Almost everything related to graphics is editable, with Photoshop
C3 folder is the most important :
Conquer/c3/textures : All the textures for weapons, armors, garments, head gears, accessories, soul gears, shields, monsters, bosses, NPCs and much more ..
Conquer/c3/effect : All the textures used for skills, effects, weapon and shield glows, monster attacks, numbers, notoriety, random GUI effects, mostly all the animation effects texture files
Important folders in this effect folder :
- Conquer/c3/effect/blade : All of the most-used weapons glows ( sword, club, blade, backsword ..etc ) from lvl 120 to 130
- Conquer/c3/effect/weapon : All of the glows for lvl 5-140 katanas+beads
All of the glows for DragonSoul weapons artifact
-Conquer/c3/effect/other : Most of the newest and most recent effects are there, this includes all pure skills, bosses attacks, ranking effects, dragonsoul armor glows...
Some of the zf2-exxx are important skills ( Tornado, hercules.. ) LuckDiffuse (LT), swordgas (FB) and sword-l + flyflower (SS) too
Conquer/c3/ghost : 098 for males, 099 for females ; ghost bodies when u'r dead
Conquer/c3/hair : hair styles textures
Conquer/c3/Mount/801 + Conquer/c3/MountSaddle/801 = Horse and saddles texture files
The rest of c3 folder is mainly mesh files and animation files that are hardly editable ( weapon meshes ) or can't even be edited ( armors, animations )
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Second big editable part : Conquer/data
Conquer/data/EmotionIco : All the little emoticons when chatting in-game
Conquer/data/firework : Firework effect you get in-game from buying it in market at Pharmacist
Conquer/data/interface : Recent buttons and interface stuff, mostly stuff for PK championships
/!\ Conquer/data/ItemMinIcon : Useful part of Conquer that editors usually forget, Icons of weapons/shields/armors/head/meteors/gems/dragonballs.. every piece of gears as it is shown in your inventory/shops/shoppingmall .. etc
/!\ Conquer/data/main : One of the hardest part to edit correctly, Interface and skins files, all of them, from main interface to skills icons
Conquer/data/main : some interface files + ninja skills icons
Conquer/data/map(/puzzle , mainly ) : Annoying as hell map files for all the cities, adventure island stuff, all of the maps, It takes hours to make something decent.
Conquer/data/map/scene + Conquer/c3/map/mapobj :As the name says, map objects files, trees, wall parts, bridges , flowers, carpets, house furnitures ..
Conquer/data/map/cartoon : Some lil effects like, moving flags, water, smoke, fire, shiny orbs ..
/!\ Conquer/data/MapItemIcon : Useful part of Conquer that editors usually forget, Icons of weapons/shields/armors/head/meteors/gems/dbs.. every piece of gears as it is shown on the ground, when you drop items ..
Conquer/data/minimap : map files that is shown at the top right corner of your screen to indicate your position, for all the maps.
Conquer/data/Npcface : Npc face icons that sometime appears when talkin to NPCs
Conquer/data/pic : Various effects and files like, notoriety icons, mentor icons, shiny effect behind refined/unique/elite/super gears in inventory/shops/shopping mall, skill state effects ( monk auras, counterkill ..)
Conquer/data/PlayerFace : Player Icons and images at the left of our names, that we can choose from Beautician NPC in TC
Conquer/data/weather : Weather effect files like snow, rain, leaf ..
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Conquer/Autopatch: .bmp images for autopatch screen
Conquer/play: pre-login screen when you gotta choose game resolution, lastest TQ news , etc ..
Main and easiest editable files with photoshop for Conquer Online in this list.
Ani and ini are just text files, i never modify those, dunno exactly what you can do with those .
There's much more you can do, like editing login screen, creating weapon meshes with 3d softwares.. but you shouldnt worry bout that, I bet you won't even edit 1/3 of the huge list above that =)
Don't forget to use awesome korvac's tool, wdf extractor that is amazingly useful, and ofc, get all the necessary plugins for photoshop, nvidia dds plugin, dds thumbnail viewer.. etc !
Have a good day !