40,
Top2Fire = 0x80,
Top3Fire = 0x100,
Top8Water = 0x200,
Top2Water = 0x400,
Top3Water = 0x800,
Top8Ninja = 0x1000,
Top2Ninja = 0x2000,
Top3Ninja = 0x4000,
Top8Warrior = 0x8000,
Top2Warrior = 0x10000,
Top3Warrior = 0x20000,
Top8Trojan = 0x40000,
Top2Trojan = 0x80000,
Top3Trojan = 0x100000,
Top8Archer = 0x200000,
Top2Archer = 0x400000,
Top3Archer = 0x800000,
Top3SpouseBlue = 0x1000000,
Top2SpouseBlue = 0x2000000,
Top3SpouseYellow = 0x4000000,
Contestant = 0x8000000,
ChainBoltActive = 0x10000000,
AzureShield = 0x20000000,
AzureShieldFade = 0x40000000,
CaryingFlag = 0x80000000, //blank next one?
TyrantAura = 0x400000000,
FendAura = 0x1000000000,
MetalAura = 0x4000000000,
WoodAura = 0x10000000000,
WaterAura = 0x40000000000,
FireAura = 0x100000000000,
EarthAura = 0x400000000000,
Shackled = 0x800000000000,
Oblivion = 0x1000000000000,
TopMonk = 0x4000000000000,
Top8Monk = 0x8000000000000,
Top2Monk = 0x10000000000000,
Top3Monk = 0x20000000000000;
}
and coded the skill by use that
Code:
Attacker.Entity.Spawn.StatusFlag2 |= StatusFlag2.Oblivion;
then i tested all new status & work same old status.
what should i do. to make it work fine?
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05/03/2011, 02:17
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#2
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elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
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Updates contain a 16 bytes. Ulong holds 8...
Solution. Set up 2 'pools' of status effects to xor with.
In basic terms... Right now your status effects only go up to a certain value... the NEW status effects are past that. Make a new status effect to hold these new values (say.. statuseffect2) and then just use the exact way already in the source as a 'template' on how to manage it (containsflag, removeflag, addflag, etc... but for your new statuseffect pool)
Now simply find the values for the new stateffs (they are in the old hellmouth source I posted but you can always look around for yourself)
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