hey all
i have two big problem (for me ) with me source
prob number 1
in blowfish.cs file
i think my problem in red code when i try to log in while debugging my source
i see there is problem with this .
this problem make account freez in login
problem number 2
npc of guild war prize
when i win the war this npc give me prize as possible as i can
i need this fixed plz
i have two big problem (for me ) with me source
prob number 1
in blowfish.cs file
Code:
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
namespace NewestCOServer.Main
{
public class Cryptographer : object
{
ushort m_InCounter = 0;
ushort m_OutCounter = 0;
bool m_UseAlt = false;
private byte[] m_Key1 = {
0x9D, 0x90, 0x83, 0x8A, 0xD1, 0x8C, 0xE7, 0xF6, 0x25, 0x28, 0xEB, 0x82, 0x99, 0x64, 0x8F, 0x2E,
0x2D, 0x40, 0xD3, 0xFA, 0xE1, 0xBC, 0xB7, 0xE6, 0xB5, 0xD8, 0x3B, 0xF2, 0xA9, 0x94, 0x5F, 0x1E,
0xBD, 0xF0, 0x23, 0x6A, 0xF1, 0xEC, 0x87, 0xD6, 0x45, 0x88, 0x8B, 0x62, 0xB9, 0xC4, 0x2F, 0x0E,
0x4D, 0xA0, 0x73, 0xDA, 0x01, 0x1C, 0x57, 0xC6, 0xD5, 0x38, 0xDB, 0xD2, 0xC9, 0xF4, 0xFF, 0xFE,
0xDD, 0x50, 0xC3, 0x4A, 0x11, 0x4C, 0x27, 0xB6, 0x65, 0xE8, 0x2B, 0x42, 0xD9, 0x24, 0xCF, 0xEE,
0x6D, 0x00, 0x13, 0xBA, 0x21, 0x7C, 0xF7, 0xA6, 0xF5, 0x98, 0x7B, 0xB2, 0xE9, 0x54, 0x9F, 0xDE,
0xFD, 0xB0, 0x63, 0x2A, 0x31, 0xAC, 0xC7, 0x96, 0x85, 0x48, 0xCB, 0x22, 0xF9, 0x84, 0x6F, 0xCE,
0x8D, 0x60, 0xB3, 0x9A, 0x41, 0xDC, 0x97, 0x86, 0x15, 0xF8, 0x1B, 0x92, 0x09, 0xB4, 0x3F, 0xBE,
0x1D, 0x10, 0x03, 0x0A, 0x51, 0x0C, 0x67, 0x76, 0xA5, 0xA8, 0x6B, 0x02, 0x19, 0xE4, 0x0F, 0xAE,
0xAD, 0xC0, 0x53, 0x7A, 0x61, 0x3C, 0x37, 0x66, 0x35, 0x58, 0xBB, 0x72, 0x29, 0x14, 0xDF, 0x9E,
0x3D, 0x70, 0xA3, 0xEA, 0x71, 0x6C, 0x07, 0x56, 0xC5, 0x08, 0x0B, 0xE2, 0x39, 0x44, 0xAF, 0x8E,
0xCD, 0x20, 0xF3, 0x5A, 0x81, 0x9C, 0xD7, 0x46, 0x55, 0xB8, 0x5B, 0x52, 0x49, 0x74, 0x7F, 0x7E,
0x5D, 0xD0, 0x43, 0xCA, 0x91, 0xCC, 0xA7, 0x36, 0xE5, 0x68, 0xAB, 0xC2, 0x59, 0xA4, 0x4F, 0x6E,
0xED, 0x80, 0x93, 0x3A, 0xA1, 0xFC, 0x77, 0x26, 0x75, 0x18, 0xFB, 0x32, 0x69, 0xD4, 0x1F, 0x5E,
0x7D, 0x30, 0xE3, 0xAA, 0xB1, 0x2C, 0x47, 0x16, 0x05, 0xC8, 0x4B, 0xA2, 0x79, 0x04, 0xEF, 0x4E,
0x0D, 0xE0, 0x33, 0x1A, 0xC1, 0x5C, 0x17, 0x06, 0x95, 0x78, 0x9B, 0x12, 0x89, 0x34, 0xBF, 0x3E};
private byte[] m_Key2 = {
0x62, 0x4F, 0xE8, 0x15, 0xDE, 0xEB, 0x04, 0x91, 0x1A, 0xC7, 0xE0, 0x4D, 0x16, 0xE3, 0x7C, 0x49,
0xD2, 0x3F, 0xD8, 0x85, 0x4E, 0xDB, 0xF4, 0x01, 0x8A, 0xB7, 0xD0, 0xBD, 0x86, 0xD3, 0x6C, 0xB9,
0x42, 0x2F, 0xC8, 0xF5, 0xBE, 0xCB, 0xE4, 0x71, 0xFA, 0xA7, 0xC0, 0x2D, 0xF6, 0xC3, 0x5C, 0x29,
0xB2, 0x1F, 0xB8, 0x65, 0x2E, 0xBB, 0xD4, 0xE1, 0x6A, 0x97, 0xB0, 0x9D, 0x66, 0xB3, 0x4C, 0x99,
0x22, 0x0F, 0xA8, 0xD5, 0x9E, 0xAB, 0xC4, 0x51, 0xDA, 0x87, 0xA0, 0x0D, 0xD6, 0xA3, 0x3C, 0x09,
0x92, 0xFF, 0x98, 0x45, 0x0E, 0x9B, 0xB4, 0xC1, 0x4A, 0x77, 0x90, 0x7D, 0x46, 0x93, 0x2C, 0x79,
0x02, 0xEF, 0x88, 0xB5, 0x7E, 0x8B, 0xA4, 0x31, 0xBA, 0x67, 0x80, 0xED, 0xB6, 0x83, 0x1C, 0xE9,
0x72, 0xDF, 0x78, 0x25, 0xEE, 0x7B, 0x94, 0xA1, 0x2A, 0x57, 0x70, 0x5D, 0x26, 0x73, 0x0C, 0x59,
0xE2, 0xCF, 0x68, 0x95, 0x5E, 0x6B, 0x84, 0x11, 0x9A, 0x47, 0x60, 0xCD, 0x96, 0x63, 0xFC, 0xC9,
0x52, 0xBF, 0x58, 0x05, 0xCE, 0x5B, 0x74, 0x81, 0x0A, 0x37, 0x50, 0x3D, 0x06, 0x53, 0xEC, 0x39,
0xC2, 0xAF, 0x48, 0x75, 0x3E, 0x4B, 0x64, 0xF1, 0x7A, 0x27, 0x40, 0xAD, 0x76, 0x43, 0xDC, 0xA9,
0x32, 0x9F, 0x38, 0xE5, 0xAE, 0x3B, 0x54, 0x61, 0xEA, 0x17, 0x30, 0x1D, 0xE6, 0x33, 0xCC, 0x19,
0xA2, 0x8F, 0x28, 0x55, 0x1E, 0x2B, 0x44, 0xD1, 0x5A, 0x07, 0x20, 0x8D, 0x56, 0x23, 0xBC, 0x89,
0x12, 0x7F, 0x18, 0xC5, 0x8E, 0x1B, 0x34, 0x41, 0xCA, 0xF7, 0x10, 0xFD, 0xC6, 0x13, 0xAC, 0xF9,
0x82, 0x6F, 0x08, 0x35, 0xFE, 0x0B, 0x24, 0xB1, 0x3A, 0xE7, 0x00, 0x6D, 0x36, 0x03, 0x9C, 0x69,
0xF2, 0x5F, 0xF8, 0xA5, 0x6E, 0xFB, 0x14, 0x21, 0xAA, 0xD7, 0xF0, 0xDD, 0xA6, 0xF3, 0x8C, 0xD9};
private byte[] m_Key3;
private byte[] m_Key4;
public Cryptographer()
{
}
public void SetKeys(byte[] InKey1, byte[] InKey2)
{
byte[] addKey1 = new byte[4];
byte[] addKey2 = new byte[4];
byte[] addResult = new byte[4];
//addKey1.i = 0;
//addKey2.i = 0;
byte[] tempKey = new byte[4];
long LMULer;
// InKey1[0] = 0x20;
// InKey1[1] = 0x5c;
// InKey1[2] = 0x48;
// InKey1[3] = 0xf4;
// InKey2[0] = 0x00;
// InKey2[1] = 0x44;
// InKey2[2] = 0xa6;
// InKey2[3] = 0x2e;
//if (Key3) delete [] Key3;
//if (Key4) delete [] Key4;
System.Threading.Monitor.Enter(this);
m_Key3 = new Byte[256];
m_Key4 = new Byte[256];
for (int x = 0; x < 4; x++)
{
addKey1[x] = InKey1[3 - x];
addKey2[x] = InKey2[3 - x];
}
//cout << "Key1: " << addKey1.i << endl;
//cout << "Key2: " << addKey2.i << endl;
uint Adder1;
uint Adder2;
uint Adder3;
Adder1 = (uint)((addKey1[3] << 24) | (addKey1[2] << 16) | (addKey1[1] << 8) | (addKey1[0]));
Adder2 = (uint)((addKey2[3] << 24) | (addKey2[2] << 16) | (addKey2[1] << 8) | (addKey2[0]));
Adder3 = Adder1 + Adder2;
addResult[0] = (byte)(Adder3 & 0xff);
addResult[1] = (byte)((Adder3 >> 8) & 0xff);
addResult[2] = (byte)((Adder3 >> 16) & 0xff);
addResult[3] = (byte)((Adder3 >> 24) & 0xff);
for (int b = 3; b >= 0; b--)
{
// printf("%.2x ", addResult.c[b]);
tempKey[3 - b] = addResult[b];
}
tempKey[2] = (byte)(tempKey[2] ^ (byte)0x43);
tempKey[3] = (byte)(tempKey[3] ^ (byte)0x21);
for (int b = 0; b < 4; b++)
{
tempKey[b] = (byte)(tempKey[b] ^ InKey1[b]);
}
//Build the 3rd Key
for (int b = 0; b < 256; b++)
{
m_Key3[b] = (byte)(tempKey[3 - (b % 4)] ^ m_Key1[b]);
}
for (int x = 0; x < 4; x++)
{
addResult[x] = tempKey[3 - x];
}
Adder3 = (uint)((addResult[3] << 24) | (addResult[2] << 16) | (addResult[1] << 8) | (addResult[0]));
LMULer = Adder3 * Adder3;
LMULer = LMULer << 32;
LMULer = LMULer >> 32;
Adder3 = Convert.ToUInt32(LMULer & 0xffffffff);
addResult[0] = (byte)(Adder3 & 0xff);
addResult[1] = (byte)((Adder3 >> 8) & 0xff);
addResult[2] = (byte)((Adder3 >> 16) & 0xff);
addResult[3] = (byte)((Adder3 >> 24) & 0xff);
for (int b = 3; b >= 0; b--)
{
tempKey[3 - b] = addResult[b];
}
//Build the 4th Key
for (int b = 0; b < 256; b++)
{
m_Key4[b] = Convert.ToByte(tempKey[3 - (b % 4)] ^ m_Key2[b]);
}
System.Threading.Monitor.Exit(this);
//cout << "Int representation: " << charadd.i << endl;
}
public void ResetCounter()
{
//Monitor.Enter(this);
m_OutCounter = 0;
m_InCounter = 0;
//Monitor.Exit(this);
}
public void EnableAlternateKeys()
{
//Monitor.Enter(this);
m_UseAlt = true;
//m_InCounter = 0;
m_OutCounter = 0;
//Monitor.Exit(this);
}
public void DisableAlternateKeys()
{
//Monitor.Enter(this);
m_UseAlt = false;
m_InCounter = 0;
m_OutCounter = 0;
//Monitor.Exit(this);
}
public void Encrypt(ref byte[] Data)
{
try
{
//Monitor.Enter(this);
for (int b = 0; b < Data.Length; b++)
{
Data[b] = (byte)(Data[b] ^ 0xab);
Data[b] = (byte)(Data[b] << 4 | Data[b] >> 4);
Data[b] = (byte)(m_Key2[m_OutCounter >> 8] ^ Data[b]);
Data[b] = (byte)(m_Key1[m_OutCounter & 0x00ff] ^ Data[b]);
m_OutCounter++;
}
//Console.WriteLine("OutCounter = " + m_OutCounter);
//Monitor.Exit(this);
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
public int Decrypt(ref byte[] Data)
{
try
{
byte[] Key1;
byte[] Key2;
if (m_UseAlt)
{
Key1 = m_Key3;
Key2 = m_Key4;
}
else
{
Key1 = m_Key1;
Key2 = m_Key2;
}
//Monitor.Enter(this);
for (int b = 0; b < Data.Length; b++)
{
Data[b] = (byte)(Data[b] ^ 0xab);
Data[b] = (byte)(Data[b] << 4 | Data[b] >> 4);
Data[b] = (byte)(Key2[m_InCounter >> 8] ^ Data[b]);
Data[b] = (byte)(Key1[(m_InCounter & 0x00ff)] ^ Data[b]);
m_InCounter++;
}
int idi = Data[0x01];
idi = (idi << 8) | Data[0x00];
return m_InCounter;
//Monitor.Exit(this);
}
catch (Exception)
{
// Console.WriteLine(e.ToString());
return 0;
}
}
public void PeekDecrypt(ref byte[] Data)
{
//Monitor.Enter(this);
for (int b = 0; b < Data.Length; b++)
{
Data[b] = (byte)(m_Key1[((m_InCounter + b) & 0x00ff)] ^ Data[b]);
Data[b] = (byte)(m_Key2[(m_InCounter + b) >> 8] ^ Data[b]);
Data[b] = (byte)(Data[b] << 4 | Data[b] >> 4);
Data[b] = (byte)(Data[b] ^ 0xab);
}
//Monitor.Exit(this);
}
}
public class GameCrypto
{
Blowfish _blowfish;
public GameCrypto(byte[] key)
{
_blowfish = new Blowfish(BlowfishAlgorithm.CFB64);
_blowfish.SetKey(key);
}
public void Decrypt(byte[] packet)
{
byte[] buffer = _blowfish.Decrypt(packet);
System.Buffer.BlockCopy(buffer, 0, packet, 0, buffer.Length);
}
public void Encrypt(byte[] packet)
{
byte[] buffer = _blowfish.Encrypt(packet);
System.Buffer.BlockCopy(buffer, 0, packet, 0, buffer.Length);
}
public byte[] Decrypts(byte[] packet)
{
byte[] buffer = _blowfish.Decrypt(packet);
System.Buffer.BlockCopy(buffer, 0, packet, 0, buffer.Length);
return buffer;
}
public byte[] Encrypts(byte[] packet)
{
byte[] buffer = _blowfish.Encrypt(packet);
System.Buffer.BlockCopy(buffer, 0, packet, 0, buffer.Length);
return buffer;
}
public Blowfish Blowfish
{
get { return _blowfish; }
}
}
public enum BlowfishAlgorithm
{
ECB,
CBC,
CFB64,
OFB64,
};
public class Blowfish : IDisposable
{
[StructLayout(LayoutKind.Sequential)]
struct bf_key_st
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 18)]
public UInt32[] P;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1024)]
public UInt32[] S;
}
private BlowfishAlgorithm _algorithm;
private IntPtr _key;
private byte[] _encryptIv;
private byte[] _decryptIv;
private int _encryptNum;
private int _decryptNum;
public Blowfish(BlowfishAlgorithm algorithm)
{
_algorithm = algorithm;
_encryptIv = new byte[8] { 0, 0, 0, 0, 0, 0, 0, 0 };
_decryptIv = new byte[8] { 0, 0, 0, 0, 0, 0, 0, 0 };
bf_key_st key = new bf_key_st();
key.P = new UInt32[16 + 2];
key.S = new UInt32[4 * 256];
_key = Marshal.AllocHGlobal(key.P.Length * sizeof(UInt32) + key.S.Length * sizeof(UInt32));
Marshal.StructureToPtr(key, _key, false);
_encryptNum = 0;
_decryptNum = 0;
}
public void Dispose()
{
Marshal.FreeHGlobal(_key);
}
public void SetKey(byte[] data)
{
_encryptNum = 0;
_decryptNum = 0;
[COLOR="Red"]Native.BF_set_key(_key, data.Length, data);[/COLOR]
}
public byte[] Encrypt(byte[] buffer)
{
byte[] ret = new byte[buffer.Length];
switch (_algorithm)
{
case BlowfishAlgorithm.ECB:
Native.BF_ecb_encrypt(buffer, ret, _key, 1);
break;
case BlowfishAlgorithm.CBC:
Native.BF_cbc_encrypt(buffer, ret, buffer.Length, _key, _encryptIv, 1);
break;
case BlowfishAlgorithm.CFB64:
Native.BF_cfb64_encrypt(buffer, ret, buffer.Length, _key, _encryptIv, ref _encryptNum, 1);
break;
case BlowfishAlgorithm.OFB64:
Native.BF_ofb64_encrypt(buffer, ret, buffer.Length, _key, _encryptIv, out _encryptNum);
break;
}
return ret;
}
public byte[] Decrypt(byte[] buffer)
{
byte[] ret = new byte[buffer.Length];
switch (_algorithm)
{
case BlowfishAlgorithm.ECB:
Native.BF_ecb_encrypt(buffer, ret, _key, 0);
break;
case BlowfishAlgorithm.CBC:
Native.BF_cbc_encrypt(buffer, ret, buffer.Length, _key, _decryptIv, 0);
break;
case BlowfishAlgorithm.CFB64:
Native.BF_cfb64_encrypt(buffer, ret, buffer.Length, _key, _decryptIv, ref _decryptNum, 0);
break;
case BlowfishAlgorithm.OFB64:
Native.BF_ofb64_encrypt(buffer, ret, buffer.Length, _key, _decryptIv, out _decryptNum);
break;
}
return ret;
}
public byte[] EncryptIV
{
get { return _encryptIv; }
set { System.Buffer.BlockCopy(value, 0, _encryptIv, 0, 8); }
}
public byte[] DecryptIV
{
get { return _decryptIv; }
set { System.Buffer.BlockCopy(value, 0, _decryptIv, 0, 8); }
}
}
}
i think my problem in red code when i try to log in while debugging my source
i see there is problem with this .
this problem make account freez in login
problem number 2
npc of guild war prize
Code:
#region GuildArena
case 380:
{
if (Game.World.Gw == false)
{
if (option == 0)
{
OptionText("Do you wish to enter the guild area?", GC);
OptionLink("Yes.", 1, GC);
OptionLink("Your guild won the guild war??", 2, GC);
OptionLink("Just passing by.", 255, GC);
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
else if (option == 2)
{
OptionText("Your guild Won the GuildWar?if so,you are rewarded with CPs and the special Aura.", GC);
OptionLink("Yes.", 3, GC);
OptionLink("Ah, sorry my guild lost.", 255, GC);
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
else if (option == 3)
{
if (Game.World.Gw == true)
{
if (GC.MyChar.MyGuild == Features.GuildWars.LastWinner)
{
if (GC.MyChar.GuildRank == NewestCOServer.Features.GuildRank.GuildLeader)
{
if (GC.MyChar.TopGuildLeader < 1)
{
GC.MyChar.CPs += 60000;
GC.MyChar.TopGuildLeader = 1;
GC.MyChar.StatEff.Add(NewestCOServer.Game.StatusEffectEn.TopGuildLeader);
OptionText("Cogration!You have Top GuilLider and 60.000Cps ,thx for you participation", GC);
OptionLink("Ah..Ok i see.", 255, GC);
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
GC.MyChar.AddItem(723467);
}
else
{
OptionText("Sorry, but i already gave you the reward!", GC);
OptionLink("OK thx.", 255, GC);
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
}
else if (GC.MyChar.GuildRank == NewestCOServer.Features.GuildRank.DeputyManager)
{
if (GC.MyChar.TopDeputyLeader < 1)
{
GC.MyChar.TopDeputyLeader = 1;
GC.MyChar.StatEff.Add(NewestCOServer.Game.StatusEffectEn.TopDeputyLeader);
OptionText("Cogration!You have Top DeuputiLider ,thx for you participation", GC);
OptionLink("Ah..Ok i see.", 255, GC);
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
else
{
OptionText("Sorry, but i already gave you the reward!", GC);
OptionLink("OK thx.", 255, GC);
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
}
else
{
OptionText("Sorry, but i already gave you the reward!", GC);
OptionLink("Ah..Ok i see.", 255, GC);
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
}
else
{
OptionText("Sorry,you are not a winner!", GC);
OptionLink("Ah..Ok i see.", 255, GC);
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
}
else
{
OptionText("The guildwar is already on", GC);
OptionLink("Ah..Ok i see.", 255, GC);
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
}
else if (option == 1)
GC.MyChar.Teleport(1038, 350, 350);
}
else
{
if (option == 0)
{
OptionText("Do you wish to enter the guild arena?", GC);
OptionLink("Yes.", 1, GC);
OptionLink("Your Guild Won Guild War?", 2, GC);
OptionLink("Just passing by.", 255, GC);
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
else if (option == 2)
{
OptionText("Your guild Won the GuildWar?here are your rewards then", GC);
OptionLink("Yes we won.", 3, GC);
OptionLink("Ah, sorry ,i lossed.", 255, GC);
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
else if (option == 3)
{
if (Game.World.Gw == false)
{
if (GC.MyChar.MyGuild == Features.GuildWars.LastWinner)
{
if (GC.MyChar.GuildRank == NewestCOServer.Features.GuildRank.GuildLeader)
{
if (GC.MyChar.TopGuildLeader < 1)
{
GC.MyChar.AddItem(723467);
GC.MyChar.CPs += 60000;
GC.MyChar.TopGuildLeader = 1;
GC.MyChar.StatEff.Add(NewestCOServer.Game.StatusEffectEn.TopGuildLeader);
OptionText("Cogration!You have Top GuilLider and 60.000Cps ,thx for you participation", GC);
OptionLink("Ah..Ok i see.", 255, GC);
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
else
{
OptionText("Sorry, you got them", GC);
OptionLink("OK thx.", 255, GC);
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
}
else if (GC.MyChar.GuildRank == NewestCOServer.Features.GuildRank.DeputyManager)
{
if (GC.MyChar.TopDeputyLeader < 1)
{
GC.MyChar.TopDeputyLeader = 1;
GC.MyChar.StatEff.Add(NewestCOServer.Game.StatusEffectEn.TopDeputyLeader);
OptionText("Cogration!You have Top DeuputiLider ,thx for you participation", GC);
OptionLink("Ah..Ok i see.", 255, GC);
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
else
{
OptionText("You got them i think", GC);
OptionLink("OK thx.", 255, GC);
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
}
else
{
OptionText("i think you got them already", GC);
OptionLink("Ah..Ok i see.", 255, GC);
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
}
else
{
OptionText("Sorry,your not a winner", GC);
OptionLink("Ah..Ok i see.", 255, GC);
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
}
else
{
OptionText("Guildwar is on", GC);
OptionLink("Ah..Ok i see.", 255, GC);
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
}
else if (option == 1)
{
OptionText("Guildwar on,your ready to be warped?", GC);
OptionLink("Yes.", 6, GC);
OptionLink("No ty", 255, GC);
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
else if (option == 6)
{
Random R = new Random(); // New Random
int Nr = R.Next(1, 10); // "Randomally" Picks a number 1-10
if (Nr == 1) //Random Spot 1
{
GC.MyChar.Teleport(1038, 351, 341);
}
if (Nr == 2) //Random Spot 2
{
GC.MyChar.Teleport(1038, 335, 345);
}
if (Nr == 3) //Random Spot 3
{
GC.MyChar.Teleport(1038, 309, 369);
}
if (Nr == 4) //Random Spot 4
{
GC.MyChar.Teleport(1038, 283, 340);
}
if (Nr == 5) //Random Spot 5
{
GC.MyChar.Teleport(1038, 310, 327);
}
if (Nr == 6) //Random Spot 6
{
GC.MyChar.Teleport(1038, 318, 297);
}
if (Nr == 7) //Random Spot 7
{
GC.MyChar.Teleport(1038, 347, 309);
}
if (Nr == 8) //Random Spot 8
{
GC.MyChar.Teleport(1038, 337, 320);
}
if (Nr == 9) //Random Spot 9
{
GC.MyChar.Teleport(1038, 309, 293);
}
if (Nr == 10) //Random Spot 10
{
GC.MyChar.Teleport(1038, 371, 300);
}
}
}
break;
}
#endregion
when i win the war this npc give me prize as possible as i can
i need this fixed plz






