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HellMouthCo Source Mobs Spawn STEP BY STEP

Discussion on HellMouthCo Source Mobs Spawn STEP BY STEP within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Arrow HellMouthCo Source Mobs Spawn STEP BY STEP

Mobs aren't working! How do I add monsters?!?!?!?!?!?!?
The monster system IS NOT CODED IN THIS SOURCE. I've gotten so many msgs about this... I try to explain it and they go "so can I copy from lotf???" or something along those lines or just try to get me to add it for them.

To put it bluntly... Monsters (done correctly) can be the most complex system of your server to do right! Handling monster ai/movements/death/re spawning/drops and such is something you have to handle CAREFULLY or else you will run into all sorts of issues.

I do NOT recommend trying to use lotf's mob system... not good.

-Info on the monster system/what is loaded

The database is already set up properly... you simply need to start loading from database (it's commented out)
Code:

public static void GetSpawns()

Remove the comments.
STEP1
like this
There are a number of monster variables not currently being initialized. You should fix that
STEP 2
like this
There are a number of typos in the db/spawn code which need to be corrected.
STEP 3
then i need help in the other steps can someone help me!
thanks.
ninjamaster2010 is offline  
Old 03/26/2011, 09:54   #2
 
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'I do NOT recommend trying to use lotf's mob system... not good.' <- Make it yourself, so it'd be better you idiot.
You can use lotf's spawn/move system for mobs, but it's not just copy pasting it, you need to convert it so it can be used on HellMouth.
iStefan is offline  
Old 03/26/2011, 12:17   #3
 
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Quote:
Originally Posted by iStefan View Post
'I do NOT recommend trying to use lotf's mob system... not good.' <- Make it yourself, so it'd be better you idiot.
You can use lotf's spawn/move system for mobs, but it's not just copy pasting it, you need to convert it so it can be used on HellMouth.
ahaha .... brother you can code it fully and shared it to me ...
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Old 03/26/2011, 13:57   #4
 
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Doubt iStefan can, even if he wanted I doubt he would.

You could rewrite the DB based off a TQ one?
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Old 03/26/2011, 14:44   #5
 
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Quote:
Originally Posted by _DreadNought_ View Post
Doubt iStefan can, even if he wanted I doubt he would.

You could rewrite the DB based off a TQ one?
Dude I can do a lot things by following an example, and I believe I can do the spawns. But, Since I'm not using HellMouth, I won't do that.
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Old 03/26/2011, 14:59   #6
 
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Quote:
Originally Posted by ninjamaster2010 View Post
Mobs aren't working! How do I add monsters?!?!?!?!?!?!?
The monster system IS NOT CODED IN THIS SOURCE. I've gotten so many msgs about this... I try to explain it and they go "so can I copy from lotf???" or something along those lines or just try to get me to add it for them.

To put it bluntly... Monsters (done correctly) can be the most complex system of your server to do right! Handling monster ai/movements/death/re spawning/drops and such is something you have to handle CAREFULLY or else you will run into all sorts of issues.

I do NOT recommend trying to use lotf's mob system... not good.

-Info on the monster system/what is loaded

The database is already set up properly... you simply need to start loading from database (it's commented out)
Code:

public static void GetSpawns()

Remove the comments.
STEP1
like this
There are a number of monster variables not currently being initialized. You should fix that
STEP 2
like this
There are a number of typos in the db/spawn code which need to be corrected.
STEP 3
then i need help in the other steps can someone help me!
thanks.
you have got to be freaking kidding me..
BioHazarxPaul is offline  
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