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team, leader show on map?
Discussion on team, leader show on map? within the CO2 Private Server forum part of the Conquer Online 2 category.
03/23/2011, 23:40
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#1
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team, leader show on map?
what spawns the Star on the Map to show the team leader's location?
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03/23/2011, 23:43
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#2
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Quote:
Originally Posted by -Shunsui-
what spawns the Star on the Map to show the team leader's location?
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For client v4267, it's a subtype of the "general data" packet (0x3F2).
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03/24/2011, 01:41
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#3
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Quote:
Originally Posted by -Shunsui-
what spawns the Star on the Map to show the team leader's location?
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In your packet processing, why don't you just do a simple:
Console.WriteLine("Processing packet type {0}", Type);
Then when you're in game, hover your mouse over the team leader avatar, and see what the console says.
Should say "Processing packet type 10010".
Then go into your handler for packet type 10010(General Data) and do a default for packet types you didn't implement a function for.
Console.WriteLine("Unhandled subtype {0} of GeneralData.", SubType);
So then it might write " Unhandled subtype 106 of GeneralData."
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03/24/2011, 01:53
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#4
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Quote:
Originally Posted by Arco.
In your packet processing, why don't you just do a simple:
Console.WriteLine("Processing packet type {0}", Type);
Then when you're in game, hover your mouse over the team leader avatar, and see what the console says.
Should say "Processing packet type 10010".
Then go into your handler for packet type 10010(General Data) and do a default for packet types you didn't implement a function for.
Console.WriteLine("Unhandled subtype {0} of GeneralData.", SubType);
So then it might write " Unhandled subtype 106 of GeneralData."
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-________________________-, OBVIUOUSLY mexican, and 1010 is never sent wich according to first post its the type, and 106 is for searching for team member, wich displays the Purple blinkin star, the Team Leader Star is yellow its always updating on hes movements and its always there, :/
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03/24/2011, 01:55
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#5
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Quote:
Originally Posted by -Shunsui-
-________________________-, OBVIUOUSLY mexican, and 1010 is never sent wich according to first post its the type, and 106 is for searching for team member, wich displays the Purple blinkin star, the Team Leader Star is yellow its always updating on hes movements and its always there, :/
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I wasn't saying 106 was the type. I was using that as an example fuckstick <3
If it isn't 10010, then like I said, do an overall check, and see what is being sent while you're in a team, and see if any of those are NOT sent while you are out of a team. Should provide some clues.
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03/24/2011, 01:57
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#6
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Quote:
Originally Posted by -Shunsui-
-________________________-, OBVIUOUSLY mexican, and 1010 is never sent wich according to first post its the type, and 106 is for searching for team member, wich displays the Purple blinkin star, the Team Leader Star is yellow its always updating on hes movements and its always there, :/
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Good job ignoring what he said...he said that's how you figure out what the subtype is that you need, and then he said it might display 106, not "The subtype is 106".
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03/24/2011, 02:00
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#7
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Quote:
Originally Posted by Korvacs
Good job ignoring what he said...he said that's how you figure out what the subtype is that you need, and then he said it might display 106, not "The subtype is 106".
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again the "OBVIOUSLY" its what i put wich i know thats how u find the subtypes.. wasnt ignoring wat he said i was saying that it isnt, that if anything.
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03/24/2011, 02:00
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#8
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Quote:
Originally Posted by -Shunsui-
again the "OBVIOUSLY" its what i put wich i know thats how u find the subtypes.. wasnt ignoring wat he said i was saying that it isnt, that if anything.
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Then re-read my post.
I also told you to do it to find what packet types are being sent, not just subtypes.
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03/24/2011, 02:05
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#9
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Quote:
Originally Posted by Arco.
Then re-read my post.
I also told you to do it to find what packet types are being sent, not just subtypes.
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is the same ****.. just a defualt in the switch statement
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03/24/2011, 02:07
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#10
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Quote:
Originally Posted by -Shunsui-
is the same ****.. just a defualt in the switch statement
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Yeah....which means that when the client requests the leaders position you will receive a packet that the console will output and then you will know what packet it is.
Or get a proxy and log the packet that way.
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03/24/2011, 02:11
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#11
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Quote:
Originally Posted by Korvacs
Yeah....which means that when the client requests the leaders position you will receive a packet that the console will output and then you will know what packet it is.
Or get a proxy and log the packet that way.
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thats the thing iam not getting that output from the console, not the main Packet Types, nor subtypes. but w.e close this thread
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03/24/2011, 02:13
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#12
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Well say that when people suggest it instead of just stating that its obvious, otherwise people just assume you cant be bothered to try it (which is what happened here).
Closed.
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