I don't use HellMouth, but my advice.. Make A check if the HP is below 3, and then make it stop.
Example: (NOT USING HellMouth variables)
Quote:
if (Character.HP <= 3)
{
Char.Poisoned = false;
Char.PoisonedTimes = 20;
Char.StatusEffect.Remove(StatusEffectEn.Poisoned);
}
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This is the code that I use.. I dunno how's at HellMouth